Player Matchup

Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Masters
Fitic4
Sylvanus
Masters
Level 139
God Stats
9W - 4L
1,748 SR
Queue Stats
466W - 424L
2,551 MMR
Solo
Agni
Agni
Masters
SeñorGokú
Agni
Masters
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
293W - 236L
2,608 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Zanoteric
Sun Wukong
Masters
Level 111
God Stats
44W - 34L
1,733 SR
Queue Stats
145W - 116L
2,644 MMR
Solo
Ravana
Ravana
Masters
pickelcheel
Ravana
Masters
Level 120
God Stats
11W - 2L
2,063 SR
Queue Stats
83W - 39L
2,578 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 131
1,709 SR
2,376 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 137
1,400 SR
2,161 MMR
Susano
Susano
Masters
 
Susano
Masters
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Masters
 
Terra
Masters
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Masters
Eldrynil
Chaac
Masters
Level 137
God Stats
5W - 5L
1,533 SR
Queue Stats
483W - 436L
2,606 MMR
Solo
Xbalanque
Xbalanque
Diamond I
Yaktor
Xbalanque
Diamond I
Level 128
God Stats
0W - 2L
1,158 SR
Queue Stats
191W - 168L
2,546 MMR
Solo
Ra
Ra
Masters
ehms10
Ra
Masters
Level 120
God Stats
1W - 2L
1,311 SR
Queue Stats
83W - 27L
2,653 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
6 / 0 / 0
6,476
648
7,314
5,397
1,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Fitic4
Sylvanus
9
0 / 0 / 6
5,740
574
3,976
6,331
3,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
4 / 2 / 1
6,853
685
7,802
5,873
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Zanoteric
Sun Wukong
11
3 / 0 / 1
6,811
681
6,713
8,218
4,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
11
2 / 0 / 5
6,112
611
4,028
4,768
1,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
HelMartichorasNoxVamanaSerqet

VS

Bans
BakasuraJanusAphroditeChang'eHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
1 / 2 / 0
5,475
548
1,713
7,711
2,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
 
Terra
8
0 / 1 / 0
5,123
512
2,529
11,035
6,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Eldrynil
Chaac
10
0 / 4 / 0
5,662
566
5,072
10,084
5,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xbalanque
Yaktor
Xbalanque
9
0 / 3 / 0
4,947
495
4,079
6,663
2,023
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
10
0 / 5 / 2
5,960
596
3,911
7,405
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
15
Kills
1
2
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
0
0
6
L
Susano
 
Susano
1
2
0
0.5
L
Terra
 
Terra
0
1
0
0
L
Chaac
Eldrynil
Chaac
0
4
0
0
W
Sylvanus
Fitic4
Sylvanus
0
0
6
3
W
4
2
1
2.25
L
Xbalanque
Yaktor
Xbalanque
0
3
0
0
W
Sun Wukong
Zanoteric
Sun Wukong
3
0
1
3.5
L
Ra
0
5
2
0.2
W
Ravana
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,833
Damage
17,304
30,587
Taken
42,898
14,383
Mitigated
19,571
12,884
Healing
12,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,314
5,198
0
2,367
5,397
1,699
1,026
1,281
4,116
0
39,368
L
Susano
 
Susano
1,713
745
0
750
7,711
2,772
0
2,345
5,178
0
36,538
L
Terra
 
Terra
2,529
513
1,355
2,577
11,035
6,342
0
5,350
5,596
16,523
0
L
Chaac
Eldrynil
Chaac
5,072
593
0
4,558
10,084
5,583
0
18
9,420
0
39,992
W
Sylvanus
Fitic4
Sylvanus
3,976
1,192
1,282
3,299
6,331
3,968
0
1,688
4,643
18,103
0
W
7,802
866
0
690
5,873
2,265
0
2,474
3,399
52,610
0
L
Xbalanque
Yaktor
Xbalanque
4,079
2,289
0
1,762
6,663
2,023
0
837
5,826
0
31,682
W
Sun Wukong
Zanoteric
Sun Wukong
6,713
2,055
0
4,168
8,218
4,559
0
0
7,526
0
43,638
L
Ra
3,911
559
516
1,279
7,405
2,851
0
3,664
3,613
51,641
0
W
Ravana
4,028
1,430
0
1,078
4,768
1,892
0
997
3,771
0
52,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,992
Gold Earned
27,167
353
Minions Killed
320
0
Camps Cleared
0
1,044,399
Distance Traveled
1,009,657
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,476
648
67
7
0
217,469
1
L
Susano
5,475
548
69
7
0
222,612
1
L
Terra
5,123
512
15
2
0
213,255
0
L
Chaac
5,662
566
71
7
0
188,837
0
W
Sylvanus
5,740
574
23
2
0
191,225
2
W
Agni
6,853
685
101
10
0
197,225
2
L
Xbalanque
4,947
495
66
7
0
184,642
1
W
Sun Wukong
6,811
681
77
8
0
199,021
2
L
Ra
5,960
596
99
10
0
200,311
0
W
Ravana
6,112
611
85
9
0
239,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role