Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Bled
Horus
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 148L
1,565 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jostho
Ah Muzen Cab
Level 127
God Stats
5W - 4L
1,591 SR
Queue Stats
527W - 485L
1,542 Elo+
Party 2
Achilles
Achilles
Pepe207
Achilles
Level 156
God Stats
2W - 2L
1,477 SR
Queue Stats
48W - 51L
1,550 Elo+
Party 3
Hou Yi
Hou Yi
zeromarcez
Hou Yi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 217L
1,537 Elo+
Party 2
Team Averages
Level 126
1,514 SR
1,539 Elo+

VS

Team Averages
Level 133
1,444 SR
1,596 Elo+
Chang'e
Chang'e
 
Chang'e
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Dalvmin
Ullr
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,847 Elo+
Solo
Thoth
Thoth
Wolfpack402
Thoth
Level 122
God Stats
3W - 4L
1,395 SR
Queue Stats
220W - 224L
1,571 Elo+
Party 1
Khepri
Khepri
YEEMYNAME
Khepri
Level 154
God Stats
3W - 2L
1,735 SR
Queue Stats
118W - 110L
1,542 Elo+
Party 1
Chernobog
Chernobog
Zeckyh
Chernobog
Level 142
God Stats
1W - 7L
1,092 SR
Queue Stats
188W - 205L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
6 / 4 / 4
10,595
815
12,291
12,004
9,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Bled
Horus
16
3 / 3 / 10
10,522
809
6,206
21,569
17,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ah Muzen Cab
Jostho
Ah Muzen Cab
17
3 / 1 / 9
9,583
737
16,433
8,678
4,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Pepe207
Achilles
17
1 / 1 / 13
9,552
735
10,496
16,313
26,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
zeromarcez
Hou Yi
16
3 / 3 / 11
9,558
735
10,660
13,363
7,469
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
0 / 5 / 9
7,966
613
13,258
15,438
6,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
Dalvmin
Ullr
14
1 / 3 / 6
8,589
661
10,258
12,791
5,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 3 / 3
10,849
835
17,702
9,792
4,719
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
YEEMYNAME
Khepri
15
2 / 3 / 8
9,531
733
5,287
16,325
23,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Zeckyh
Chernobog
16
2 / 2 / 8
9,082
699
11,275
10,216
5,202
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
46
16
Kills
12
12
Deaths
16
47
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
4
4
2
L
Chang'e
 
Chang'e
0
5
9
0.9
W
Horus
Bled
Horus
3
3
10
2.67
L
Ullr
Dalvmin
Ullr
1
3
6
1.33
W
Ah Muzen Cab
Jostho
Ah Muzen Cab
3
1
9
7.5
W
Achilles
Pepe207
Achilles
1
1
13
7.5
L
7
3
3
2.83
L
Khepri
YEEMYNAME
Khepri
2
3
8
2
L
Chernobog
Zeckyh
Chernobog
2
2
8
3
W
Hou Yi
zeromarcez
Hou Yi
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,086
Damage
57,780
71,927
Taken
64,562
65,886
Mitigated
45,983
36,526
Healing
22,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
12,291
552
2,246
2,674
12,004
9,294
495
5,723
6,202
30,360
0
L
Chang'e
 
Chang'e
13,258
871
9,968
5,654
15,438
6,940
735
2,548
12,448
18,591
0
W
Horus
Bled
Horus
6,206
2,581
9,090
10,577
21,569
17,655
597
11,369
9,865
0
8,821
L
Ullr
Dalvmin
Ullr
10,258
4,853
868
276
12,791
5,792
749
2,314
10,283
0
17,097
W
Ah Muzen Cab
Jostho
Ah Muzen Cab
16,433
3,853
939
98
8,678
4,546
3,054
5,319
3,253
0
38,261
W
Achilles
Pepe207
Achilles
10,496
1,256
2,018
4,759
16,313
26,922
643
6,721
9,342
0
23,836
L
17,702
524
689
855
9,792
4,719
0
2,370
7,184
50,263
0
L
Khepri
YEEMYNAME
Khepri
5,287
253
1,126
1,583
16,325
23,330
25
2,719
13,171
8,900
0
L
Chernobog
Zeckyh
Chernobog
11,275
5,925
779
769
10,216
5,202
1,256
2,340
7,786
0
23,300
W
Hou Yi
zeromarcez
Hou Yi
10,660
5,855
2,117
2,008
13,363
7,469
3,778
6,229
7,018
0
22,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,810
Gold Earned
46,017
136
Minions Killed
217
0
Camps Cleared
0
1,328,352
Distance Traveled
1,150,862
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,595
815
39
3
0
225,714
0
L
Chang'e
7,966
613
32
2
0
222,924
0
W
Horus
10,522
809
0
0
0
291,104
0
L
Ullr
8,589
661
28
2
0
222,526
0
W
Ah Muzen Cab
9,583
737
43
3
0
289,619
0
W
Achilles
9,552
735
22
2
0
297,073
0
L
Thoth
10,849
835
95
7
0
247,882
0
L
Khepri
9,531
733
8
1
0
236,263
0
L
Chernobog
9,082
699
54
4
0
221,267
0
W
Hou Yi
9,558
735
32
2
0
224,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role