Player Matchup

Cerberus
Cerberus
BLaKEowo
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,317 Elo+
Party 1
Hachiman
Hachiman
Ballin_Jaguar
Hachiman
Level 135
God Stats
2W - 2L
1,448 SR
Queue Stats
85W - 82L
1,615 Elo+
Solo
Chang'e
Chang'e
Maonee
Chang'e
Level 62
God Stats
4W - 2L
1,440 SR
Queue Stats
11W - 8L
1,539 Elo+
Party 1
Lancelot
Lancelot
Nin10drian
Lancelot
Level 16
God Stats
0W - 2L
1,426 SR
Queue Stats
0W - 2L
1,236 Elo+
Party 1
Horus
Horus
TheKirp
Horus
Level 65
God Stats
0W - 2L
1,831 SR
Queue Stats
27W - 22L
1,506 Elo+
Party 1
Team Averages
Level 59
1,529 SR
1,443 Elo+

VS

Team Averages
Level 130
1,532 SR
1,505 Elo+
Hera
Hera
JorgeAMF91
Hera
Level 158
God Stats
14W - 11L
1,645 SR
Queue Stats
148W - 132L
1,482 Elo+
Solo
Thor
Thor
Melmac909
Thor
Level 157
God Stats
32W - 36L
1,384 SR
Queue Stats
473W - 460L
1,481 Elo+
Solo
Ix Chel
Ix Chel
ServiceRoaming
Ix Chel
Level 148
God Stats
22W - 24L
1,298 SR
Queue Stats
229W - 163L
1,564 Elo+
Solo
Artemis
Artemis
iPapamelt
Artemis
Level 46
God Stats
9W - 4L
1,725 SR
Queue Stats
811W - 582L
1,524 Elo+
Solo
Janus
Janus
mantenido13
Janus
Level 143
God Stats
27W - 15L
1,608 SR
Queue Stats
231W - 244L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BLaKEowo
Cerberus
14
1 / 5 / 2
8,135
740
4,039
20,222
15,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Ballin_Jaguar
Hachiman
16
3 / 0 / 1
8,598
782
8,999
7,379
3,025
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Maonee
Chang'e
13
0 / 5 / 3
7,352
668
3,741
13,813
4,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
Nin10drian
Lancelot
15
3 / 5 / 0
8,225
748
7,231
12,335
5,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Horus
TheKirp
Horus
14
0 / 4 / 2
7,405
673
3,963
14,258
11,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 12
8,826
802
14,008
5,637
2,236
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
16
3 / 2 / 10
8,862
806
9,513
9,207
5,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

18
9 / 3 / 7
10,459
951
17,591
9,267
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
iPapamelt
Artemis
15
2 / 1 / 12
8,666
788
10,095
7,764
3,123
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 7
8,665
788
6,035
3,837
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
7
Kills
19
19
Deaths
7
8
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BLaKEowo
Cerberus
1
5
2
0.4
L
Hachiman
Ballin_Jaguar
Hachiman
3
0
1
3.5
W
4
1
12
10
L
Chang'e
Maonee
Chang'e
0
5
3
0.3
W
Thor
3
2
10
4
L
Lancelot
Nin10drian
Lancelot
3
5
0
0.6
W
9
3
7
4.17
L
Horus
TheKirp
Horus
0
4
2
0.25
W
Artemis
iPapamelt
Artemis
2
1
12
8
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,973
Damage
57,242
68,007
Taken
35,712
40,792
Mitigated
16,142
14,338
Healing
6,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BLaKEowo
Cerberus
4,039
162
1,427
2,210
20,222
15,545
0
10,506
9,472
19,762
0
L
Hachiman
Ballin_Jaguar
Hachiman
8,999
4,515
0
2,346
7,379
3,025
0
2,629
4,704
0
49,138
W
14,008
4,882
0
121
5,637
2,236
318
1,336
4,230
33,578
0
L
Chang'e
Maonee
Chang'e
3,741
174
2,593
1,650
13,813
4,949
0
8,053
5,674
13,789
0
W
Thor
9,513
1,401
0
823
9,207
5,340
58
976
8,009
0
26,095
L
Lancelot
Nin10drian
Lancelot
7,231
531
0
172
12,335
5,404
0
8,215
4,036
0
19,390
W
17,591
3,163
917
1,220
9,267
3,901
551
2,631
6,636
47,653
0
L
Horus
TheKirp
Horus
3,963
1,822
1,487
2,453
14,258
11,869
0
7,633
6,487
0
9,564
W
Artemis
iPapamelt
Artemis
10,095
3,300
0
2,084
7,764
3,123
680
2,175
5,502
0
32,690
W
6,035
360
0
1,626
3,837
1,542
555
662
3,130
33,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,715
Gold Earned
45,478
191
Minions Killed
276
0
Camps Cleared
0
1,259,334
Distance Traveled
1,272,745
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,135
740
35
3
0
249,854
0
L
Hachiman
8,598
782
88
8
0
251,983
0
W
Hera
8,826
802
38
3
0
257,910
4
L
Chang'e
7,352
668
22
2
0
238,886
0
W
Thor
8,862
806
38
3
0
239,675
3
L
Lancelot
8,225
748
36
3
0
257,982
0
W
Ix Chel
10,459
951
80
7
0
256,186
0
L
Horus
7,405
673
10
1
0
260,629
0
W
Artemis
8,666
788
47
4
0
260,620
0
W
Janus
8,665
788
73
7
0
258,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role