Player Matchup

King Arthur
King Arthur
GENDALF-LE-BLOND
King Arthur
Level 117
God Stats
5W - 4L
1,942 SR
Queue Stats
120W - 128L
1,485 Elo+
Party 2
Sobek
Sobek
GENDALF-LE-NOIR
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,489 Elo+
Party 2
Hera
Hera
GENDALF-LE-ROUX
Hera
Level 89
God Stats
5W - 6L
1,423 SR
Queue Stats
51W - 57L
1,473 Elo+
Party 2
Bakasura
Bakasura
GENDALF-LE-STEAK
Bakasura
Level 68
God Stats
1W - 6L
1,401 SR
Queue Stats
43W - 45L
1,481 Elo+
Party 2
Charybdis
Charybdis
SleepingWolf_XwZ
Charybdis
Level 68
God Stats
1W - 2L
1,797 SR
Queue Stats
77W - 83L
1,491 Elo+
Party 2
Team Averages
Level 74
1,612 SR
1,484 Elo+

VS

Team Averages
Level 144
1,574 SR
1,480 Elo+
Skadi
Skadi
BadBatCama
Skadi
Level 128
God Stats
7W - 3L
1,467 SR
Queue Stats
204W - 187L
1,443 Elo+
Party 3
Zeus
Zeus
LeonhartVIII
Zeus
Level 159
God Stats
2W - 1L
1,871 SR
Queue Stats
95W - 86L
1,512 Elo+
Party 1
Nemesis
Nemesis
Paingorack84
Nemesis
Level 158
God Stats
4W - 3L
1,527 SR
Queue Stats
170W - 159L
1,443 Elo+
Party 3
Gilgamesh
Gilgamesh
Seleneah
Gilgamesh
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
316W - 306L
1,468 Elo+
Solo
Ymir
Ymir
oh iSmitty
Ymir
Level 122
God Stats
2W - 2L
1,504 SR
Queue Stats
150W - 136L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GENDALF-LE-BLOND
King Arthur
10
1 / 1 / 0
5,552
555
5,485
8,571
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 0 / 0
3,369
337
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 5 / 0
4,650
465
2,910
7,766
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

1
0 / 1 / 0
3,412
341
0
861
187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
7
0 / 4 / 0
4,688
469
2,115
6,110
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
2 / 0 / 0
7,165
717
1,474
3,375
1,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 0 / 4
6,760
676
6,668
3,843
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Paingorack84
Nemesis
11
3 / 0 / 2
6,498
650
2,726
7,489
2,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Seleneah
Gilgamesh
10
1 / 1 / 1
5,830
583
3,793
7,784
4,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 6
5,835
584
1,477
11,099
8,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
10
11
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Skadi
2
0
0
2
L
King Arthur
GENDALF-LE-BLOND
King Arthur
1
1
0
1
L
0
0
0
0
L
0
5
0
0
L
0
1
0
0
W
4
0
4
6
W
Nemesis
Paingorack84
Nemesis
3
0
2
4
W
Gilgamesh
Seleneah
Gilgamesh
1
1
1
1.5
L
Charybdis
0
4
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,510
Damage
16,138
23,308
Taken
33,590
8,772
Mitigated
17,860
2,989
Healing
7,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
1,474
827
0
750
3,375
1,240
1,267
0
3,375
0
55,895
L
King Arthur
GENDALF-LE-BLOND
King Arthur
5,485
912
0
1,869
8,571
3,872
0
1,049
6,996
0
41,204
L
0
0
0
0
0
0
0
0
0
0
0
L
2,910
779
0
610
7,766
2,772
0
5,122
2,599
30,083
0
L
0
0
0
0
861
187
0
0
861
0
158
W
6,668
957
0
831
3,843
1,365
1,788
1,601
2,242
47,842
0
W
Nemesis
Paingorack84
Nemesis
2,726
1,128
0
763
7,489
2,959
0
492
6,997
0
50,045
W
Gilgamesh
Seleneah
Gilgamesh
3,793
696
0
2,465
7,784
4,020
0
130
7,654
0
37,719
L
Charybdis
2,115
1,185
0
510
6,110
1,941
0
1,974
4,136
0
21,257
W
1,477
160
0
2,905
11,099
8,276
330
687
10,412
18,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,671
Gold Earned
32,088
143
Minions Killed
370
0
Camps Cleared
0
571,267
Distance Traveled
985,965
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,165
717
113
11
0
175,211
0
L
King Arthur
5,552
555
54
5
0
197,667
5
L
Sobek
3,369
337
0
0
0
2,415
0
L
Hera
4,650
465
48
5
0
189,918
0
L
Bakasura
3,412
341
0
0
0
18,149
0
W
Zeus
6,760
676
85
9
0
188,575
0
W
Nemesis
6,498
650
87
9
0
251,071
0
W
Gilgamesh
5,830
583
59
6
0
198,136
2
L
Charybdis
4,688
469
41
4
0
163,118
0
W
Ymir
5,835
584
26
3
0
172,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role