Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
B-RAT-
Cthulhu
Level 95
God Stats
17W - 18L
1,501 SR
Queue Stats
34W - 35L
1,499 Elo+
Party 2
Serqet
Serqet
GlaciesNoctis
Serqet
Level 107
God Stats
3W - 5L
1,635 SR
Queue Stats
50W - 49L
1,521 Elo+
Party 2
Kukulkan
Kukulkan
LEE--95
Kukulkan
Level 112
God Stats
14W - 10L
1,650 SR
Queue Stats
51W - 50L
1,527 Elo+
Party 2
Jing Wei
Jing Wei
Omega_216
Jing Wei
Level 95
God Stats
2W - 5L
1,668 SR
Queue Stats
48W - 45L
1,542 Elo+
Party 2
Team Averages
Level 114
1,591 SR
1,518 Elo+

VS

Team Averages
Level 86
1,466 SR
1,559 Elo+
Ra
Ra
JorgexDLol19
Ra
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,636 Elo+
Party 1
King Arthur
King Arthur
MasterPony10
King Arthur
Level 107
God Stats
6W - 7L
1,434 SR
Queue Stats
83W - 74L
1,496 Elo+
Party 1
Serqet
Serqet
Ripti
Serqet
Level 158
God Stats
2W - 3L
1,289 SR
Queue Stats
76W - 64L
1,535 Elo+
Party 1
Rama
Rama
Smegoal
Rama
Level 75
God Stats
72W - 62L
1,605 SR
Queue Stats
136W - 120L
1,573 Elo+
Solo
Ymir
Ymir
my409
Ymir
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 51L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 1 / 0
7,737
595
8,204
14,317
9,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
B-RAT-
Cthulhu
10
0 / 4 / 4
6,450
496
4,433
12,303
9,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
5 / 1 / 3
7,529
579
7,169
9,567
3,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
LEE--95
Kukulkan
12
2 / 3 / 3
7,344
565
7,026
7,554
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Omega_216
Jing Wei
7
0 / 1 / 0
5,124
394
1,504
4,913
1,511
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,830
525
4,256
7,216
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
MasterPony10
King Arthur
12
0 / 0 / 1
6,765
520
9,122
12,908
11,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
Ripti
Serqet
13
4 / 1 / 1
7,640
588
4,649
11,006
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
Smegoal
Rama
13
4 / 0 / 0
8,012
616
8,490
7,638
2,832
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ymir
my409
Ymir
10
1 / 3 / 2
6,443
496
5,020
10,983
8,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
8
Kills
10
10
Deaths
8
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
1
0
1
L
Cthulhu
B-RAT-
Cthulhu
0
4
4
0.5
L
5
1
3
6.5
W
1
4
2
0.5
L
Kukulkan
LEE--95
Kukulkan
2
3
3
1.17
W
King Arthur
MasterPony10
King Arthur
0
0
1
0.5
L
Jing Wei
Omega_216
Jing Wei
0
1
0
0
W
Serqet
Ripti
Serqet
4
1
1
4.5
W
Rama
Smegoal
Rama
4
0
0
4
W
Ymir
my409
Ymir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,336
Damage
31,537
48,654
Taken
49,751
27,114
Mitigated
29,772
9,983
Healing
11,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,204
2,898
0
5,349
14,317
9,878
0
155
14,072
0
59,275
L
Cthulhu
B-RAT-
Cthulhu
4,433
830
0
1,958
12,303
9,020
0
2,224
9,991
26,788
0
L
7,169
2,439
0
635
9,567
3,851
0
2,547
6,852
0
45,839
W
4,256
579
168
1,616
7,216
2,411
0
2,874
3,814
44,127
0
L
Kukulkan
LEE--95
Kukulkan
7,026
534
0
954
7,554
2,854
0
3,720
3,418
58,809
0
W
King Arthur
MasterPony10
King Arthur
9,122
1,241
0
2,350
12,908
11,154
0
385
11,586
339
50,870
L
Jing Wei
Omega_216
Jing Wei
1,504
1,284
0
1,087
4,913
1,511
0
785
4,128
0
18,475
W
Serqet
Ripti
Serqet
4,649
1,259
0
750
11,006
4,572
0
2,500
8,288
0
58,169
W
Rama
Smegoal
Rama
8,490
6,615
0
4,273
7,638
2,832
2,216
1,818
5,286
0
63,834
W
Ymir
my409
Ymir
5,020
1,518
0
1,911
10,983
8,803
0
3,882
6,986
25,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,184
Gold Earned
35,690
370
Minions Killed
398
0
Camps Cleared
0
1,323,739
Distance Traveled
1,367,676
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,737
595
115
9
0
278,579
4
L
Cthulhu
6,450
496
39
3
0
289,375
5
L
Serqet
7,529
579
68
5
0
322,380
0
W
Ra
6,830
525
84
6
0
269,027
0
L
Kukulkan
7,344
565
106
8
0
263,856
1
W
King Arthur
6,765
520
79
6
0
283,369
5
L
Jing Wei
5,124
394
42
3
0
169,549
4
W
Serqet
7,640
588
99
8
0
321,187
0
W
Rama
8,012
616
109
8
0
236,111
4
W
Ymir
6,443
496
27
2
0
257,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role