Player Matchup

Ymir
Ymir
Deewweed
Ymir
Level 34
God Stats
0W - 1L
1,682 SR
Queue Stats
2W - 3L
1,729 Elo+
Solo
Ix Chel
Ix Chel
Shandarasher
Ix Chel
Level 127
God Stats
3W - 7L
1,367 SR
Queue Stats
25W - 27L
1,463 Elo+
Party 2
Jing Wei
Jing Wei
Shinbener
Jing Wei
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,498 Elo+
Party 2
Team Averages
Level 89
1,516 SR
1,563 Elo+

VS

Team Averages
Level 117
1,554 SR
1,481 Elo+
Skadi
Skadi
Haegiwanokōtai
Skadi
Level 109
God Stats
7W - 2L
1,639 SR
Queue Stats
58W - 65L
1,439 Elo+
Solo
Baron Samedi
Baron Samedi
NigiTishtokvar
Baron Samedi
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
291W - 288L
1,506 Elo+
Party 1
Achilles
Achilles
TroLiNTheHoE
Achilles
Level 88
God Stats
7W - 4L
1,522 SR
Queue Stats
138W - 145L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 7 / 6
10,393
693
6,714
20,756
28,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
Shandarasher
Ix Chel
15
5 / 5 / 2
11,934
796
11,421
16,601
6,543
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Shinbener
Jing Wei
14
1 / 4 / 5
10,626
708
7,145
12,724
4,580
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 5 / 7
12,329
822
17,427
13,844
5,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
NigiTishtokvar
Baron Samedi
14
4 / 1 / 11
11,747
783
17,407
11,499
5,598
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
TroLiNTheHoE
Achilles
14
4 / 1 / 10
11,383
759
8,362
13,230
16,790
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
7
Kills
16
16
Deaths
7
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
7
6
0.57
W
8
5
7
2.3
W
Baron Samedi
NigiTishtokvar
Baron Samedi
4
1
11
9.5
L
Ix Chel
Shandarasher
Ix Chel
5
5
2
1.2
L
Jing Wei
Shinbener
Jing Wei
1
4
5
0.88
W
Achilles
TroLiNTheHoE
Achilles
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,280
Damage
43,196
50,081
Taken
38,573
39,297
Mitigated
28,003
9,046
Healing
12,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,714
716
0
500
20,756
28,174
0
9,996
10,760
20,808
0
W
17,427
6,607
549
2,176
13,844
5,615
1,236
6,531
7,313
0
69,482
W
Baron Samedi
NigiTishtokvar
Baron Samedi
17,407
1,403
1,272
4,950
11,499
5,598
1,171
6,311
5,188
59,582
0
L
Ix Chel
Shandarasher
Ix Chel
11,421
466
1,359
5,380
16,601
6,543
228
4,582
12,019
40,295
0
L
Jing Wei
Shinbener
Jing Wei
7,145
4,172
0
1,807
12,724
4,580
806
3,019
9,705
0
48,438
W
Achilles
TroLiNTheHoE
Achilles
8,362
1,251
0
3,190
13,230
16,790
431
5,485
7,745
0
21,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,953
Gold Earned
35,459
145
Minions Killed
161
0
Camps Cleared
0
718,953
Distance Traveled
811,711
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,393
693
23
2
0
218,936
0
W
Skadi
12,329
822
72
5
0
245,265
1
W
Baron Samedi
11,747
783
72
5
0
264,174
0
L
Ix Chel
11,934
796
49
3
0
259,287
0
L
Jing Wei
10,626
708
73
5
0
240,730
0
W
Achilles
11,383
759
17
1
0
302,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role