Player Matchup

Chaac
Chaac
Silver IV
DCx2K
Chaac
Silver IV
Level 120
God Stats
6W - 10L
1,546 SR
Queue Stats
9W - 20L
1,180 MMR
Solo
Hera
Hera
Silver I
Donald Trump Q1
Hera
Silver I
Level 173
God Stats
103W - 76L
1,531 SR
Queue Stats
547W - 580L
1,199 MMR
Solo
Charybdis
Charybdis
Silver I
SoftMeatBiscuit
Charybdis
Silver I
Level 128
God Stats
13W - 10L
1,807 SR
Queue Stats
325W - 322L
1,235 MMR
Party 2
Ymir
Ymir
Bronze III
VegasForever449
Ymir
Bronze III
Level 101
God Stats
0W - 4L
1,908 SR
Queue Stats
17W - 43L
1,177 MMR
Solo
Set
Set
Silver I
i ZuuK
Set
Silver I
Level 125
God Stats
14W - 18L
1,382 SR
Queue Stats
395W - 409L
1,214 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,635 SR
1,201 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 160
1,532 SR
1,293 MMR
Terra
Terra
Silver II
 
Terra
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Silver I
DAAC
Janus
Silver I
Level 156
God Stats
2W - 2L
1,616 SR
Queue Stats
70W - 71L
1,232 MMR
Solo
Izanami
Izanami
Gold IV
LokiSons
Izanami
Gold IV
Level 174
God Stats
162W - 127L
1,566 SR
Queue Stats
780W - 776L
1,212 MMR
Solo
Vamana
Vamana
Silver I
the1jaeo
Vamana
Silver I
Level 189
God Stats
6W - 4L
1,479 SR
Queue Stats
227W - 238L
1,160 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
xWhiteboy af
Ao Kuang
Silver II
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,364 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DCx2K
Chaac
14
1 / 2 / 0
8,981
561
9,903
13,126
10,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 7 / 1
7,362
460
8,706
12,370
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
SoftMeatBiscuit
Charybdis
14
0 / 2 / 0
8,368
523
7,281
9,935
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 2
7,666
479
5,116
15,998
13,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Set
i ZuuK
Set
14
2 / 0 / 1
8,629
539
6,234
10,308
4,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
MartichorasHachimanHe BoBacchusGuan Yu

VS

Bans
HerculesAwilixMorgan Le FaySusanoYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
2 / 0 / 5
7,936
496
3,679
10,114
8,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
DAAC
Janus
14
4 / 2 / 6
9,113
570
11,148
9,824
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
LokiSons
Izanami
16
3 / 0 / 3
9,480
593
9,423
10,356
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
the1jaeo
Vamana
14
0 / 1 / 1
8,101
506
7,275
11,846
11,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
xWhiteboy af
Ao Kuang
14
6 / 1 / 6
8,898
556
9,225
13,560
5,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
15
15
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
0
5
4.5
W
Janus
DAAC
Janus
4
2
6
3.5
L
Chaac
DCx2K
Chaac
1
2
0
0.5
L
0
7
1
0.07
W
Izanami
LokiSons
Izanami
3
0
3
4.5
L
Charybdis
SoftMeatBiscuit
Charybdis
0
2
0
0
L
1
4
2
0.5
L
Set
i ZuuK
Set
2
0
1
2.5
W
Vamana
the1jaeo
Vamana
0
1
1
0.5
W
Ao Kuang
xWhiteboy af
Ao Kuang
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,240
Damage
40,750
61,737
Taken
55,700
37,820
Mitigated
34,379
15,423
Healing
14,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,679
872
570
2,989
10,114
8,935
0
3,551
6,563
16,628
0
W
Janus
DAAC
Janus
11,148
447
0
250
9,824
3,995
285
6,176
3,648
70,764
0
L
Chaac
DCx2K
Chaac
9,903
1,464
0
3,506
13,126
10,619
0
2,665
9,645
0
76,836
L
8,706
2,015
0
2,617
12,370
4,866
428
8,168
3,903
55,941
0
W
Izanami
LokiSons
Izanami
9,423
6,788
0
5,660
10,356
4,421
733
1,060
9,296
0
105,594
L
Charybdis
SoftMeatBiscuit
Charybdis
7,281
4,330
0
5,127
9,935
3,593
894
2,798
7,137
0
79,375
L
5,116
1,085
23
2,250
15,998
13,746
0
7,830
7,977
29,563
0
L
Set
i ZuuK
Set
6,234
2,613
0
1,900
10,308
4,996
0
2,218
7,929
0
72,752
W
Vamana
the1jaeo
Vamana
7,275
2,697
0
1,735
11,846
11,368
0
20
11,826
507
62,573
W
Ao Kuang
xWhiteboy af
Ao Kuang
9,225
2,353
0
3,601
13,560
5,660
0
3,639
9,921
57,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,006
Gold Earned
43,528
509
Minions Killed
493
0
Camps Cleared
0
1,470,978
Distance Traveled
1,588,559
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,936
496
23
1
0
324,547
0
W
Janus
9,113
570
128
8
0
335,531
2
L
Chaac
8,981
561
134
8
0
302,579
1
L
Hera
7,362
460
80
5
0
263,342
2
W
Izanami
9,480
593
158
10
0
273,313
0
L
Charybdis
8,368
523
136
9
0
266,155
6
L
Ymir
7,666
479
45
3
0
291,356
5
L
Set
8,629
539
114
7
0
347,546
0
W
Vamana
8,101
506
110
7
0
325,869
2
W
Ao Kuang
8,898
556
74
5
0
329,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role