Player Matchup

Mercury
Mercury
Blues Fan I Am
Mercury
Level 91
God Stats
0W - 3L
1,401 SR
Queue Stats
216W - 236L
1,438 Elo+
Party 1
Janus
Janus
Deeezinator
Janus
Level 87
God Stats
4W - 5L
1,598 SR
Queue Stats
154W - 186L
1,445 Elo+
Party 1
Atlas
Atlas
Tac0Te3sday
Atlas
Level 109
God Stats
4W - 6L
1,508 SR
Queue Stats
154W - 193L
1,395 Elo+
Party 1
Cernunnos
Cernunnos
o BJRiley o
Cernunnos
Level 68
God Stats
2W - 4L
1,723 SR
Queue Stats
25W - 26L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
reginaldinho12
Zhong Kui
Level 111
God Stats
1W - 4L
1,140 SR
Queue Stats
170W - 137L
1,456 Elo+
Solo
Team Averages
Level 93
1,474 SR
1,443 Elo+

VS

Team Averages
Level 110
1,570 SR
1,463 Elo+
Ares
Ares
ChosenOne241002
Ares
Level 76
God Stats
6W - 7L
1,294 SR
Queue Stats
229W - 241L
1,467 Elo+
Party 2
Sun Wukong
Sun Wukong
EduPatriots
Sun Wukong
Level 128
God Stats
7W - 4L
1,946 SR
Queue Stats
115W - 132L
1,475 Elo+
Party 2
Neith
Neith
Ivan0132
Neith
Level 89
God Stats
15W - 15L
1,578 SR
Queue Stats
260W - 289L
1,446 Elo+
Party 2
Chang'e
Chang'e
Quantum-Quill
Chang'e
Level 157
God Stats
19W - 21L
1,445 SR
Queue Stats
284W - 290L
1,432 Elo+
Solo
Thanatos
Thanatos
ZombieBeatle13
Thanatos
Level 99
God Stats
27W - 27L
1,591 SR
Queue Stats
275W - 277L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
8,436
496
4,678
14,794
5,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 5 / 0
8,157
480
6,605
10,022
3,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 1
7,416
436
4,993
14,101
10,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
o BJRiley o
Cernunnos
13
0 / 6 / 1
7,602
447
6,307
13,904
5,315
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
reginaldinho12
Zhong Kui
14
0 / 7 / 0
8,112
477
12,323
18,540
11,654
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 12
8,618
507
6,649
10,862
9,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
EduPatriots
Sun Wukong
17
7 / 0 / 0
10,958
645
14,035
18,296
13,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Ivan0132
Neith
14
3 / 0 / 9
9,551
562
7,746
7,298
3,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
16
5 / 1 / 6
10,302
606
10,913
13,742
5,702
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
17
10 / 0 / 5
10,802
635
12,928
14,049
7,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
58
2
Kills
26
26
Deaths
2
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
1
1
12
7
L
0
5
0
0
W
Sun Wukong
EduPatriots
Sun Wukong
7
0
0
7
W
Neith
Ivan0132
Neith
3
0
9
7.5
W
Chang'e
5
1
6
8
L
1
3
1
0.5
W
Thanatos
10
0
5
12.5
L
Cernunnos
o BJRiley o
Cernunnos
0
6
1
0.08
L
Zhong Kui
reginaldinho12
Zhong Kui
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,906
Damage
52,271
71,361
Taken
64,247
36,871
Mitigated
39,562
15,717
Healing
36,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,678
2,310
0
599
14,794
5,614
0
1,692
13,102
0
72,911
W
6,649
205
369
1,875
10,862
9,474
47
2,382
8,480
22,407
0
L
6,605
442
0
1,330
10,022
3,956
0
7,429
2,593
80,746
0
W
Sun Wukong
EduPatriots
Sun Wukong
14,035
3,117
0
9,110
18,296
13,990
177
12,014
6,282
0
87,246
W
Neith
Ivan0132
Neith
7,746
2,499
0
3,199
7,298
3,072
1,401
1,441
5,857
0
68,119
W
Chang'e
10,913
275
2,000
7,702
13,742
5,702
34
6,900
6,842
75,839
0
L
4,993
2,016
0
3,276
14,101
10,332
0
5,332
8,769
22,440
0
W
Thanatos
12,928
4,820
0
12,657
14,049
7,324
808
1,842
12,207
0
98,666
L
Cernunnos
o BJRiley o
Cernunnos
6,307
2,636
0
3,973
13,904
5,315
0
2,716
11,188
0
60,388
L
Zhong Kui
reginaldinho12
Zhong Kui
12,323
2,142
0
6,539
18,540
11,654
0
393
18,147
71,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,723
Gold Earned
50,231
472
Minions Killed
514
0
Camps Cleared
0
1,623,390
Distance Traveled
1,794,135
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,436
496
113
7
0
376,402
0
W
Ares
8,618
507
18
1
0
360,974
6
L
Janus
8,157
480
139
8
0
332,829
5
W
Sun Wukong
10,958
645
135
8
0
346,343
1
W
Neith
9,551
562
115
7
0
327,231
4
W
Chang'e
10,302
606
125
7
0
359,154
0
L
Atlas
7,416
436
22
1
0
343,667
5
W
Thanatos
10,802
635
121
7
0
400,433
0
L
Cernunnos
7,602
447
91
5
0
287,467
4
L
Zhong Kui
8,112
477
107
6
0
283,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role