Player Matchup

Anubis
Anubis
GFENG420
Anubis
Level 84
God Stats
20W - 21L
1,466 SR
Queue Stats
21W - 30L
1,295 Elo+
Party 1
Surtr
Surtr
RetroDJ
Surtr
Level 112
God Stats
72W - 64L
1,455 SR
Queue Stats
661W - 691L
1,325 Elo+
Party 1
Sol
Sol
hoffy710
Sol
Level 122
God Stats
14W - 17L
1,636 SR
Queue Stats
284W - 290L
1,423 Elo+
Party 1
Team Averages
Level 106
1,519 SR
1,348 Elo+

VS

Team Averages
Level 63
1,500 SR
1,500 Elo+
Hel
Hel
 
Hel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GFENG420
Anubis
11
4 / 4 / 4
8,296
922
8,253
7,347
3,590
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Surtr
RetroDJ
Surtr
10
0 / 1 / 6
7,228
803
2,711
6,434
5,912
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
5 / 1 / 4
8,379
931
10,538
6,150
1,970
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
3 / 5 / 2
7,844
872
7,325
10,223
3,127
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
 
Bacchus
11
3 / 3 / 2
7,209
801
4,214
13,365
10,846
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
 
Guan Yu
6
0 / 1 / 2
6,278
698
0
2,145
713
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
9
Kills
6
6
Deaths
9
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
5
2
0.8
L
Bacchus
 
Bacchus
3
3
2
1.33
L
Guan Yu
 
Guan Yu
0
1
2
1
W
Anubis
GFENG420
Anubis
4
4
4
1.5
W
Surtr
RetroDJ
Surtr
0
1
6
3
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,502
Damage
11,539
19,931
Taken
25,733
11,472
Mitigated
14,686
3,694
Healing
5,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,325
789
982
2,100
10,223
3,127
0
7,176
3,047
28,527
0
L
Bacchus
 
Bacchus
4,214
685
0
2,049
13,365
10,846
0
9,954
3,411
13,154
0
L
Guan Yu
 
Guan Yu
0
0
0
0
2,145
713
0
1,937
208
0
615
W
Anubis
GFENG420
Anubis
8,253
56
0
1,512
7,347
3,590
873
4,003
3,344
31,594
0
W
Surtr
RetroDJ
Surtr
2,711
613
52
993
6,434
5,912
150
3,122
3,312
610
21,374
W
10,538
3,398
0
1,137
6,150
1,970
1,832
4,947
1,203
30,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,903
Gold Earned
21,331
101
Minions Killed
52
0
Camps Cleared
0
396,270
Distance Traveled
350,449
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,844
872
37
4
0
154,163
0
L
Bacchus
7,209
801
14
2
0
175,601
0
L
Guan Yu
6,278
698
1
0
0
20,685
0
W
Anubis
8,296
922
38
4
0
114,807
0
W
Surtr
7,228
803
33
4
0
145,394
0
W
Sol
8,379
931
30
3
0
136,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role