Player Matchup

Pele
Pele
 
Pele
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
JosefinaMS
Sol
Level 57
God Stats
18W - 16L
1,733 SR
Queue Stats
94W - 107L
1,491 Elo+
Party 1
Nike
Nike
Paganific
Nike
Level 126
God Stats
16W - 15L
1,429 SR
Queue Stats
335W - 357L
1,469 Elo+
Party 1
Team Averages
Level 88
1,532 SR
1,492 Elo+

VS

Team Averages
Level 111
1,603 SR
1,529 Elo+
Amaterasu
Amaterasu
Daviddelomas
Amaterasu
Level 123
God Stats
10W - 4L
1,854 SR
Queue Stats
150W - 122L
1,580 Elo+
Party 2
Jing Wei
Jing Wei
Lion_Ord
Jing Wei
Level 115
God Stats
7W - 7L
1,695 SR
Queue Stats
434W - 425L
1,475 Elo+
Solo
Ix Chel
Ix Chel
MAXTER27
Ix Chel
Level 123
God Stats
11W - 7L
1,620 SR
Queue Stats
177W - 172L
1,547 Elo+
Party 2
Bastet
Bastet
Octy04
Bastet
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,545 Elo+
Party 2
Cabrakan
Cabrakan
OverlordFriezaa
Cabrakan
Level 135
God Stats
4W - 3L
1,348 SR
Queue Stats
81W - 90L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 1 / 0
6,494
541
3,688
9,951
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
 
Janus
11
0 / 3 / 1
6,066
506
2,942
5,906
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
 
Vamana
8
1 / 2 / 0
5,769
481
3,834
8,057
5,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 0
5,656
471
3,377
6,115
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Nike
12
0 / 1 / 0
6,579
548
7,716
10,018
9,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Daviddelomas
Amaterasu
12
1 / 0 / 1
6,855
571
5,336
11,618
8,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Lion_Ord
Jing Wei
11
1 / 1 / 0
6,395
533
4,480
5,222
1,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
MAXTER27
Ix Chel
13
3 / 1 / 1
7,308
609
5,091
4,349
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Octy04
Bastet
11
1 / 0 / 2
6,269
522
3,183
9,266
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
10
1 / 0 / 2
5,450
454
5,078
6,995
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
7
7
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
1
0
1
L
Janus
 
Janus
0
3
1
0.17
L
Vamana
 
Vamana
1
2
0
0.5
W
Amaterasu
Daviddelomas
Amaterasu
1
0
1
1.5
L
0
0
0
0
W
Jing Wei
Lion_Ord
Jing Wei
1
1
0
1
W
Ix Chel
MAXTER27
Ix Chel
3
1
1
3.5
W
Bastet
Octy04
Bastet
1
0
2
2
W
Cabrakan
1
0
2
2
L
Nike
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,557
Damage
23,168
40,047
Taken
37,450
22,251
Mitigated
21,148
8,553
Healing
12,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,688
887
0
2,281
9,951
3,339
0
1,687
8,136
0
45,608
L
Janus
 
Janus
2,942
100
0
750
5,906
2,133
0
3,447
2,332
49,261
0
L
Vamana
 
Vamana
3,834
1,028
0
1,704
8,057
5,344
0
3,087
4,634
0
17,115
W
Amaterasu
Daviddelomas
Amaterasu
5,336
3,509
0
5,050
11,618
8,282
0
75
11,543
0
53,157
L
3,377
767
0
2,067
6,115
1,731
0
1,213
4,758
37,319
0
W
Jing Wei
Lion_Ord
Jing Wei
4,480
3,265
0
1,768
5,222
1,955
0
1,682
3,540
0
46,257
W
Ix Chel
MAXTER27
Ix Chel
5,091
289
317
797
4,349
1,648
0
1,808
2,541
66,546
0
W
Bastet
Octy04
Bastet
3,183
1,283
0
2,440
9,266
3,348
521
1,236
8,030
0
51,231
W
Cabrakan
5,078
560
0
1,815
6,995
5,915
0
1,593
5,402
14,594
0
L
Nike
7,716
1,591
0
1,751
10,018
9,704
0
0
10,018
75
53,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,564
Gold Earned
32,277
326
Minions Killed
413
0
Camps Cleared
0
1,170,854
Distance Traveled
1,258,474
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,494
541
84
7
0
257,584
0
L
Janus
6,066
506
80
7
0
200,764
2
L
Vamana
5,769
481
11
1
0
248,792
7
W
Amaterasu
6,855
571
98
8
0
273,308
2
L
Sol
5,656
471
68
6
0
226,665
1
W
Jing Wei
6,395
533
86
7
0
214,961
3
W
Ix Chel
7,308
609
124
10
0
258,122
0
W
Bastet
6,269
522
89
7
0
267,889
0
W
Cabrakan
5,450
454
16
1
0
244,194
0
L
Nike
6,579
548
83
7
0
237,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role