Player Matchup

Janus
Janus
 
Janus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
BaTiMaRu_
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Chaac
Chaac
Otakuzera
Chaac
Level 87
God Stats
2W - 4L
1,205 SR
Queue Stats
148W - 160L
1,390 Elo+
Party 2
Danzaburou
Danzaburou
sSTIPULARs
Danzaburou
Level 67
God Stats
28W - 38L
1,514 SR
Queue Stats
331W - 381L
1,442 Elo+
Solo
Ne Zha
Ne Zha
yashiroSz-
Ne Zha
Level 63
God Stats
6W - 14L
1,028 SR
Queue Stats
80W - 106L
1,421 Elo+
Party 1
Team Averages
Level 53
1,349 SR
1,451 Elo+

VS

Team Averages
Level 132
1,559 SR
1,451 Elo+
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ATKBLADE
Sol
Level 128
God Stats
28W - 43L
1,318 SR
Queue Stats
310W - 311L
1,438 Elo+
Solo
Jing Wei
Jing Wei
Deminovich
Jing Wei
Level 159
God Stats
0W - 1L
1,691 SR
Queue Stats
224W - 233L
1,473 Elo+
Solo
Arachne
Arachne
MrBarry12
Arachne
Level 129
God Stats
7W - 4L
1,934 SR
Queue Stats
303W - 279L
1,453 Elo+
Solo
Cernunnos
Cernunnos
etesech350
Cernunnos
Level 117
God Stats
5W - 9L
1,354 SR
Queue Stats
300W - 312L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
8 / 5 / 2
9,455
630
10,648
9,862
4,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
11
0 / 2 / 2
6,867
458
3,096
7,365
6,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Otakuzera
Chaac
14
4 / 2 / 3
8,478
565
9,020
14,683
13,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
sSTIPULARs
Danzaburou
13
1 / 2 / 2
7,753
517
9,999
11,118
5,351
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
yashiroSz-
Ne Zha
13
3 / 3 / 3
8,042
536
5,974
12,275
5,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 3 / 0
7,691
513
2,630
10,219
6,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 4
8,030
535
9,082
13,684
4,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Deminovich
Jing Wei
13
2 / 2 / 2
7,830
522
7,884
10,796
4,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
MrBarry12
Arachne
15
10 / 4 / 3
9,642
643
13,015
16,964
6,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
etesech350
Cernunnos
7
0 / 1 / 1
5,848
390
751
3,946
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
16
Kills
14
14
Deaths
16
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
5
2
1.8
L
Ymir
 
Ymir
2
3
0
0.67
L
0
6
4
0.33
W
Ares
0
2
2
0.5
L
Jing Wei
Deminovich
Jing Wei
2
2
2
1.5
L
Arachne
MrBarry12
Arachne
10
4
3
2.88
W
Chaac
Otakuzera
Chaac
4
2
3
2.75
L
Cernunnos
etesech350
Cernunnos
0
1
1
0.5
W
Danzaburou
sSTIPULARs
Danzaburou
1
2
2
1
W
Ne Zha
yashiroSz-
Ne Zha
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,737
Damage
33,362
55,303
Taken
55,609
34,867
Mitigated
22,907
9,766
Healing
15,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,648
1,363
0
597
9,862
4,490
356
1,747
8,115
68,067
0
L
Ymir
 
Ymir
2,630
473
0
1,912
10,219
6,308
0
3,092
7,079
24,613
0
L
9,082
3,707
0
4,386
13,684
4,169
853
1,819
11,759
57,650
0
W
Ares
3,096
472
0
1,244
7,365
6,085
0
746
6,619
17,557
0
L
Jing Wei
Deminovich
Jing Wei
7,884
6,078
0
4,351
10,796
4,549
0
2,352
8,390
0
63,602
L
Arachne
MrBarry12
Arachne
13,015
8,410
0
3,431
16,964
6,716
0
4,235
12,613
0
68,157
W
Chaac
Otakuzera
Chaac
9,020
1,648
0
2,478
14,683
13,880
0
6,209
8,474
0
61,801
L
Cernunnos
etesech350
Cernunnos
751
289
0
1,290
3,946
1,165
0
1,700
2,024
0
20,390
W
Danzaburou
sSTIPULARs
Danzaburou
9,999
5,553
0
4,882
11,118
5,351
0
944
10,174
0
68,229
W
Ne Zha
yashiroSz-
Ne Zha
5,974
2,498
0
565
12,275
5,061
0
2,066
10,209
0
61,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,595
Gold Earned
39,041
430
Minions Killed
387
0
Camps Cleared
0
1,492,846
Distance Traveled
1,122,264
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,455
630
116
8
0
279,268
0
L
Ymir
7,691
513
46
3
0
218,377
2
L
Sol
8,030
535
103
7
0
228,206
4
W
Ares
6,867
458
21
1
0
311,764
0
L
Jing Wei
7,830
522
106
7
0
250,360
3
L
Arachne
9,642
643
100
7
0
327,456
3
W
Chaac
8,478
565
97
6
0
290,454
5
L
Cernunnos
5,848
390
32
2
0
97,865
0
W
Danzaburou
7,753
517
111
7
0
279,547
0
W
Ne Zha
8,042
536
85
6
0
331,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role