Player Matchup

Nemesis
Nemesis
Silver III
 
Nemesis
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
DraughtAlarm886
Baron Samedi
Silver III
Level 126
God Stats
36W - 24L
1,560 SR
Queue Stats
72W - 84L
1,070 MMR
Party 1
Hercules
Hercules
Gold IV
JermainMWAlpha78
Hercules
Gold IV
Level 157
God Stats
6W - 10L
1,539 SR
Queue Stats
138W - 137L
1,123 MMR
Solo
Cernunnos
Cernunnos
Silver III
Lucids bnn
Cernunnos
Silver III
Level 118
God Stats
1W - 1L
1,305 SR
Queue Stats
100W - 110L
1,035 MMR
Solo
Janus
Janus
Silver III
funkyzeitt
Janus
Silver III
Level 136
God Stats
23W - 24L
1,421 SR
Queue Stats
338W - 347L
861 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,465 SR
1,118 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,569 SR
970 MMR
Jormungandr
Jormungandr
Silver III
ASTARK2
Jormungandr
Silver III
Level 129
God Stats
0W - 1L
1,727 SR
Queue Stats
33W - 53L
910 MMR
Party 2
Olorun
Olorun
Silver IV
EPAIN02
Olorun
Silver IV
Level 100
God Stats
0W - 3L
1,288 SR
Queue Stats
154W - 156L
958 MMR
Party 3
Hun Batz
Hun Batz
Silver IV
Nemauso
Hun Batz
Silver IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,139 MMR
Solo
Vulcan
Vulcan
Silver IV
Rëptar666
Vulcan
Silver IV
Level 142
God Stats
1W - 1L
1,830 SR
Queue Stats
33W - 55L
801 MMR
Party 2
Charybdis
Charybdis
Silver V
tacticalcujo
Charybdis
Silver V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 123L
1,044 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
13 / 5 / 6
12,583
662
18,138
19,116
8,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
DraughtAlarm886
Baron Samedi
14
2 / 4 / 12
10,144
534
10,235
16,638
16,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
6 / 1 / 5
10,929
575
15,443
16,890
18,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Lucids bnn
Cernunnos
16
1 / 1 / 8
10,277
541
13,959
14,052
6,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
17
7 / 0 / 7
11,256
592
12,816
10,212
4,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
ThanatosBacchusHe BoAnubis

VS

Bans
MulanAchillesChaacAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ASTARK2
Jormungandr
13
1 / 5 / 1
8,766
461
10,677
18,573
16,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
EPAIN02
Olorun
12
4 / 6 / 3
8,612
453
12,130
18,476
7,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Nemauso
Hun Batz
15
4 / 8 / 3
9,576
504
10,978
21,176
8,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
Rëptar666
Vulcan
14
1 / 6 / 4
9,374
493
8,089
18,282
11,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
tacticalcujo
Charybdis
14
1 / 4 / 5
8,718
459
8,459
15,836
6,346
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
29
Kills
11
11
Deaths
29
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
13
5
6
3.2
L
Jormungandr
ASTARK2
Jormungandr
1
5
1
0.3
W
Baron Samedi
DraughtAlarm886
Baron Samedi
2
4
12
2
L
Olorun
EPAIN02
Olorun
4
6
3
0.92
W
6
1
5
8.5
W
Cernunnos
Lucids bnn
Cernunnos
1
1
8
5
L
Hun Batz
Nemauso
Hun Batz
4
8
3
0.69
L
Vulcan
Rëptar666
Vulcan
1
6
4
0.5
W
Janus
7
0
7
10.5
L
Charybdis
tacticalcujo
Charybdis
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,591
Damage
50,333
76,908
Taken
92,343
55,484
Mitigated
50,385
28,972
Healing
18,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
18,138
10,305
0
3,785
19,116
8,667
3,407
5,098
14,018
0
108,525
L
Jormungandr
ASTARK2
Jormungandr
10,677
2,644
0
3,244
18,573
16,103
0
3,053
15,438
64,601
0
W
Baron Samedi
DraughtAlarm886
Baron Samedi
10,235
745
4,891
4,648
16,638
16,299
155
7,945
8,693
35,935
0
L
Olorun
EPAIN02
Olorun
12,130
7,047
500
4,505
18,476
7,941
0
5,578
12,730
47,033
0
W
15,443
6,274
0
8,265
16,890
18,916
830
7,585
9,305
0
65,685
W
Cernunnos
Lucids bnn
Cernunnos
13,959
7,428
0
5,636
14,052
6,759
3,724
6,124
7,928
0
93,507
L
Hun Batz
Nemauso
Hun Batz
10,978
3,916
0
821
21,176
8,492
0
4,972
16,082
0
71,267
L
Vulcan
Rëptar666
Vulcan
8,089
2,683
1,640
2,334
18,282
11,503
111
6,052
12,078
36,704
0
W
Janus
12,816
801
0
1,747
10,212
4,843
1,907
4,884
5,328
87,857
0
L
Charybdis
tacticalcujo
Charybdis
8,459
4,925
286
4,987
15,836
6,346
515
2,800
12,964
0
59,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,189
Gold Earned
45,046
566
Minions Killed
406
0
Camps Cleared
0
1,851,923
Distance Traveled
1,648,191
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,583
662
135
7
0
402,216
2
L
Jormungandr
8,766
461
110
6
0
315,155
4
W
Baron Samedi
10,144
534
44
2
0
353,051
4
L
Olorun
8,612
453
49
3
0
282,226
0
W
Hercules
10,929
575
105
6
0
360,083
0
W
Cernunnos
10,277
541
137
7
0
326,411
0
L
Hun Batz
9,576
504
93
5
0
378,268
0
L
Vulcan
9,374
493
57
3
0
352,807
1
W
Janus
11,256
592
145
8
0
410,162
2
L
Charybdis
8,718
459
97
5
0
319,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role