Player Matchup

Persephone
Persephone
AlwaysNeedBait
Persephone
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,106 Elo+
Solo
Yu Huang
Yu Huang
Conn0r40
Yu Huang
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,175 Elo+
Solo
Geb
Geb
Eck x concho
Geb
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,233 Elo+
Solo
Serqet
Serqet
Elchiillii_
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 24L
1,731 Elo+
Solo
Set
Set
Hronosoma
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,335 Elo+
Solo
Team Averages
Level 18
1,500 SR
1,316 Elo+

VS

Team Averages
Level 22
1,500 SR
1,456 Elo+
Lancelot
Lancelot
KingChiefer
Lancelot
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
SuperfineRuby19
Fafnir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,558 Elo+
Solo
Izanami
Izanami
Swaggthanatos
Izanami
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
97W - 86L
1,392 Elo+
Party 1
Hachiman
Hachiman
Xxeagleseyex1
Hachiman
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 106L
1,328 Elo+
Party 1
Scylla
Scylla
xx on 90ping
Scylla
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AlwaysNeedBait
Persephone
10
0 / 5 / 5
5,954
851
5,362
6,519
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yu Huang
Conn0r40
Yu Huang
12
2 / 5 / 3
6,116
874
7,534
8,078
3,872
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 6 / 2
6,353
908
2,144
9,366
6,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Serqet
10
2 / 3 / 2
6,258
894
5,311
7,847
10,304
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 4 / 2
6,535
934
4,199
8,505
4,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
KingChiefer
Lancelot
12
2 / 3 / 13
7,336
1,048
3,528
8,437
5,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 1 / 14
8,660
1,237
3,772
8,521
11,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
14
6 / 1 / 13
8,518
1,217
9,628
5,073
2,775
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Xxeagleseyex1
Hachiman
14
7 / 2 / 13
8,667
1,238
8,673
6,454
2,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
14
4 / 2 / 14
8,084
1,155
10,551
6,602
2,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
90
7
Kills
23
23
Deaths
9
14
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Persephone
AlwaysNeedBait
Persephone
0
5
5
0.5
L
Yu Huang
Conn0r40
Yu Huang
2
5
3
0.7
L
1
6
2
0.33
L
Serqet
2
3
2
1
L
2
4
2
0.75
W
Lancelot
KingChiefer
Lancelot
2
3
13
2.83
W
4
1
14
11
W
Izanami
6
1
13
12.5
W
Hachiman
Xxeagleseyex1
Hachiman
7
2
13
6.75
W
Scylla
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,550
Damage
36,152
40,315
Taken
35,087
28,446
Mitigated
25,435
5,180
Healing
11,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
AlwaysNeedBait
Persephone
5,362
615
0
528
6,519
2,522
86
2,091
4,379
9,950
0
L
Yu Huang
Conn0r40
Yu Huang
7,534
283
0
386
8,078
3,872
0
3,211
4,867
14,024
0
L
2,144
174
0
135
9,366
6,833
0
2,630
6,736
4,999
0
L
Serqet
5,311
1,241
695
2,303
7,847
10,304
0
2,541
5,306
409
6,771
L
4,199
1,831
222
911
8,505
4,915
0
3,832
4,673
0
8,821
W
Lancelot
KingChiefer
Lancelot
3,528
1,523
601
926
8,437
5,413
1,102
3,844
4,511
0
8,111
W
3,772
1,246
2,076
2,562
8,521
11,406
365
3,560
4,865
9,330
0
W
Izanami
9,628
5,528
0
404
5,073
2,775
2,638
2,608
2,465
0
32,630
W
Hachiman
Xxeagleseyex1
Hachiman
8,673
6,014
465
1,230
6,454
2,950
2,001
2,893
3,561
0
18,482
W
Scylla
10,551
810
411
2,828
6,602
2,891
1,468
2,487
4,019
19,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,216
Gold Earned
41,265
37
Minions Killed
91
0
Camps Cleared
0
641,533
Distance Traveled
795,625
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,954
851
11
2
0
131,058
0
L
Yu Huang
6,116
874
10
1
0
119,274
0
L
Geb
6,353
908
1
0
0
115,858
0
L
Serqet
6,258
894
3
0
0
138,375
0
L
Set
6,535
934
12
2
0
136,968
0
W
Lancelot
7,336
1,048
4
1
0
179,488
0
W
Fafnir
8,660
1,237
6
1
0
160,871
0
W
Izanami
8,518
1,217
44
6
0
145,905
0
W
Hachiman
8,667
1,238
16
2
0
151,932
0
W
Scylla
8,084
1,155
21
3
0
157,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role