Player Matchup

Hera
Hera
Mystic_96_Monkey
Hera
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 16L
1,154 Elo+
Party 1
Yemoja
Yemoja
Spartan_Angelx
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,188 Elo+
Party 1
Anhur
Anhur
Ssamy94
Anhur
Level 64
God Stats
2W - 2L
1,702 SR
Queue Stats
331W - 370L
1,488 Elo+
Solo
Heimdallr
Heimdallr
Tamz1991G
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 17L
1,190 Elo+
Party 1
Sobek
Sobek
TheeMadTurtle
Sobek
Level 133
God Stats
2W - 2L
1,626 SR
Queue Stats
277W - 266L
1,446 Elo+
Solo
Team Averages
Level 55
1,566 SR
1,293 Elo+

VS

Team Averages
Level 78
1,471 SR
1,427 Elo+
Sun Wukong
Sun Wukong
AntTheFlat
Sun Wukong
Level 95
God Stats
1W - 0L
1,568 SR
Queue Stats
108W - 94L
1,406 Elo+
Solo
Vulcan
Vulcan
BlakeCastx
Vulcan
Level 29
God Stats
1W - 1L
1,269 SR
Queue Stats
52W - 91L
1,385 Elo+
Party 2
Yemoja
Yemoja
CallMePillbug
Yemoja
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 126L
1,482 Elo+
Party 2
Nemesis
Nemesis
ColeyBoley
Nemesis
Level 62
God Stats
3W - 3L
1,517 SR
Queue Stats
39W - 64L
1,386 Elo+
Party 2
Kukulkan
Kukulkan
zzerroh
Kukulkan
Level 125
God Stats
4W - 0L
1,500 SR
Queue Stats
211W - 209L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 4
10,121
675
13,661
12,622
5,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 2 / 4
9,804
654
4,973
12,584
14,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Ssamy94
Anhur
16
3 / 6 / 1
9,705
647
9,730
14,974
7,164
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Tamz1991G
Heimdallr
16
1 / 6 / 2
8,874
592
8,478
16,480
7,741
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 4 / 5
9,974
665
12,842
22,207
31,833
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AntTheFlat
Sun Wukong
19
7 / 3 / 12
12,290
819
17,058
23,296
25,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
BlakeCastx
Vulcan
15
2 / 4 / 7
9,878
659
10,298
11,385
5,648
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
1 / 0 / 7
10,535
702
3,055
11,291
9,083
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Nemesis
ColeyBoley
Nemesis
19
5 / 1 / 11
12,086
806
13,976
19,456
21,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
zzerroh
Kukulkan
20
8 / 1 / 10
12,606
840
28,549
10,640
6,081
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
70
9
Kills
23
23
Deaths
9
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AntTheFlat
Sun Wukong
7
3
12
4.33
W
Vulcan
BlakeCastx
Vulcan
2
4
7
1.38
W
1
0
7
4.5
W
Nemesis
ColeyBoley
Nemesis
5
1
11
10.5
L
2
5
4
0.8
L
1
2
4
1.5
L
Anhur
Ssamy94
Anhur
3
6
1
0.58
L
Heimdallr
Tamz1991G
Heimdallr
1
6
2
0.33
L
2
4
5
1.13
W
Kukulkan
zzerroh
Kukulkan
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,684
Damage
72,936
78,867
Taken
76,068
66,761
Mitigated
67,628
25,909
Healing
40,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AntTheFlat
Sun Wukong
17,058
2,508
3,556
6,638
23,296
25,384
1,527
8,039
15,257
0
47,931
W
Vulcan
BlakeCastx
Vulcan
10,298
2,916
1,757
1,639
11,385
5,648
2,404
6,741
4,644
21,689
0
W
3,055
966
12,188
4,724
11,291
9,083
746
5,778
5,513
6,228
0
W
Nemesis
ColeyBoley
Nemesis
13,976
3,784
1,492
2,782
19,456
21,432
1,112
6,791
12,665
0
21,717
L
13,661
2,703
1,143
1,208
12,622
5,702
273
6,538
6,084
37,888
0
L
4,973
1,004
9,943
2,782
12,584
14,321
208
8,593
3,991
15,414
0
L
Anhur
Ssamy94
Anhur
9,730
4,465
1,396
1,420
14,974
7,164
1,523
8,768
6,206
0
23,137
L
Heimdallr
Tamz1991G
Heimdallr
8,478
2,177
48
599
16,480
7,741
0
10,501
5,979
0
20,592
L
12,842
479
1,207
6,163
22,207
31,833
58
7,502
14,705
21,177
0
W
Kukulkan
zzerroh
Kukulkan
28,549
2,009
2,624
2,645
10,640
6,081
1,708
4,127
6,513
56,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,478
Gold Earned
57,395
143
Minions Killed
173
0
Camps Cleared
0
1,169,491
Distance Traveled
1,667,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,290
819
61
4
0
356,391
0
W
Vulcan
9,878
659
23
2
0
283,229
0
W
Yemoja
10,535
702
6
0
0
319,935
0
W
Nemesis
12,086
806
20
1
0
391,811
0
L
Hera
10,121
675
51
3
0
255,838
0
L
Yemoja
9,804
654
22
1
0
218,294
0
L
Anhur
9,705
647
34
2
0
188,601
0
L
Heimdallr
8,874
592
18
1
0
250,811
0
L
Sobek
9,974
665
18
1
0
255,947
0
W
Kukulkan
12,606
840
63
4
0
315,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role