Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
RaJJaDDa
Lancelot
Level 204
God Stats
2W - 4L
1,743 SR
Queue Stats
86W - 71L
1,585 Elo+
Party 2
Sobek
Sobek
вrαυℓєr
Sobek
Level 34
God Stats
0W - 2L
1,434 SR
Queue Stats
25W - 6L
1,875 Elo+
Party 2
Team Averages
Level 118
1,559 SR
1,653 Elo+

VS

Team Averages
Level 153
1,559 SR
1,509 Elo+
Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
SOLVETINHO
Janus
Level 149
God Stats
3W - 2L
1,676 SR
Queue Stats
33W - 33L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
3
0 / 0 / 0
3,084
1,028
0
0
0
Lancelot
RaJJaDDa
Lancelot
3
0 / 0 / 0
3,084
1,028
0
119
41
3
0 / 0 / 0
3,084
1,028
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 0 / 0
3,718
1,239
0
1,079
280
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
 
Sobek
5
0 / 0 / 0
3,606
1,202
119
2,520
2,010
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
6
0 / 0 / 0
3,829
1,276
0
1,691
440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
0
0
0
W
Rama
 
Rama
0
0
0
0
W
Sobek
 
Sobek
0
0
0
0
L
Lancelot
RaJJaDDa
Lancelot
0
0
0
0
W
Janus
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

0
Damage
119
119
Taken
5,290
41
Mitigated
2,730
0
Healing
923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
Rama
 
Rama
0
0
0
0
1,079
280
1,320
127
952
0
9,753
W
Sobek
 
Sobek
119
0
0
923
2,520
2,010
174
351
2,169
5,998
0
L
Lancelot
RaJJaDDa
Lancelot
0
0
0
0
119
41
0
119
0
0
0
W
Janus
0
0
0
0
1,691
440
1,029
0
1,691
18,265
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,252
Gold Earned
11,153
0
Minions Killed
52
0
Camps Cleared
0
9,981
Distance Traveled
191,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,084
1,028
0
0
0
8,424
0
W
Rama
3,718
1,239
21
7
0
70,179
0
W
Sobek
3,606
1,202
6
2
0
65,962
0
L
Lancelot
3,084
1,028
0
0
0
1,557
0
W
Janus
3,829
1,276
25
8
0
55,792
0
L
Sobek
3,084
1,028
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role