Player Matchup

Kuzenbo
Kuzenbo
CloudChasinRasta
Kuzenbo
Level 117
God Stats
0W - 2L
1,288 SR
Queue Stats
73W - 80L
1,444 Elo+
Solo
Maui
Maui
Defferrrglio
Maui
Level 99
God Stats
7W - 2L
1,701 SR
Queue Stats
237W - 249L
1,460 Elo+
Party 2
Surtr
Surtr
SphericCellar90
Surtr
Level 127
God Stats
0W - 1L
1,899 SR
Queue Stats
45W - 31L
1,553 Elo+
Solo
Awilix
Awilix
YeagerBomb17
Awilix
Level 101
God Stats
9W - 12L
1,720 SR
Queue Stats
241W - 251L
1,479 Elo+
Party 2
Arachne
Arachne
xpinkishbadgerx
Arachne
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
373W - 371L
1,430 Elo+
Solo
Team Averages
Level 105
1,621 SR
1,473 Elo+

VS

Team Averages
Level 116
1,583 SR
1,461 Elo+
Ao Kuang
Ao Kuang
IGotWetJeans22
Ao Kuang
Level 125
God Stats
1W - 0L
1,692 SR
Queue Stats
115W - 102L
1,517 Elo+
Solo
Medusa
Medusa
Itsskhamani
Medusa
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,549 Elo+
Solo
Hun Batz
Hun Batz
LargeDanglybit
Hun Batz
Level 194
God Stats
2W - 0L
1,724 SR
Queue Stats
334W - 336L
1,416 Elo+
Party 1
Ganesha
Ganesha
Mandolorian12345
Ganesha
Level 76
God Stats
3W - 0L
1,720 SR
Queue Stats
105W - 111L
1,401 Elo+
Party 1
Danzaburou
Danzaburou
TimelessBlade
Danzaburou
Level 129
God Stats
1W - 2L
1,278 SR
Queue Stats
149W - 154L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 13
8,561
778
6,235
16,691
23,458
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 2 / 20
9,371
852
8,747
14,262
15,921
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
13 / 3 / 6
10,367
942
14,705
13,519
10,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Awilix
16
6 / 2 / 12
8,942
813
14,383
11,564
7,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 5 / 12
7,389
672
7,820
12,264
9,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
7 / 7 / 5
9,830
894
14,325
14,812
7,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
15
1 / 4 / 12
9,067
824
14,368
11,313
4,858
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
17
3 / 2 / 9
9,650
877
13,773
9,405
4,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 6 / 13
9,292
845
12,303
17,580
22,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TimelessBlade
Danzaburou
16
5 / 3 / 5
10,025
911
6,786
7,396
3,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
60
22
Kills
16
16
Deaths
22
63
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
4
13
1.88
L
2
2
20
6
W
Ao Kuang
7
7
5
1.36
W
Medusa
1
4
12
1.75
W
Hun Batz
3
2
9
3.75
W
0
6
13
1.08
L
13
3
6
5.33
W
Danzaburou
TimelessBlade
Danzaburou
5
3
5
2.5
L
Awilix
6
2
12
6
L
0
5
12
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,890
Damage
61,555
68,300
Taken
60,506
66,547
Mitigated
42,802
16,396
Healing
16,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,235
2,460
1,811
1,623
16,691
23,458
216
6,859
9,832
11,676
0
L
8,747
978
2,382
2,012
14,262
15,921
25
6,227
8,035
14,771
414
W
Ao Kuang
14,325
4,064
67
3,013
14,812
7,128
0
3,367
11,353
20,544
0
W
Medusa
14,368
6,542
210
3,078
11,313
4,858
1,918
2,719
8,547
986
32,780
W
Hun Batz
13,773
3,039
1,345
1,457
9,405
4,781
1,585
2,923
6,342
0
33,025
W
12,303
466
471
2,971
17,580
22,358
295
4,415
12,868
24,245
586
L
14,705
6,725
747
3,401
13,519
10,814
121
4,062
9,457
521
21,698
W
Danzaburou
TimelessBlade
Danzaburou
6,786
2,297
1,863
1,687
7,396
3,677
1,686
1,610
5,786
0
22,373
L
Awilix
14,383
3,767
1,948
1,108
11,564
7,113
270
5,444
6,120
0
31,287
L
7,820
5,496
167
1,197
12,264
9,241
0
4,219
8,045
0
13,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,630
Gold Earned
47,864
97
Minions Killed
194
0
Camps Cleared
0
1,024,941
Distance Traveled
1,053,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,561
778
16
1
0
217,454
0
L
Maui
9,371
852
16
1
0
212,250
0
W
Ao Kuang
9,830
894
22
2
0
156,310
0
W
Medusa
9,067
824
53
5
0
234,106
0
W
Hun Batz
9,650
877
56
5
0
233,341
0
W
Ganesha
9,292
845
3
0
0
214,699
0
L
Surtr
10,367
942
15
1
0
165,607
0
W
Danzaburou
10,025
911
60
5
0
215,318
0
L
Awilix
8,942
813
32
3
0
225,309
0
L
Arachne
7,389
672
18
2
0
204,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role