Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold V
 
Morgan Le Fay
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
Lacrimly
Neith
Gold V
Level 102
God Stats
52W - 66L
1,514 SR
Queue Stats
408W - 445L
1,346 MMR
Solo
Bakasura
Bakasura
Gold IV
LostinTime16
Bakasura
Gold IV
Level 96
God Stats
6W - 11L
1,376 SR
Queue Stats
153W - 161L
1,343 MMR
Solo
Horus
Horus
Silver III
TheKingslay3r
Horus
Silver III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,333 MMR
Solo
Ix Chel
Ix Chel
Gold III
VELOCIRAPTOR233
Ix Chel
Gold III
Level 167
God Stats
21W - 25L
1,522 SR
Queue Stats
508W - 518L
1,351 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,482 SR
1,375 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,552 SR
1,342 MMR
Janus
Janus
Silver I
MrDudeBroGuy
Janus
Silver I
Level 144
God Stats
1W - 1L
1,499 SR
Queue Stats
94W - 90L
1,362 MMR
Solo
Cernunnos
Cernunnos
Silver IV
OgVibeZ
Cernunnos
Silver IV
Level 106
God Stats
11W - 10L
1,538 SR
Queue Stats
33W - 30L
1,354 MMR
Solo
Tyr
Tyr
Gold V
TommyChong69420
Tyr
Gold V
Level 157
God Stats
3W - 7L
1,552 SR
Queue Stats
401W - 413L
1,335 MMR
Solo
Mulan
Mulan
Gold V
hulkbuster1096
Mulan
Gold V
Level 146
God Stats
8W - 3L
1,672 SR
Queue Stats
194W - 196L
1,336 MMR
Solo
Awilix
Awilix
Silver I
sxncti
Awilix
Silver I
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 147L
1,323 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 3 / 4
5,984
544
6,619
10,444
3,673
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Lacrimly
Neith
11
0 / 0 / 2
5,782
526
2,759
3,867
1,387
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
LostinTime16
Bakasura
12
6 / 2 / 2
6,848
623
8,161
10,621
4,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
3 / 2 / 3
5,816
529
3,953
8,597
5,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

11
1 / 1 / 1
6,141
558
3,581
5,700
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
VamanaHachimanAgni

VS

Bans
AphroditeAnubisMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,354
578
5,720
5,133
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
OgVibeZ
Cernunnos
12
0 / 2 / 1
6,295
572
3,899
5,413
1,997
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 2 / 3
6,085
553
4,110
9,160
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 4 / 3
5,858
533
4,229
10,597
6,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
sxncti
Awilix
11
3 / 1 / 3
6,328
575
6,789
8,963
3,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
11
Kills
8
8
Deaths
11
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
3
4
1
L
Neith
Lacrimly
Neith
0
0
2
1
L
Bakasura
LostinTime16
Bakasura
6
2
2
3.5
W
2
2
3
1.75
W
Cernunnos
OgVibeZ
Cernunnos
0
2
1
0.25
L
3
2
3
2.25
W
2
2
3
1.75
L
1
1
1
1.5
W
1
4
3
0.63
W
Awilix
sxncti
Awilix
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,073
Damage
24,747
39,229
Taken
39,266
17,033
Mitigated
20,242
12,899
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,619
1,114
0
4,707
10,444
3,673
0
1,286
9,036
39,582
0
L
Neith
Lacrimly
Neith
2,759
1,802
0
1,186
3,867
1,387
0
0
3,867
0
46,522
L
Bakasura
LostinTime16
Bakasura
8,161
5,358
0
2,212
10,621
4,367
0
1,208
9,283
0
38,522
W
5,720
488
0
1,109
5,133
1,538
0
1,945
2,825
40,054
0
W
Cernunnos
OgVibeZ
Cernunnos
3,899
2,295
0
2,549
5,413
1,997
0
0
5,373
0
50,330
L
3,953
1,684
492
2,535
8,597
5,471
0
1,243
7,192
0
9,184
W
4,110
339
0
2,409
9,160
7,204
0
1,881
6,919
0
14,922
L
3,581
165
295
1,472
5,700
2,135
0
1,437
4,131
45,208
0
W
4,229
1,024
0
3,412
10,597
6,392
0
5,183
5,171
0
35,841
W
Awilix
sxncti
Awilix
6,789
3,396
0
910
8,963
3,111
0
809
7,341
0
50,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,571
Gold Earned
30,920
325
Minions Killed
320
0
Camps Cleared
0
1,116,403
Distance Traveled
1,164,749
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,984
544
63
6
0
190,339
0
L
Neith
5,782
526
84
8
0
205,667
0
L
Bakasura
6,848
623
75
7
0
262,567
0
W
Janus
6,354
578
80
7
0
252,395
1
W
Cernunnos
6,295
572
105
10
0
206,659
4
L
Horus
5,816
529
14
1
0
245,386
0
W
Tyr
6,085
553
17
2
0
244,480
2
L
Ix Chel
6,141
558
89
8
0
212,444
2
W
Mulan
5,858
533
50
5
0
192,538
4
W
Awilix
6,328
575
68
6
0
268,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role