Player Matchup

Horus
Horus
Legit-_-KamiGuru
Horus
Level 157
God Stats
0W - 3L
1,454 SR
Queue Stats
64W - 56L
1,501 Elo+
Party 2
Olorun
Olorun
SimChrono
Olorun
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,494 Elo+
Party 2
Ishtar
Ishtar
mikefromcasa
Ishtar
Level 125
God Stats
1W - 2L
1,512 SR
Queue Stats
59W - 48L
1,474 Elo+
Party 2
Team Averages
Level 131
1,489 SR
1,490 Elo+

VS

Team Averages
Level 78
1,560 SR
1,511 Elo+
Sun Wukong
Sun Wukong
Rollo1008
Sun Wukong
Level 100
God Stats
121W - 105L
1,490 SR
Queue Stats
146W - 131L
1,406 Elo+
Solo
Baron Samedi
Baron Samedi
jkhhhh
Baron Samedi
Level 26
God Stats
2W - 0L
1,689 SR
Queue Stats
22W - 17L
1,565 Elo+
Party 1
Skadi
Skadi
mrcrepper99
Skadi
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 24L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 5
12,281
768
12,744
25,156
29,743
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Olorun
SimChrono
Olorun
14
2 / 9 / 2
12,113
757
10,495
19,859
8,024
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
16
4 / 7 / 2
12,830
802
17,821
21,082
9,871
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rollo1008
Sun Wukong
16
6 / 1 / 13
12,859
804
12,176
18,946
17,768
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
jkhhhh
Baron Samedi
17
9 / 5 / 12
13,991
874
27,186
20,944
11,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
8 / 2 / 12
13,803
863
14,221
12,510
4,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
8
Kills
23
23
Deaths
8
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
W
Sun Wukong
Rollo1008
Sun Wukong
6
1
13
12.5
L
Olorun
SimChrono
Olorun
2
9
2
0.33
W
Baron Samedi
jkhhhh
Baron Samedi
9
5
12
3
L
Ishtar
4
7
2
0.71
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,060
Damage
53,583
66,097
Taken
52,400
47,638
Mitigated
33,740
17,448
Healing
13,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,744
4,262
2,868
4,535
25,156
29,743
0
9,618
15,538
3,549
17,310
W
Sun Wukong
Rollo1008
Sun Wukong
12,176
2,874
254
1,712
18,946
17,768
1,371
3,522
15,424
0
43,965
L
Olorun
SimChrono
Olorun
10,495
5,014
663
5,008
19,859
8,024
826
9,419
10,440
57,035
0
W
Baron Samedi
jkhhhh
Baron Samedi
27,186
1,637
1,793
8,686
20,944
11,106
1,024
5,907
15,037
55,505
0
L
Ishtar
17,821
12,538
0
4,374
21,082
9,871
700
8,938
12,144
0
65,571
W
14,221
7,497
0
907
12,510
4,866
757
3,415
9,095
0
49,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,224
Gold Earned
40,653
158
Minions Killed
154
0
Camps Cleared
0
760,262
Distance Traveled
867,604
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,281
768
14
1
0
267,619
0
W
Sun Wukong
12,859
804
31
2
0
347,576
0
L
Olorun
12,113
757
66
4
0
251,378
0
W
Baron Samedi
13,991
874
54
3
0
245,444
0
L
Ishtar
12,830
802
78
5
0
241,265
0
W
Skadi
13,803
863
69
4
0
274,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role