Player Matchup

Gilgamesh
Gilgamesh
ChaseTheEnemyVSO
Gilgamesh
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
255W - 244L
1,517 Elo+
Party 1
Chiron
Chiron
GirthyGorilla
Chiron
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 74L
1,506 Elo+
Party 1
Ymir
Ymir
Opxlitz
Ymir
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 137L
1,552 Elo+
Party 1
Arachne
Arachne
TheforSkin
Arachne
Level 108
God Stats
3W - 1L
1,646 SR
Queue Stats
89W - 82L
1,485 Elo+
Party 1
Merlin
Merlin
ZiroGG
Merlin
Level 157
God Stats
2W - 5L
1,131 SR
Queue Stats
78W - 74L
1,520 Elo+
Party 1
Team Averages
Level 123
1,456 SR
1,516 Elo+

VS

Team Averages
Level 55
1,315 SR
1,577 Elo+
Ishtar
Ishtar
BinTranquille
Ishtar
Level 29
God Stats
0W - 3L
1,318 SR
Queue Stats
59W - 43L
1,590 Elo+
Party 2
Athena
Athena
Kionee
Athena
Level 75
God Stats
0W - 2L
1,328 SR
Queue Stats
32W - 26L
1,579 Elo+
Party 2
Janus
Janus
MayStrider12
Janus
Level 43
God Stats
4W - 7L
1,150 SR
Queue Stats
260W - 223L
1,485 Elo+
Party 3
Tyr
Tyr
Toxic9002
Tyr
Level 56
God Stats
1W - 5L
1,320 SR
Queue Stats
100W - 66L
1,650 Elo+
Party 2
Mercury
Mercury
commanderbros
Mercury
Level 73
God Stats
5W - 3L
1,460 SR
Queue Stats
161W - 120L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
11
0 / 1 / 0
6,502
542
5,254
11,706
8,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 2 / 1
6,645
554
7,034
8,148
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
Opxlitz
Ymir
9
2 / 3 / 4
6,497
541
2,108
9,880
7,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
TheforSkin
Arachne
12
2 / 0 / 2
7,019
585
2,381
7,629
2,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
ZiroGG
Merlin
13
1 / 1 / 2
7,091
591
4,626
4,542
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
6,505
542
7,510
6,747
2,595
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Kionee
Athena
4
0 / 2 / 0
4,469
372
522
4,030
1,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 3 / 2
7,197
600
3,018
6,143
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 1 / 0
6,864
572
8,233
9,982
11,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
14
5 / 0 / 1
7,577
631
3,837
7,383
2,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
7
7
Deaths
8
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Gilgamesh
0
1
0
0
W
3
2
1
1.75
L
Athena
Kionee
Athena
0
2
0
0
L
1
3
2
0.67
W
Ymir
Opxlitz
Ymir
2
3
4
1.33
W
Arachne
TheforSkin
Arachne
2
0
2
3
L
1
1
0
1
W
Merlin
ZiroGG
Merlin
1
1
2
2
L
Mercury
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,403
Damage
23,120
41,905
Taken
34,285
23,196
Mitigated
20,527
12,611
Healing
8,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,510
5,846
0
1,878
6,747
2,595
900
328
6,419
0
50,068
W
Gilgamesh
5,254
2,243
0
3,963
11,706
8,076
0
0
11,706
0
47,507
W
7,034
3,636
261
2,547
8,148
2,880
0
408
7,740
0
45,830
L
Athena
Kionee
Athena
522
203
386
931
4,030
1,992
0
786
3,244
3,474
0
L
3,018
249
0
863
6,143
1,887
0
3,995
2,148
52,946
0
W
Ymir
Opxlitz
Ymir
2,108
578
100
2,162
9,880
7,581
0
1,065
8,721
12,272
0
W
Arachne
TheforSkin
Arachne
2,381
1,480
0
3,058
7,629
2,854
0
312
7,277
0
49,903
L
8,233
1,882
0
4,352
9,982
11,153
0
532
9,450
0
54,884
W
Merlin
ZiroGG
Merlin
4,626
210
0
520
4,542
1,805
0
1,535
2,921
67,576
0
L
Mercury
3,837
2,437
0
500
7,383
2,900
0
1,093
6,290
0
64,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,754
Gold Earned
32,612
398
Minions Killed
434
0
Camps Cleared
0
1,178,812
Distance Traveled
1,094,901
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,505
542
89
7
0
218,790
0
W
Gilgamesh
6,502
542
91
8
0
235,284
1
W
Chiron
6,645
554
83
7
0
207,171
0
L
Athena
4,469
372
8
1
0
72,519
0
L
Janus
7,197
600
115
10
0
232,248
1
W
Ymir
6,497
541
16
1
0
212,215
0
W
Arachne
7,019
585
89
7
0
289,249
0
L
Tyr
6,864
572
105
9
0
250,334
2
W
Merlin
7,091
591
119
10
0
234,893
0
L
Mercury
7,577
631
117
10
0
321,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role