Player Matchup

Osiris
Osiris
HUNTR3X123
Osiris
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,454 Elo+
Party 2
Serqet
Serqet
Noragami_XD
Serqet
Level 116
God Stats
1W - 1L
1,228 SR
Queue Stats
1W - 3L
1,169 Elo+
Party 2
Fafnir
Fafnir
Reptide_101
Fafnir
Level 150
God Stats
1W - 0L
1,325 SR
Queue Stats
18W - 18L
1,450 Elo+
Party 2
Rama
Rama
StretchArm3363
Rama
Level 131
God Stats
5W - 1L
1,507 SR
Queue Stats
61W - 44L
1,511 Elo+
Solo
Kukulkan
Kukulkan
Z3R07786
Kukulkan
Level 143
God Stats
12W - 9L
1,579 SR
Queue Stats
51W - 44L
1,514 Elo+
Solo
Team Averages
Level 137
1,428 SR
1,419 Elo+

VS

Team Averages
Level 125
1,504 SR
1,425 Elo+
Merlin
Merlin
HiImNeiners
Merlin
Level 145
God Stats
8W - 13L
1,268 SR
Queue Stats
410W - 393L
1,443 Elo+
Party 1
Izanami
Izanami
ItsFairchild
Izanami
Level 128
God Stats
17W - 12L
1,591 SR
Queue Stats
86W - 76L
1,512 Elo+
Party 1
Geb
Geb
Rubbish Burglar
Geb
Level 97
God Stats
2W - 2L
1,689 SR
Queue Stats
15W - 16L
1,476 Elo+
Party 1
Mulan
Mulan
Spyros_Wrath
Mulan
Level 129
God Stats
1W - 1L
1,472 SR
Queue Stats
54W - 44L
1,440 Elo+
Solo
Cliodhna
Cliodhna
Trickstar Wolfy
Cliodhna
Level 128
God Stats
9W - 12L
1,500 SR
Queue Stats
41W - 47L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
HUNTR3X123
Osiris
15
1 / 3 / 0
10,065
479
5,820
15,061
16,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
15
3 / 3 / 4
9,674
461
8,157
16,771
7,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
15
4 / 6 / 4
9,950
474
13,207
19,150
12,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 4 / 4
10,527
501
8,875
15,371
6,114
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Z3R07786
Kukulkan
18
4 / 2 / 2
10,985
523
13,818
9,656
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 3 / 5
8,889
423
8,173
10,341
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ItsFairchild
Izanami
17
4 / 5 / 6
10,717
510
14,222
15,774
6,854
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 4 / 10
8,740
416
5,843
19,727
20,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 0 / 0
6,588
314
3,011
5,125
3,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
19
10 / 2 / 3
11,487
547
15,962
18,854
8,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
14
Kills
17
18
Deaths
14
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Osiris
HUNTR3X123
Osiris
1
3
0
0.33
L
Merlin
1
3
5
1.17
L
Izanami
ItsFairchild
Izanami
4
5
6
1.4
W
Serqet
3
3
4
1.67
W
Fafnir
4
6
4
1
L
2
4
10
1.75
L
0
0
0
0
W
2
4
4
1
L
Cliodhna
10
2
3
5.75
W
Kukulkan
Z3R07786
Kukulkan
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,877
Damage
47,211
76,009
Taken
69,821
45,323
Mitigated
44,136
19,367
Healing
9,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
HUNTR3X123
Osiris
5,820
2,950
0
5,107
15,061
16,348
414
341
14,371
0
73,270
L
Merlin
8,173
77
0
500
10,341
4,093
0
4,712
5,543
60,463
0
L
Izanami
ItsFairchild
Izanami
14,222
10,898
100
3,503
15,774
6,854
1,020
6,924
8,341
0
103,126
W
Serqet
8,157
1,710
0
2,840
16,771
7,048
0
3,314
13,375
0
65,674
W
Fafnir
13,207
2,376
0
2,276
19,150
12,335
0
4,243
14,907
42,319
0
L
5,843
970
860
2,241
19,727
20,762
0
8,671
10,564
19,533
0
L
3,011
913
0
1,078
5,125
3,542
0
0
4,957
0
19,529
W
8,875
6,899
0
6,265
15,371
6,114
858
2,491
12,880
0
91,499
L
Cliodhna
15,962
2,454
0
1,123
18,854
8,885
0
6,718
12,136
0
114,200
W
Kukulkan
Z3R07786
Kukulkan
13,818
497
358
2,521
9,656
3,478
90
3,627
6,029
98,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,201
Gold Earned
46,421
544
Minions Killed
469
0
Camps Cleared
0
1,929,680
Distance Traveled
1,740,560
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,065
479
105
5
0
310,613
0
L
Merlin
8,889
423
110
5
0
389,167
3
L
Izanami
10,717
510
171
8
0
368,270
6
W
Serqet
9,674
461
95
5
0
436,796
0
W
Fafnir
9,950
474
40
2
0
400,314
0
L
Geb
8,740
416
11
1
0
433,549
5
L
Mulan
6,588
314
34
2
0
106,459
0
W
Rama
10,527
501
144
7
0
370,683
5
L
Cliodhna
11,487
547
143
7
0
443,115
3
W
Kukulkan
10,985
523
160
8
0
411,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role