Player Matchup

Vamana
Vamana
 
Vamana
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Bluerageebar
Nemesis
Level 122
God Stats
17W - 15L
1,681 SR
Queue Stats
296W - 281L
1,590 Elo+
Solo
Bacchus
Bacchus
Castielor
Bacchus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 135L
1,456 Elo+
Party 3
Geb
Geb
Dinasty49
Geb
Level 57
God Stats
2W - 0L
1,770 SR
Queue Stats
14W - 10L
1,617 Elo+
Solo
He Bo
He Bo
Takma
He Bo
Level 155
God Stats
11W - 8L
1,424 SR
Queue Stats
122W - 107L
1,477 Elo+
Solo
Team Averages
Level 82
1,575 SR
1,528 Elo+

VS

Team Averages
Level 102
1,381 SR
1,464 Elo+
Hachiman
Hachiman
 
Hachiman
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
IEatWomenAndKids
Mulan
Level 127
God Stats
2W - 4L
1,211 SR
Queue Stats
102W - 120L
1,410 Elo+
Party 2
Thor
Thor
NothingChanged
Thor
Level 139
God Stats
3W - 7L
1,500 SR
Queue Stats
119W - 133L
1,497 Elo+
Party 2
Nu Wa
Nu Wa
landlos18
Nu Wa
Level 100
God Stats
2W - 3L
1,196 SR
Queue Stats
66W - 80L
1,414 Elo+
Party 2
Ymir
Ymir
psari03
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
1 / 3 / 1
8,198
512
6,499
13,256
14,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Bluerageebar
Nemesis
16
3 / 4 / 6
9,556
597
13,828
14,937
6,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Castielor
Bacchus
12
1 / 0 / 7
7,820
489
6,438
11,002
11,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 2 / 5
7,347
459
6,311
12,390
7,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Takma
He Bo
17
9 / 1 / 0
11,111
694
10,178
6,054
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 4 / 1
7,343
459
12,864
10,560
4,190
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 2 / 1
10,262
641
11,656
15,772
11,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 4 / 2
9,126
570
6,489
14,561
5,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
landlos18
Nu Wa
14
1 / 5 / 3
8,307
519
4,756
9,555
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
psari03
Ymir
11
0 / 3 / 1
7,401
463
4,230
13,017
10,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
17
Kills
10
10
Deaths
18
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
3
1
0.5
L
Hachiman
 
Hachiman
1
4
1
0.38
W
Nemesis
Bluerageebar
Nemesis
3
4
6
1.5
W
Bacchus
Castielor
Bacchus
1
0
7
4.5
W
3
2
5
2.75
L
4
2
1
2.25
L
4
4
2
1.25
W
He Bo
Takma
He Bo
9
1
0
9
L
Nu Wa
landlos18
Nu Wa
1
5
3
0.5
L
Ymir
psari03
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,254
Damage
39,995
57,639
Taken
63,465
41,860
Mitigated
35,361
13,260
Healing
20,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,499
3,375
0
2,979
13,256
14,279
350
315
12,941
1,704
57,108
L
Hachiman
 
Hachiman
12,864
8,248
0
4,019
10,560
4,190
432
4,427
5,822
0
67,381
W
Nemesis
Bluerageebar
Nemesis
13,828
7,641
0
1,930
14,937
6,530
666
2,088
12,849
0
95,801
W
Bacchus
Castielor
Bacchus
6,438
934
354
4,000
11,002
11,229
0
2,417
8,585
24,532
0
W
6,311
827
0
2,406
12,390
7,612
0
2,205
10,185
38,020
0
L
11,656
2,659
0
7,612
15,772
11,586
0
2,765
12,152
0
78,441
L
6,489
1,351
0
4,370
14,561
5,884
0
3,011
11,550
0
64,667
W
He Bo
Takma
He Bo
10,178
577
0
1,591
6,054
2,210
1,754
1,961
4,093
98,249
0
L
Nu Wa
landlos18
Nu Wa
4,756
1,193
0
750
9,555
3,036
0
5,298
4,257
59,232
0
L
Ymir
psari03
Ymir
4,230
1,079
0
3,316
13,017
10,665
58
7,340
5,064
17,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,032
Gold Earned
42,439
470
Minions Killed
451
0
Camps Cleared
0
1,607,456
Distance Traveled
1,519,911
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,198
512
95
6
0
307,877
0
L
Hachiman
7,343
459
83
5
0
264,848
0
W
Nemesis
9,556
597
131
8
0
353,576
2
W
Bacchus
7,820
489
41
3
0
319,064
5
W
Geb
7,347
459
43
3
0
317,660
9
L
Mulan
10,262
641
145
9
0
306,919
2
L
Thor
9,126
570
102
6
0
356,109
2
W
He Bo
11,111
694
160
10
0
309,279
4
L
Nu Wa
8,307
519
105
7
0
303,124
4
L
Ymir
7,401
463
16
1
0
288,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role