Player Matchup

Nemesis
Nemesis
Elzibub
Nemesis
Level 29
God Stats
1W - 1L
1,363 SR
Queue Stats
24W - 27L
1,375 Elo+
Party 1
Camazotz
Camazotz
Lisithor
Camazotz
Level 121
God Stats
1W - 3L
1,318 SR
Queue Stats
428W - 444L
1,432 Elo+
Solo
Bastet
Bastet
Xinpai
Bastet
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 42L
1,388 Elo+
Solo
Thor
Thor
dgrampage
Thor
Level 54
God Stats
1W - 2L
1,378 SR
Queue Stats
57W - 60L
1,423 Elo+
Party 1
Sobek
Sobek
vertualbox
Sobek
Level 141
God Stats
7W - 1L
1,831 SR
Queue Stats
555W - 548L
1,456 Elo+
Solo
Team Averages
Level 81
1,478 SR
1,415 Elo+

VS

Team Averages
Level 74
1,542 SR
1,445 Elo+
Tiamat
Tiamat
EL_I3osSniAnoO_X
Tiamat
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,438 Elo+
Solo
Medusa
Medusa
Urgancel
Medusa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 140L
1,362 Elo+
Solo
Chiron
Chiron
XxNICKCHEZxX
Chiron
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Apollo
Apollo
germanPapaJoe
Apollo
Level 28
God Stats
1W - 3L
1,458 SR
Queue Stats
38W - 71L
1,349 Elo+
Solo
Fenrir
Fenrir
zurmalodi
Fenrir
Level 116
God Stats
1W - 1L
1,752 SR
Queue Stats
46W - 37L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Elzibub
Nemesis
11
1 / 1 / 5
5,966
1,193
2,145
2,630
2,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
Lisithor
Camazotz
10
2 / 1 / 4
5,947
1,189
3,027
4,373
1,384
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bastet
Xinpai
Bastet
10
1 / 1 / 7
5,847
1,169
4,221
4,129
1,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
9
3 / 2 / 3
5,838
1,168
1,773
4,472
1,589
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
11
1 / 0 / 7
6,252
1,250
2,878
6,897
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
5,322
1,064
7,100
2,887
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Urgancel
Medusa
10
3 / 3 / 1
5,449
1,090
2,192
4,076
1,268
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chiron
9
0 / 3 / 1
4,914
983
2,120
4,821
1,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

9
1 / 1 / 2
5,075
1,015
2,092
3,827
1,270
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
zurmalodi
Fenrir
1
0 / 0 / 0
1,216
243
0
0
0

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
8
Kills
5
5
Deaths
8
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
Nemesis
Elzibub
Nemesis
1
1
5
3.5
W
Camazotz
Lisithor
Camazotz
2
1
4
4
L
Medusa
Urgancel
Medusa
3
3
1
1.17
W
Bastet
Xinpai
Bastet
1
1
7
4.5
L
Chiron
0
3
1
0.17
W
Thor
3
2
3
2.25
L
1
1
2
2
W
Sobek
1
0
7
4.5
L
Fenrir
zurmalodi
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,044
Damage
13,504
22,501
Taken
15,611
11,177
Mitigated
5,645
9,963
Healing
3,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,100
48
95
206
2,887
1,584
0
458
2,429
9,490
0
W
Nemesis
Elzibub
Nemesis
2,145
471
0
91
2,630
2,485
519
990
1,640
0
3,484
W
Camazotz
Lisithor
Camazotz
3,027
13
250
2,244
4,373
1,384
300
1,616
2,757
0
9,880
L
Medusa
Urgancel
Medusa
2,192
1,063
67
143
4,076
1,268
0
594
3,482
0
6,483
W
Bastet
Xinpai
Bastet
4,221
1,684
513
1,458
4,129
1,404
342
1,690
2,439
0
7,754
L
Chiron
2,120
765
437
250
4,821
1,523
0
1,129
3,692
0
7,157
W
Thor
1,773
580
766
716
4,472
1,589
349
1,230
3,242
0
6,986
L
2,092
922
456
1,357
3,827
1,270
0
697
3,130
0
4,959
W
Sobek
2,878
0
0
3,925
6,897
4,315
0
1,574
5,323
7,216
0
L
Fenrir
zurmalodi
Fenrir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,850
Gold Earned
21,976
51
Minions Killed
35
0
Camps Cleared
0
563,754
Distance Traveled
401,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,322
1,064
8
2
0
106,517
0
W
Nemesis
5,966
1,193
8
2
0
110,813
0
W
Camazotz
5,947
1,189
15
3
0
122,457
0
L
Medusa
5,449
1,090
9
2
0
78,806
0
W
Bastet
5,847
1,169
9
2
0
120,550
0
L
Chiron
4,914
983
11
2
0
113,032
0
W
Thor
5,838
1,168
9
2
0
87,136
0
L
Apollo
5,075
1,015
7
1
0
103,072
0
W
Sobek
6,252
1,250
10
2
0
122,798
0
L
Fenrir
1,216
243
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role