Player Matchup

Hachiman
Hachiman
Ghost8944
Hachiman
Level 110
God Stats
9W - 1L
1,685 SR
Queue Stats
29W - 22L
1,492 Elo+
Party 2
Lancelot
Lancelot
Thedwick
Lancelot
Level 62
God Stats
3W - 2L
1,656 SR
Queue Stats
32W - 41L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
mrinvaderman
Baron Samedi
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 36L
1,462 Elo+
Party 2
Team Averages
Level 95
1,614 SR
1,472 Elo+

VS

Team Averages
Level 120
1,567 SR
1,557 Elo+
Anubis
Anubis
EdenTheGod420
Anubis
Level 129
God Stats
0W - 5L
1,287 SR
Queue Stats
3W - 12L
1,500 Elo+
Solo
Chaac
Chaac
Lavish92
Chaac
Level 124
God Stats
24W - 12L
1,721 SR
Queue Stats
248W - 246L
1,541 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Scorpion5oh
Ah Muzen Cab
Level 106
God Stats
3W - 4L
1,694 SR
Queue Stats
110W - 108L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ghost8944
Hachiman
18
11 / 1 / 12
14,541
909
18,337
17,293
6,627
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
Thedwick
Lancelot
13
3 / 4 / 13
11,744
734
8,576
17,791
7,024
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
mrinvaderman
Baron Samedi
17
9 / 3 / 11
13,731
858
17,487
15,170
8,904
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 2
12,150
759
16,128
15,134
7,023
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Lavish92
Chaac
14
2 / 8 / 5
11,623
726
12,970
20,835
27,696
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Scorpion5oh
Ah Muzen Cab
14
1 / 7 / 3
10,833
677
9,219
14,908
5,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
23
Kills
8
8
Deaths
23
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
8
2
0.75
W
Hachiman
Ghost8944
Hachiman
11
1
12
17
L
Chaac
Lavish92
Chaac
2
8
5
0.56
L
Ah Muzen Cab
Scorpion5oh
Ah Muzen Cab
1
7
3
0.36
W
Lancelot
Thedwick
Lancelot
3
4
13
2.38
W
Baron Samedi
mrinvaderman
Baron Samedi
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,400
Damage
38,317
50,254
Taken
50,877
22,555
Mitigated
40,333
15,051
Healing
7,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,128
226
0
3,315
15,134
7,023
428
4,259
10,875
56,225
0
W
Hachiman
Ghost8944
Hachiman
18,337
11,854
0
8,708
17,293
6,627
2,212
5,827
11,466
0
66,729
L
Chaac
Lavish92
Chaac
12,970
151
232
3,655
20,835
27,696
81
8,127
12,708
3,592
33,633
L
Ah Muzen Cab
Scorpion5oh
Ah Muzen Cab
9,219
2,597
0
504
14,908
5,614
328
5,201
9,707
0
48,384
W
Lancelot
Thedwick
Lancelot
8,576
1,592
0
536
17,791
7,024
126
8,160
9,631
0
40,280
W
Baron Samedi
mrinvaderman
Baron Samedi
17,487
925
1,536
4,271
15,170
8,904
720
4,903
10,267
52,335
201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,016
Gold Earned
34,606
208
Minions Killed
173
0
Camps Cleared
0
862,095
Distance Traveled
730,558
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,150
759
74
5
0
220,557
2
W
Hachiman
14,541
909
99
6
0
288,796
0
L
Chaac
11,623
726
27
2
0
260,307
0
L
Ah Muzen Cab
10,833
677
72
5
0
249,694
0
W
Lancelot
11,744
734
43
3
0
323,734
0
W
Baron Samedi
13,731
858
66
4
0
249,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role