Player Matchup

Gilgamesh
Gilgamesh
Dark_Nips_Rises
Gilgamesh
Level 188
God Stats
2W - 5L
1,492 SR
Queue Stats
266W - 275L
1,445 Elo+
Party 2
Apollo
Apollo
Farrar
Apollo
Level 158
God Stats
7W - 7L
1,560 SR
Queue Stats
201W - 234L
1,460 Elo+
Party 3
Zhong Kui
Zhong Kui
Furen34
Zhong Kui
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,721 Elo+
Party 3
Ne Zha
Ne Zha
Go-Go_Mumbo
Ne Zha
Level 253
God Stats
9W - 5L
1,529 SR
Queue Stats
281W - 324L
1,430 Elo+
Party 2
Thanatos
Thanatos
blamechris
Thanatos
Level 148
God Stats
4W - 4L
1,618 SR
Queue Stats
321W - 324L
1,529 Elo+
Solo
Team Averages
Level 153
1,540 SR
1,517 Elo+

VS

Team Averages
Level 132
1,556 SR
1,473 Elo+
Heimdallr
Heimdallr
Barb is dead
Heimdallr
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 64L
1,492 Elo+
Party 1
Cabrakan
Cabrakan
Cabrakan
Cabrakan
Level 124
God Stats
2W - 4L
1,785 SR
Queue Stats
73W - 77L
1,484 Elo+
Solo
Hades
Hades
Lonewolff_12
Hades
Level 140
God Stats
6W - 2L
1,493 SR
Queue Stats
366W - 380L
1,607 Elo+
Solo
Serqet
Serqet
Qc Waters
Serqet
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 61L
1,494 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Rambo ATG
Cu Chulainn
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dark_Nips_Rises
Gilgamesh
16
1 / 7 / 7
8,878
634
13,382
19,020
23,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Farrar
Apollo
18
3 / 6 / 3
10,172
727
6,776
12,855
7,061
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Furen34
Zhong Kui
15
1 / 7 / 5
8,608
615
8,721
14,045
16,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
15
1 / 6 / 5
8,641
617
10,662
12,802
12,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
blamechris
Thanatos
17
4 / 9 / 4
9,802
700
9,145
13,533
7,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Barb is dead
Heimdallr
18
8 / 2 / 18
11,511
822
14,312
12,236
8,340
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Cabrakan
Cabrakan
18
4 / 2 / 24
11,596
828
10,293
18,802
32,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 3 / 22
10,993
785
14,327
13,310
11,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
Qc Waters
Serqet
17
3 / 3 / 20
11,032
788
8,778
12,382
19,995
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
Rambo ATG
Cu Chulainn
20
15 / 2 / 13
12,540
896
19,356
16,869
25,475
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
132
10
Kills
35
35
Deaths
12
24
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Barb is dead
Heimdallr
8
2
18
8.5
W
Cabrakan
Cabrakan
Cabrakan
4
2
24
8
L
Gilgamesh
Dark_Nips_Rises
Gilgamesh
1
7
7
0.64
L
Apollo
Farrar
Apollo
3
6
3
0.75
L
Zhong Kui
Furen34
Zhong Kui
1
7
5
0.5
L
Ne Zha
1
6
5
0.58
W
5
3
22
5.33
W
Serqet
Qc Waters
Serqet
3
3
20
4.33
W
Cu Chulainn
Rambo ATG
Cu Chulainn
15
2
13
10.75
L
Thanatos
blamechris
Thanatos
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,686
Damage
67,066
72,255
Taken
73,599
66,771
Mitigated
97,437
12,221
Healing
32,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Barb is dead
Heimdallr
14,312
5,199
2,882
3,048
12,236
8,340
2,858
1,433
10,713
0
38,686
W
Cabrakan
Cabrakan
Cabrakan
10,293
1,294
4,546
4,917
18,802
32,411
626
2,534
15,952
16,458
0
L
Gilgamesh
Dark_Nips_Rises
Gilgamesh
13,382
1,261
243
1,978
19,020
23,189
0
6,546
11,879
580
19,937
L
Apollo
Farrar
Apollo
6,776
4,405
497
1,862
12,855
7,061
0
4,054
8,346
0
25,818
L
Zhong Kui
Furen34
Zhong Kui
8,721
446
0
1,241
14,045
16,312
0
4,141
8,853
16,712
0
L
Ne Zha
10,662
389
191
2,077
12,802
12,452
0
4,851
7,060
0
27,318
W
14,327
749
2,548
4,163
13,310
11,216
3,426
1,120
11,965
28,181
0
W
Serqet
Qc Waters
Serqet
8,778
1,806
2,582
3,147
12,382
19,995
60
1,758
10,496
3,640
10,828
W
Cu Chulainn
Rambo ATG
Cu Chulainn
19,356
1,816
1,406
3,752
16,869
25,475
32
2,342
14,026
0
36,851
L
Thanatos
blamechris
Thanatos
9,145
1,592
238
3,894
13,533
7,757
0
6,673
6,648
0
12,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,101
Gold Earned
57,672
122
Minions Killed
169
0
Camps Cleared
0
1,190,692
Distance Traveled
1,235,813
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,511
822
66
5
0
254,315
0
W
Cabrakan
11,596
828
12
1
0
254,140
0
L
Gilgamesh
8,878
634
14
1
0
210,351
0
L
Apollo
10,172
727
62
4
0
216,285
0
L
Zhong Kui
8,608
615
21
2
0
308,175
0
L
Ne Zha
8,641
617
19
1
0
272,124
0
W
Hades
10,993
785
39
3
0
204,807
0
W
Serqet
11,032
788
5
0
0
243,845
0
W
Cu Chulainn
12,540
896
47
3
0
278,706
0
L
Thanatos
9,802
700
6
0
0
183,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role