Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Lukas6662602
Medusa
Level 65
God Stats
7W - 7L
1,513 SR
Queue Stats
155W - 147L
1,516 Elo+
Party 3
Lancelot
Lancelot
Maarsh US
Lancelot
Level 69
God Stats
3W - 7L
1,387 SR
Queue Stats
337W - 342L
1,481 Elo+
Party 1
Khepri
Khepri
xLutos
Khepri
Level 128
God Stats
11W - 8L
1,758 SR
Queue Stats
256W - 258L
1,532 Elo+
Solo
Team Averages
Level 114
1,532 SR
1,506 Elo+

VS

Team Averages
Level 122
1,512 SR
1,451 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AdenilsonJR91
Mercury
Level 113
God Stats
18W - 14L
1,496 SR
Queue Stats
214W - 203L
1,414 Elo+
Party 2
Sun Wukong
Sun Wukong
El_grone_del_bar
Sun Wukong
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
266W - 290L
1,449 Elo+
Party 4
Izanami
Izanami
HaT_BlacK_2
Izanami
Level 64
God Stats
6W - 6L
1,483 SR
Queue Stats
439W - 465L
1,467 Elo+
Party 4
Sylvanus
Sylvanus
MarlonTSantos
Sylvanus
Level 154
God Stats
17W - 14L
1,582 SR
Queue Stats
471W - 488L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
3 / 2 / 0
5,685
517
6,070
8,442
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
 
Thoth
10
0 / 1 / 0
5,653
514
1,804
5,921
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
10
1 / 1 / 1
5,293
481
3,119
6,515
2,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
Maarsh US
Lancelot
8
0 / 6 / 2
4,988
453
3,155
10,724
5,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
xLutos
Khepri
8
0 / 0 / 1
5,141
467
662
3,141
2,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 0 / 0
6,083
553
3,375
3,235
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
12
3 / 2 / 0
6,425
584
4,272
8,411
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
El_grone_del_bar
Sun Wukong
11
5 / 0 / 2
6,732
612
7,399
7,628
4,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
HaT_BlacK_2
Izanami
9
1 / 2 / 0
5,520
502
3,149
6,338
2,314
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
MarlonTSantos
Sylvanus
10
0 / 0 / 3
6,242
567
2,834
5,692
3,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
10
10
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
2
0
1.5
L
Thoth
 
Thoth
0
1
0
0
W
Merlin
 
Merlin
1
0
0
1
W
Mercury
3
2
0
1.5
W
Sun Wukong
El_grone_del_bar
Sun Wukong
5
0
2
6
W
Izanami
HaT_BlacK_2
Izanami
1
2
0
0.5
L
Medusa
1
1
1
1.5
L
Lancelot
Maarsh US
Lancelot
0
6
2
0.17
W
Sylvanus
MarlonTSantos
Sylvanus
0
0
3
1.5
L
Khepri
xLutos
Khepri
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,810
Damage
21,029
34,743
Taken
31,304
14,617
Mitigated
13,955
8,320
Healing
10,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,070
1,368
0
1,560
8,442
2,903
0
583
7,859
0
36,242
L
Thoth
 
Thoth
1,804
44
0
1,341
5,921
1,887
0
3,708
2,213
44,099
0
W
Merlin
 
Merlin
3,375
52
0
94
3,235
982
0
1,264
1,971
48,327
0
W
Mercury
4,272
2,045
0
1,474
8,411
2,891
20
0
8,411
0
55,329
W
Sun Wukong
El_grone_del_bar
Sun Wukong
7,399
1,464
0
3,166
7,628
4,463
526
0
7,628
0
41,010
W
Izanami
HaT_BlacK_2
Izanami
3,149
2,545
0
1,259
6,338
2,314
0
305
6,033
0
38,321
L
Medusa
3,119
1,608
0
2,629
6,515
2,305
0
636
5,879
0
39,387
L
Lancelot
Maarsh US
Lancelot
3,155
977
0
1,349
10,724
5,426
0
0
10,724
0
22,318
W
Sylvanus
MarlonTSantos
Sylvanus
2,834
840
2,289
2,522
5,692
3,305
0
897
4,795
22,117
0
L
Khepri
xLutos
Khepri
662
62
0
1,441
3,141
2,096
0
1,282
1,859
16,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,760
Gold Earned
31,002
274
Minions Killed
349
0
Camps Cleared
0
1,025,600
Distance Traveled
1,056,871
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,685
517
58
5
0
241,736
0
L
Thoth
5,653
514
92
8
0
191,680
0
W
Merlin
6,083
553
99
9
0
198,923
4
W
Mercury
6,425
584
87
8
0
252,718
2
W
Sun Wukong
6,732
612
61
6
0
212,692
0
W
Izanami
5,520
502
61
6
0
198,184
1
L
Medusa
5,293
481
60
5
0
187,990
0
L
Lancelot
4,988
453
42
4
0
197,958
0
W
Sylvanus
6,242
567
41
4
0
194,354
0
L
Khepri
5,141
467
22
2
0
206,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role