Player Matchup

Ix Chel
Ix Chel
BA Antipathy
Ix Chel
Level 178
God Stats
22W - 43L
1,525 SR
Queue Stats
63W - 108L
1,454 Elo+
Party 2
Ymir
Ymir
BlackerHogRider
Ymir
Level 28
God Stats
2W - 6L
1,500 SR
Queue Stats
8W - 12L
1,383 Elo+
Party 2
Heimdallr
Heimdallr
CallTheBel
Heimdallr
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,252 Elo+
Party 2
Sol
Sol
CallTheDIp
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,319 Elo+
Party 2
Serqet
Serqet
DOOMDOG980
Serqet
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,146 Elo+
Party 2
Team Averages
Level 102
1,505 SR
1,311 Elo+

VS

Team Averages
Level 96
1,685 SR
1,478 Elo+
Cliodhna
Cliodhna
E1 P0RCH
Cliodhna
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 9L
1,386 Elo+
Party 3
Hachiman
Hachiman
Kaiwaka
Hachiman
Level 59
God Stats
5W - 2L
1,922 SR
Queue Stats
31W - 26L
1,523 Elo+
Party 1
Sol
Sol
NorthRacketeer9
Sol
Level 119
God Stats
2W - 0L
1,783 SR
Queue Stats
7W - 7L
1,547 Elo+
Party 3
Sun Wukong
Sun Wukong
Tidiestman
Sun Wukong
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 41L
1,505 Elo+
Party 1
Tyr
Tyr
UPSCALESRT
Tyr
Level 121
God Stats
2W - 0L
1,721 SR
Queue Stats
20W - 30L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BA Antipathy
Ix Chel
17
2 / 2 / 0
10,773
567
14,047
13,720
7,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 6 / 3
8,233
433
3,445
19,587
24,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
CallTheBel
Heimdallr
12
0 / 7 / 0
7,812
411
7,032
14,112
6,961
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 1
9,548
503
13,082
16,062
6,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
DOOMDOG980
Serqet
14
2 / 4 / 3
8,965
472
8,779
18,158
7,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
E1 P0RCH
Cliodhna
15
4 / 6 / 4
9,208
485
13,237
15,702
6,003
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Kaiwaka
Hachiman
20
9 / 0 / 5
12,103
637
16,347
10,163
4,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 2 / 1
10,824
570
11,110
13,642
5,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Tidiestman
Sun Wukong
17
5 / 0 / 12
10,567
556
13,295
15,549
12,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
2 / 0 / 3
10,437
549
9,280
13,870
8,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
8
Kills
22
22
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BA Antipathy
Ix Chel
2
2
0
1
L
1
6
3
0.42
L
Heimdallr
CallTheBel
Heimdallr
0
7
0
0
L
3
3
1
1.17
L
Serqet
DOOMDOG980
Serqet
2
4
3
0.88
W
Cliodhna
E1 P0RCH
Cliodhna
4
6
4
1
W
Hachiman
Kaiwaka
Hachiman
9
0
5
11.5
W
2
2
1
1.25
W
Sun Wukong
Tidiestman
Sun Wukong
5
0
12
11
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,385
Damage
63,269
81,639
Taken
68,926
54,256
Mitigated
37,516
15,268
Healing
23,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BA Antipathy
Ix Chel
14,047
3,215
833
4,982
13,720
7,873
30
0
13,720
104,264
0
L
3,445
848
0
915
19,587
24,881
0
1,890
17,697
23,426
0
L
Heimdallr
CallTheBel
Heimdallr
7,032
3,661
0
2,290
14,112
6,961
0
0
14,112
0
52,457
L
13,082
4,095
115
5,137
16,062
6,580
0
6,398
9,664
79,547
0
L
Serqet
DOOMDOG980
Serqet
8,779
1,615
0
996
18,158
7,961
0
2,822
15,336
0
57,763
W
Cliodhna
E1 P0RCH
Cliodhna
13,237
1,337
0
1,586
15,702
6,003
0
5,535
9,111
0
62,028
W
Hachiman
Kaiwaka
Hachiman
16,347
11,953
0
6,193
10,163
4,658
0
823
9,340
0
113,446
W
11,110
3,380
0
6,916
13,642
5,475
4,546
7,778
5,117
99,040
0
W
Sun Wukong
Tidiestman
Sun Wukong
13,295
3,042
0
4,752
15,549
12,877
0
5,645
9,450
0
97,751
W
9,280
1,508
0
3,845
13,870
8,503
0
10,093
3,111
0
83,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,331
Gold Earned
53,139
504
Minions Killed
661
0
Camps Cleared
0
1,851,876
Distance Traveled
2,051,526
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,773
567
179
9
0
364,365
1
L
Ymir
8,233
433
34
2
0
349,705
0
L
Heimdallr
7,812
411
84
4
0
319,675
2
L
Sol
9,548
503
128
7
0
359,487
0
L
Serqet
8,965
472
79
4
0
458,644
0
W
Cliodhna
9,208
485
78
4
0
411,328
0
W
Hachiman
12,103
637
163
9
0
383,124
4
W
Sol
10,824
570
151
8
0
360,835
0
W
Sun Wukong
10,567
556
117
6
0
446,037
2
W
Tyr
10,437
549
152
8
0
450,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role