Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Silver V
 
Merlin
Silver V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver IV
PalmTopTigerX
Bellona
Silver IV
Level 138
God Stats
0W - 1L
1,774 SR
Queue Stats
17W - 15L
1,239 MMR
Solo
Izanami
Izanami
Silver II
merrickav
Izanami
Silver II
Level 96
God Stats
1W - 2L
1,328 SR
Queue Stats
28W - 37L
1,216 MMR
Solo
Terra
Terra
Silver II
xWhiteboy af
Terra
Silver II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,410 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,520 SR
1,373 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,465 SR
1,236 MMR
Nox
Nox
Silver II
EmitVolume
Nox
Silver II
Level 148
God Stats
7W - 4L
1,818 SR
Queue Stats
126W - 122L
1,228 MMR
Party 1
Ravana
Ravana
Silver I
Lacalecita
Ravana
Silver I
Level 143
God Stats
2W - 4L
1,401 SR
Queue Stats
193W - 199L
1,256 MMR
Solo
Janus
Janus
Gold III
LokiSons
Janus
Gold III
Level 174
God Stats
34W - 43L
1,413 SR
Queue Stats
780W - 776L
1,257 MMR
Solo
Atlas
Atlas
Silver I
StaleBrad
Atlas
Silver I
Level 129
God Stats
1W - 1L
1,177 SR
Queue Stats
128W - 130L
1,188 MMR
Party 1
Rama
Rama
Gold V
leoadonis18
Rama
Gold V
Level 152
God Stats
30W - 35L
1,514 SR
Queue Stats
581W - 590L
1,252 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
0 / 2 / 0
7,885
493
4,163
11,426
4,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
 
Merlin
12
0 / 3 / 0
7,363
460
3,572
8,674
3,033
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
14
0 / 3 / 0
8,130
508
11,540
19,093
17,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
merrickav
Izanami
12
0 / 2 / 0
7,397
462
5,233
8,447
2,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 1 / 0
6,500
406
3,499
14,431
10,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
SurtrIx ChelAo KuangTyrThor

VS

Bans
Baron SamediHerculesAphroditeHachimanYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
7,760
485
6,181
8,580
7,450
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
Lacalecita
Ravana
16
6 / 0 / 2
8,893
556
9,592
9,210
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
LokiSons
Janus
16
3 / 0 / 2
9,497
594
9,749
6,205
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Atlas
StaleBrad
Atlas
14
1 / 0 / 2
8,138
509
9,036
12,776
13,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 0 / 0
8,698
544
4,791
7,836
3,318
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
11
11
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
0
0
L
Merlin
 
Merlin
0
3
0
0
W
0
0
5
2.5
W
Ravana
Lacalecita
Ravana
6
0
2
7
W
Janus
LokiSons
Janus
3
0
2
4
L
Bellona
0
3
0
0
W
Atlas
StaleBrad
Atlas
1
0
2
2
W
1
0
0
1
L
Izanami
merrickav
Izanami
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,007
Damage
39,349
62,071
Taken
44,607
38,129
Mitigated
31,707
17,681
Healing
15,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,163
1,991
0
1,000
11,426
4,693
0
3,084
8,255
0
73,372
L
Merlin
 
Merlin
3,572
161
0
1,393
8,674
3,033
162
4,602
3,866
48,920
0
W
6,181
1,190
0
2,556
8,580
7,450
0
1,768
6,812
32,955
0
W
Ravana
Lacalecita
Ravana
9,592
3,403
0
3,963
9,210
4,919
0
1,309
7,901
0
68,599
W
Janus
LokiSons
Janus
9,749
275
0
707
6,205
2,694
0
2,753
3,452
91,736
0
L
Bellona
11,540
4,954
0
8,755
19,093
17,354
0
8,653
9,649
0
70,735
W
Atlas
StaleBrad
Atlas
9,036
4,067
0
2,650
12,776
13,326
0
862
11,914
51,648
448
W
4,791
4,170
0
5,584
7,836
3,318
391
379
7,457
0
89,216
L
Izanami
merrickav
Izanami
5,233
3,051
0
1,694
8,447
2,876
0
1,513
6,912
0
59,816
L
3,499
358
1,329
3,510
14,431
10,173
0
5,415
8,871
21,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,275
Gold Earned
42,986
473
Minions Killed
568
0
Camps Cleared
0
1,585,593
Distance Traveled
1,651,973
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,885
493
116
7
0
397,384
6
L
Merlin
7,363
460
100
6
0
265,232
0
W
Nox
7,760
485
42
3
0
317,296
2
W
Ravana
8,893
556
108
7
0
377,026
0
W
Janus
9,497
594
171
11
0
347,124
2
L
Bellona
8,130
508
120
8
0
289,898
0
W
Atlas
8,138
509
81
5
0
309,076
1
W
Rama
8,698
544
166
10
0
301,451
3
L
Izanami
7,397
462
112
7
0
282,030
0
L
Terra
6,500
406
25
2
0
351,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role