Player Matchup

Yemoja
Yemoja
CaptainLost
Yemoja
Level 52
God Stats
2W - 0L
1,263 SR
Queue Stats
73W - 65L
1,582 Elo+
Solo
Freya
Freya
MailMan1492
Freya
Level 159
God Stats
4W - 1L
1,578 SR
Queue Stats
141W - 150L
1,543 Elo+
Party 1
Merlin
Merlin
Nekboii
Merlin
Level 128
God Stats
4W - 3L
1,521 SR
Queue Stats
78W - 64L
1,577 Elo+
Party 3
Ymir
Ymir
iTZ_DeeJaY_K-oS
Ymir
Level 300
God Stats
3W - 1L
1,431 SR
Queue Stats
152W - 153L
1,501 Elo+
Party 1
Medusa
Medusa
mecap
Medusa
Level 81
God Stats
3W - 2L
1,477 SR
Queue Stats
75W - 64L
1,564 Elo+
Party 3
Team Averages
Level 144
1,454 SR
1,553 Elo+

VS

Team Averages
Level 77
1,532 SR
1,435 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Jexter
Cliodhna
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 219L
1,494 Elo+
Party 2
Yemoja
Yemoja
Psycho-Ko__--__
Yemoja
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,299 Elo+
Solo
Charybdis
Charybdis
ZERO PROPAGANDA
Charybdis
Level 157
God Stats
3W - 3L
1,661 SR
Queue Stats
435W - 458L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
Zachsaphone
Gilgamesh
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
0 / 0 / 19
9,659
878
2,682
7,320
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
8 / 1 / 12
10,306
937
15,574
11,837
6,307
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
Nekboii
Merlin
16
6 / 3 / 12
9,634
876
15,566
9,203
3,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 2 / 15
9,832
894
5,152
17,299
17,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Medusa
mecap
Medusa
16
8 / 3 / 12
9,997
909
16,169
11,312
5,582
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
3 / 3 / 2
8,207
746
7,053
10,775
6,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cliodhna
Jexter
Cliodhna
14
0 / 8 / 2
7,840
713
8,981
13,113
5,718
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 2 / 3
7,862
715
2,611
10,745
10,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
ZERO PROPAGANDA
Charybdis
16
4 / 4 / 2
9,484
862
16,465
10,190
5,113
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Zachsaphone
Gilgamesh
15
2 / 7 / 7
8,841
804
7,953
17,333
16,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
25
24
Kills
9
9
Deaths
24
70
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
3
2
1.33
W
Yemoja
0
0
19
9.5
L
Cliodhna
Jexter
Cliodhna
0
8
2
0.13
W
8
1
12
14
W
Merlin
Nekboii
Merlin
6
3
12
4
L
0
2
3
0.75
L
Charybdis
ZERO PROPAGANDA
Charybdis
4
4
2
1.25
L
Gilgamesh
Zachsaphone
Gilgamesh
2
7
7
0.79
W
2
2
15
4.75
W
Medusa
mecap
Medusa
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,143
Damage
43,063
56,971
Taken
62,156
38,614
Mitigated
45,187
31,017
Healing
12,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,053
991
1,624
3,344
10,775
6,709
50
7,730
3,028
10,632
0
W
Yemoja
2,682
281
10,050
3,862
7,320
5,329
362
795
6,267
7,999
0
L
Cliodhna
Jexter
Cliodhna
8,981
138
660
1,024
13,113
5,718
660
7,646
5,425
0
18,388
W
15,574
4,685
1,062
5,130
11,837
6,307
725
2,037
9,585
29,468
0
W
Merlin
Nekboii
Merlin
15,566
321
1,564
1,135
9,203
3,989
546
801
8,141
39,158
0
L
2,611
345
832
1,331
10,745
10,750
90
4,650
6,055
7,404
0
L
Charybdis
ZERO PROPAGANDA
Charybdis
16,465
6,173
692
1,800
10,190
5,113
1,134
6,615
3,557
0
37,162
L
Gilgamesh
Zachsaphone
Gilgamesh
7,953
1,106
67
1,436
17,333
16,897
0
11,950
5,313
0
10,876
W
5,152
457
845
4,405
17,299
17,407
536
3,408
13,222
8,469
196
W
Medusa
mecap
Medusa
16,169
8,498
582
2,382
11,312
5,582
2,101
1,818
9,226
0
26,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,428
Gold Earned
42,234
135
Minions Killed
98
0
Camps Cleared
0
1,085,142
Distance Traveled
1,034,174
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,207
746
13
1
0
224,405
0
W
Yemoja
9,659
878
8
1
0
230,697
0
L
Cliodhna
7,840
713
32
3
0
207,611
0
W
Freya
10,306
937
37
3
0
220,476
0
W
Merlin
9,634
876
48
4
0
210,313
0
L
Yemoja
7,862
715
7
1
0
208,980
0
L
Charybdis
9,484
862
40
4
0
174,673
0
L
Gilgamesh
8,841
804
6
1
0
218,505
0
W
Ymir
9,832
894
9
1
0
220,198
0
W
Medusa
9,997
909
33
3
0
203,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role