Player Matchup

Cthulhu
Cthulhu
AzureDivination
Cthulhu
Level 42
God Stats
2W - 3L
1,592 SR
Queue Stats
278W - 286L
1,462 Elo+
Party 2
Merlin
Merlin
KrakaRapta
Merlin
Level 68
God Stats
11W - 13L
1,438 SR
Queue Stats
257W - 262L
1,451 Elo+
Party 2
Izanami
Izanami
Sepirts
Izanami
Level 13
God Stats
5W - 9L
1,316 SR
Queue Stats
12W - 18L
1,221 Elo+
Party 4
Ao Kuang
Ao Kuang
TOKYO_MANJl
Ao Kuang
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 77L
1,188 Elo+
Party 4
King Arthur
King Arthur
ThatSoloMan19
King Arthur
Level 48
God Stats
14W - 8L
1,620 SR
Queue Stats
133W - 100L
1,533 Elo+
Solo
Team Averages
Level 41
1,493 SR
1,371 Elo+

VS

Team Averages
Level 84
1,640 SR
1,391 Elo+
Sun Wukong
Sun Wukong
Rexbuddy88
Sun Wukong
Level 48
God Stats
5W - 2L
1,751 SR
Queue Stats
26W - 30L
1,469 Elo+
Party 3
Cthulhu
Cthulhu
TarreVizsla
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,260 Elo+
Party 1
Hun Batz
Hun Batz
bunnyslayer213
Hun Batz
Level 86
God Stats
2W - 1L
1,651 SR
Queue Stats
19W - 19L
1,490 Elo+
Party 3
Aphrodite
Aphrodite
igna94
Aphrodite
Level 156
God Stats
22W - 13L
1,582 SR
Queue Stats
102W - 87L
1,488 Elo+
Party 1
Neith
Neith
julieta93
Neith
Level 125
God Stats
4W - 3L
1,714 SR
Queue Stats
19W - 17L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
7,770
486
6,423
13,050
12,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
KrakaRapta
Merlin
15
0 / 3 / 3
8,671
542
8,101
9,536
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Sepirts
Izanami
13
4 / 2 / 1
8,773
548
8,662
8,886
3,749
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
TOKYO_MANJl
Ao Kuang
12
2 / 5 / 2
7,667
479
5,469
15,810
6,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ThatSoloMan19
King Arthur
15
3 / 3 / 0
8,903
556
8,285
13,115
14,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rexbuddy88
Sun Wukong
11
0 / 4 / 5
7,076
442
5,629
11,848
9,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
TarreVizsla
Cthulhu
11
1 / 3 / 3
7,172
448
5,624
13,857
9,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
16
9 / 1 / 7
10,139
634
12,300
14,458
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
igna94
Aphrodite
15
5 / 1 / 5
9,124
570
8,882
11,155
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
julieta93
Neith
11
1 / 0 / 7
7,100
444
6,755
6,077
2,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
9
Kills
16
16
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Merlin
KrakaRapta
Merlin
0
3
3
0.5
W
Sun Wukong
Rexbuddy88
Sun Wukong
0
4
5
0.63
L
Izanami
Sepirts
Izanami
4
2
1
2.25
L
Ao Kuang
TOKYO_MANJl
Ao Kuang
2
5
2
0.6
W
Cthulhu
TarreVizsla
Cthulhu
1
3
3
0.83
L
King Arthur
ThatSoloMan19
King Arthur
3
3
0
1
W
Hun Batz
9
1
7
12.5
W
Aphrodite
igna94
Aphrodite
5
1
5
7.5
W
Neith
julieta93
Neith
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,940
Damage
39,190
60,397
Taken
57,395
40,884
Mitigated
31,604
11,247
Healing
23,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,423
408
61
1,194
13,050
12,224
192
5,002
8,048
23,760
0
L
Merlin
KrakaRapta
Merlin
8,101
691
0
1,140
9,536
4,191
304
4,415
5,121
75,546
0
W
Sun Wukong
Rexbuddy88
Sun Wukong
5,629
1,120
0
1,176
11,848
9,041
98
1,522
10,326
0
38,307
L
Izanami
Sepirts
Izanami
8,662
6,138
0
2,806
8,886
3,749
714
3,333
5,553
0
79,291
L
Ao Kuang
TOKYO_MANJl
Ao Kuang
5,469
1,687
0
3,456
15,810
6,216
0
1,756
14,054
60,347
0
W
Cthulhu
TarreVizsla
Cthulhu
5,624
272
1,582
2,431
13,857
9,243
0
6,249
7,608
20,587
0
L
King Arthur
ThatSoloMan19
King Arthur
8,285
1,145
0
2,590
13,115
14,504
23
0
13,115
1,058
67,459
W
Hun Batz
12,300
5,339
0
5,185
14,458
6,242
740
4,726
9,732
0
79,740
W
Aphrodite
igna94
Aphrodite
8,882
812
4,117
7,240
11,155
4,939
380
5,540
5,615
66,419
0
W
Neith
julieta93
Neith
6,755
1,468
0
2,016
6,077
2,139
686
2,212
3,865
0
47,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,784
Gold Earned
40,611
466
Minions Killed
373
0
Camps Cleared
0
1,553,514
Distance Traveled
1,632,013
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,770
486
26
2
0
317,124
0
L
Merlin
8,671
542
136
9
0
287,104
0
W
Sun Wukong
7,076
442
55
3
0
324,254
0
L
Izanami
8,773
548
130
8
0
282,956
0
L
Ao Kuang
7,667
479
78
5
0
361,910
0
W
Cthulhu
7,172
448
33
2
0
308,169
0
L
King Arthur
8,903
556
96
6
0
304,420
0
W
Hun Batz
10,139
634
111
7
0
375,239
5
W
Aphrodite
9,124
570
104
7
0
325,168
0
W
Neith
7,100
444
70
4
0
299,183
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role