Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Mynameisalex
Shiva
Level 148
God Stats
5W - 2L
1,786 SR
Queue Stats
60W - 49L
1,563 Elo+
Party 1
Maui
Maui
NatsuuTheLord
Maui
Level 133
God Stats
6W - 3L
1,587 SR
Queue Stats
17W - 21L
1,469 Elo+
Party 1
Thor
Thor
Trxggs
Thor
Level 129
God Stats
13W - 8L
1,706 SR
Queue Stats
94W - 75L
1,563 Elo+
Party 1
Cupid
Cupid
Yan Blaze
Cupid
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 62L
1,531 Elo+
Solo
Team Averages
Level 143
1,616 SR
1,525 Elo+

VS

Team Averages
Level 147
1,594 SR
1,534 Elo+
Eset
Eset
Einco_
Eset
Level 147
God Stats
0W - 1L
1,723 SR
Queue Stats
91W - 89L
1,555 Elo+
Party 2
Hun Batz
Hun Batz
LLCoolnRich
Hun Batz
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 141L
1,574 Elo+
Party 2
Geb
Geb
MonoRed
Geb
Level 179
God Stats
0W - 5L
1,492 SR
Queue Stats
114W - 124L
1,551 Elo+
Solo
Horus
Horus
Moog Cacktail
Horus
Level 157
God Stats
2W - 3L
1,634 SR
Queue Stats
12W - 16L
1,391 Elo+
Solo
Sol
Sol
OgBabyAllah
Sol
Level 120
God Stats
53W - 45L
1,620 SR
Queue Stats
138W - 132L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 2 / 2
7,209
721
11,840
6,446
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 1 / 3
7,916
792
12,057
11,376
11,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 2 / 3
7,259
726
2,354
11,913
11,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Thor
Trxggs
Thor
14
2 / 3 / 3
7,381
738
9,819
8,437
3,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
Yan Blaze
Cupid
15
0 / 1 / 3
7,954
795
4,601
8,185
3,279
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Einco_
Eset
14
1 / 1 / 4
7,781
778
6,801
8,156
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
LLCoolnRich
Hun Batz
15
5 / 2 / 2
7,973
797
9,700
11,027
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Geb
14
1 / 0 / 8
8,404
840
6,624
10,179
9,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 2 / 2
7,101
710
4,116
10,077
9,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 3
7,020
702
5,771
9,301
3,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
7
Kills
9
9
Deaths
7
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
2
1
L
Eset
Einco_
Eset
1
1
4
3
L
Hun Batz
LLCoolnRich
Hun Batz
5
2
2
3
L
Geb
1
0
8
5
L
1
2
2
1
W
4
1
3
5.5
W
0
2
3
0.75
L
1
2
3
1.25
W
Thor
Trxggs
Thor
2
3
3
1.17
W
Cupid
Yan Blaze
Cupid
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,671
Damage
33,012
46,357
Taken
48,740
32,009
Mitigated
30,073
13,218
Healing
14,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,840
425
160
1,285
6,446
2,699
0
3,232
3,126
31,125
0
L
Eset
Einco_
Eset
6,801
528
160
1,330
8,156
3,716
58
2,994
4,882
30,042
0
L
Hun Batz
LLCoolnRich
Hun Batz
9,700
2,052
0
345
11,027
4,644
0
1,900
8,683
0
26,862
L
Geb
6,624
639
1,684
1,930
10,179
9,447
0
3,736
5,925
18,923
0
L
4,116
1,837
1,300
3,229
10,077
9,181
0
2,410
7,357
0
10,615
W
12,057
1,539
465
1,889
11,376
11,498
0
5,142
6,059
0
21,766
W
2,354
136
1,266
2,986
11,913
11,007
0
5,351
6,236
9,201
0
L
5,771
2,021
0
4,556
9,301
3,085
263
2,277
6,653
21,627
0
W
Thor
Trxggs
Thor
9,819
1,382
0
870
8,437
3,526
0
2,082
6,271
0
25,672
W
Cupid
Yan Blaze
Cupid
4,601
1,956
368
3,929
8,185
3,279
1,430
3,389
4,607
0
40,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,719
Gold Earned
38,279
210
Minions Killed
192
0
Camps Cleared
0
1,034,397
Distance Traveled
1,098,168
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,209
721
60
6
0
195,803
0
L
Eset
7,781
778
74
7
0
218,905
1
L
Hun Batz
7,973
797
40
4
0
243,177
0
L
Geb
8,404
840
23
2
0
255,975
0
L
Horus
7,101
710
17
2
0
233,877
0
W
Shiva
7,916
792
26
3
0
238,499
0
W
Maui
7,259
726
13
1
0
191,640
0
L
Sol
7,020
702
38
4
0
146,234
0
W
Thor
7,381
738
30
3
0
212,275
0
W
Cupid
7,954
795
81
8
0
196,180
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role