Player Matchup

Chang'e
Chang'e
FriendorFoe123
Chang'e
Level 122
God Stats
95W - 88L
1,478 SR
Queue Stats
145W - 141L
1,444 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JimFrigglnLahey
Ah Muzen Cab
Level 135
God Stats
8W - 9L
1,500 SR
Queue Stats
356W - 348L
1,530 Elo+
Solo
Fenrir
Fenrir
Originalimen
Fenrir
Level 126
God Stats
5W - 4L
1,360 SR
Queue Stats
413W - 400L
1,436 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Whos Zuki
Morgan Le Fay
Level 183
God Stats
20W - 17L
1,391 SR
Queue Stats
269W - 263L
1,473 Elo+
Solo
Atlas
Atlas
aschoen33
Atlas
Level 41
God Stats
1W - 1L
1,246 SR
Queue Stats
2W - 8L
1,114 Elo+
Solo
Team Averages
Level 121
1,395 SR
1,399 Elo+

VS

Team Averages
Level 86
1,484 SR
1,456 Elo+
Hades
Hades
Col Chicken
Hades
Level 154
God Stats
1W - 4L
1,303 SR
Queue Stats
438W - 439L
1,479 Elo+
Solo
Horus
Horus
ScantYew9166888
Horus
Level 73
God Stats
14W - 7L
1,718 SR
Queue Stats
684W - 665L
1,486 Elo+
Solo
Nemesis
Nemesis
XCapDripyGX
Nemesis
Level 99
God Stats
0W - 1L
1,710 SR
Queue Stats
153W - 127L
1,516 Elo+
Solo
Hachiman
Hachiman
flamefam21
Hachiman
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 172L
1,468 Elo+
Solo
Sol
Sol
shadowjm10
Sol
Level 37
God Stats
0W - 4L
1,189 SR
Queue Stats
40W - 44L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 3
11,105
653
12,349
16,021
6,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
JimFrigglnLahey
Ah Muzen Cab
15
3 / 0 / 1
8,886
523
9,646
8,927
4,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
18
12 / 0 / 3
11,697
688
12,896
15,739
8,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Whos Zuki
Morgan Le Fay
16
2 / 1 / 8
10,503
618
11,670
7,988
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
aschoen33
Atlas
13
0 / 0 / 3
8,374
493
3,819
6,567
6,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
8,199
482
8,059
17,604
11,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 3 / 0
7,504
441
3,075
15,358
14,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
XCapDripyGX
Nemesis
14
2 / 3 / 0
8,846
520
7,307
14,286
5,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
flamefam21
Hachiman
12
0 / 2 / 0
7,630
449
6,779
10,073
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 8 / 0
8,687
511
5,268
15,895
5,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
22
Kills
3
3
Deaths
22
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
5
2
3
3.25
W
Ah Muzen Cab
JimFrigglnLahey
Ah Muzen Cab
3
0
1
3.5
W
Fenrir
12
0
3
13.5
L
0
3
0
0
W
Morgan Le Fay
Whos Zuki
Morgan Le Fay
2
1
8
6
L
Nemesis
XCapDripyGX
Nemesis
2
3
0
0.67
W
Atlas
aschoen33
Atlas
0
0
3
1.5
L
Hachiman
flamefam21
Hachiman
0
2
0
0
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,380
Damage
30,488
55,242
Taken
73,216
29,115
Mitigated
40,770
20,982
Healing
23,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,059
1,238
326
7,277
17,604
11,145
0
9,725
7,338
67,835
0
W
12,349
1,002
352
9,666
16,021
6,694
916
7,776
8,245
89,399
0
W
Ah Muzen Cab
JimFrigglnLahey
Ah Muzen Cab
9,646
3,798
0
3,516
8,927
4,516
676
0
8,927
0
86,652
W
Fenrir
12,896
4,428
0
5,289
15,739
8,032
36
1,741
13,998
0
111,981
L
3,075
1,408
1,970
6,858
15,358
14,787
44
3,191
12,167
0
20,906
W
Morgan Le Fay
Whos Zuki
Morgan Le Fay
11,670
730
0
988
7,988
3,690
59
4,322
3,666
84,622
0
L
Nemesis
XCapDripyGX
Nemesis
7,307
3,909
0
1,399
14,286
5,617
0
2,535
11,647
0
66,451
W
Atlas
aschoen33
Atlas
3,819
1,560
0
1,171
6,567
6,183
36
0
6,567
19,062
0
L
Hachiman
flamefam21
Hachiman
6,779
3,339
0
2,754
10,073
3,454
0
2,565
7,508
0
58,652
L
5,268
1,505
0
3,039
15,895
5,767
0
9,133
6,718
66,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,565
Gold Earned
40,866
592
Minions Killed
475
0
Camps Cleared
0
1,743,340
Distance Traveled
1,662,841
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,199
482
115
7
0
302,710
4
W
Chang'e
11,105
653
157
9
0
340,361
0
W
Ah Muzen Cab
8,886
523
121
7
0
339,752
0
W
Fenrir
11,697
688
148
9
0
406,360
0
L
Horus
7,504
441
33
2
0
321,308
9
W
Morgan Le Fay
10,503
618
140
8
0
325,570
0
L
Nemesis
8,846
520
104
6
0
426,282
0
W
Atlas
8,374
493
26
2
0
331,297
0
L
Hachiman
7,630
449
116
7
0
311,536
0
L
Sol
8,687
511
107
6
0
301,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role