Player Matchup

Izanami
Izanami
 
Izanami
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
EmRose317
Yemoja
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OGSprout
Tsukuyomi
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Atlas
Atlas
RipGuyver
Atlas
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Odin
Odin
papabear1999
Odin
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 6
1,500 SR
1,500 Elo+

VS

Team Averages
Level 73
1,616 SR
1,377 Elo+
Lancelot
Lancelot
GABE99 210
Lancelot
Level 142
God Stats
12W - 18L
1,797 SR
Queue Stats
256W - 280L
1,466 Elo+
Party 3
Apollo
Apollo
Nightstalker6315
Apollo
Level 156
God Stats
1W - 0L
1,690 SR
Queue Stats
4W - 9L
1,322 Elo+
Party 2
Bakasura
Bakasura
VOIDNooDles12
Bakasura
Level 14
God Stats
1W - 0L
1,487 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Whoopsie2178
Izanami
Level 26
God Stats
22W - 33L
1,562 SR
Queue Stats
242W - 275L
1,412 Elo+
Party 3
Bacchus
Bacchus
spyro12767
Bacchus
Level 26
God Stats
1W - 0L
1,543 SR
Queue Stats
2W - 7L
1,186 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 0 / 0
8,474
706
12,837
6,169
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
EmRose317
Yemoja
13
0 / 3 / 1
7,875
656
2,489
9,684
8,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
OGSprout
Tsukuyomi
13
0 / 9 / 0
7,327
611
3,412
13,055
7,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

Atlas
RipGuyver
Atlas
12
0 / 5 / 0
7,055
588
5,802
14,308
13,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 5 / 0
7,251
604
5,151
12,544
13,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GABE99 210
Lancelot
17
14 / 0 / 5
10,599
883
19,342
10,518
5,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
5 / 0 / 7
9,756
813
12,720
12,272
5,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
VOIDNooDles12
Bakasura
13
1 / 1 / 10
7,943
662
4,509
8,523
4,805
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Whoopsie2178
Izanami
17
1 / 0 / 6
9,214
768
3,391
3,984
1,646
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
spyro12767
Bacchus
15
1 / 0 / 11
8,896
741
4,335
6,812
7,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
61
1
Kills
22
22
Deaths
1
1
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
0
1
L
Yemoja
EmRose317
Yemoja
0
3
1
0.17
W
Lancelot
GABE99 210
Lancelot
14
0
5
16.5
W
5
0
7
8.5
L
Tsukuyomi
OGSprout
Tsukuyomi
0
9
0
0
L
Atlas
RipGuyver
Atlas
0
5
0
0
W
Bakasura
VOIDNooDles12
Bakasura
1
1
10
6
W
Izanami
Whoopsie2178
Izanami
1
0
6
4
L
0
5
0
0
W
Bacchus
spyro12767
Bacchus
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,691
Damage
44,297
55,760
Taken
42,109
45,357
Mitigated
25,077
5,797
Healing
9,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
12,837
10,194
0
1,802
6,169
2,919
0
402
5,757
0
47,133
L
Yemoja
EmRose317
Yemoja
2,489
876
2,125
609
9,684
8,326
0
448
9,037
11,391
0
W
Lancelot
GABE99 210
Lancelot
19,342
4,560
0
3,375
10,518
5,249
176
1,629
8,555
0
46,472
W
12,720
8,388
0
3,052
12,272
5,632
1,432
1,522
10,460
0
53,989
L
Tsukuyomi
OGSprout
Tsukuyomi
3,412
1,449
0
290
13,055
7,749
0
640
12,415
0
18,321
L
Atlas
RipGuyver
Atlas
5,802
1,868
0
585
14,308
13,092
35
899
13,409
14,735
0
W
Bakasura
VOIDNooDles12
Bakasura
4,509
3,495
0
767
8,523
4,805
451
1,576
6,655
0
7,877
W
Izanami
Whoopsie2178
Izanami
3,391
2,137
0
964
3,984
1,646
3,210
1,496
2,194
0
33,135
L
5,151
788
0
386
12,544
13,271
0
1,946
10,598
0
13,587
W
Bacchus
spyro12767
Bacchus
4,335
333
0
1,381
6,812
7,745
156
1,213
5,203
11,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,982
Gold Earned
46,408
171
Minions Killed
246
0
Camps Cleared
0
1,113,679
Distance Traveled
1,310,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,474
706
85
7
0
219,989
0
L
Yemoja
7,875
656
17
1
0
222,164
0
W
Lancelot
10,599
883
52
4
0
324,118
0
W
Apollo
9,756
813
89
7
0
225,764
0
L
Tsukuyomi
7,327
611
25
2
0
198,836
0
L
Atlas
7,055
588
10
1
0
229,296
0
W
Bakasura
7,943
662
8
1
0
248,596
0
W
Izanami
9,214
768
76
6
0
252,929
0
L
Odin
7,251
604
34
3
0
243,394
0
W
Bacchus
8,896
741
21
2
0
258,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role