Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Drunkkn_Monkey
Chernobog
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,320 Elo+
Solo
Kuzenbo
Kuzenbo
Lokimobile
Kuzenbo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 38L
1,278 Elo+
Solo
Loki
Loki
valeryvr08
Loki
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 65L
1,395 Elo+
Solo
Maui
Maui
x-DeathxAngel-x
Maui
Level 128
God Stats
3W - 1L
1,636 SR
Queue Stats
361W - 368L
1,500 Elo+
Solo
Team Averages
Level 72
1,527 SR
1,399 Elo+

VS

Team Averages
Level 98
1,469 SR
1,500 Elo+
Nox
Nox
BiggBird609
Nox
Level 79
God Stats
0W - 1L
1,137 SR
Queue Stats
13W - 26L
1,505 Elo+
Solo
Tsukuyomi
Tsukuyomi
Bonesmohr
Tsukuyomi
Level 122
God Stats
1W - 2L
1,710 SR
Queue Stats
42W - 48L
1,550 Elo+
Party 1
Zeus
Zeus
Silent Siren452
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,449 Elo+
Solo
Agni
Agni
xEYY YO FROWNZx
Agni
Level 141
God Stats
3W - 1L
1,500 SR
Queue Stats
304W - 343L
1,484 Elo+
Solo
Xing Tian
Xing Tian
xKuFi
Xing Tian
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
198W - 208L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 2 / 12
9,564
869
14,898
9,243
4,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Drunkkn_Monkey
Chernobog
14
2 / 1 / 7
8,283
753
3,712
7,574
4,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kuzenbo
Lokimobile
Kuzenbo
16
7 / 3 / 7
9,823
893
10,279
19,462
25,144
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 5 / 11
8,719
793
9,583
10,303
5,212
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 3 / 11
8,962
815
4,879
11,935
15,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
7,812
710
5,107
8,677
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Bonesmohr
Tsukuyomi
12
1 / 5 / 7
7,497
682
14,323
12,363
6,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 6 / 4
6,786
617
3,551
7,859
4,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 3 / 4
9,350
850
15,565
8,984
5,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
xKuFi
Xing Tian
16
3 / 1 / 7
9,015
820
6,850
12,617
13,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
41
18
Kills
13
14
Deaths
18
48
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
12
4.5
L
1
3
6
1.33
L
Tsukuyomi
Bonesmohr
Tsukuyomi
1
5
7
0.9
W
Chernobog
Drunkkn_Monkey
Chernobog
2
1
7
5.5
W
Kuzenbo
Lokimobile
Kuzenbo
7
3
7
3.5
L
0
6
4
0.33
W
3
5
11
1.7
W
3
3
11
2.83
L
8
3
4
3.33
L
Xing Tian
xKuFi
Xing Tian
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,351
Damage
45,396
58,517
Taken
50,500
55,100
Mitigated
34,778
20,497
Healing
15,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,898
904
1,511
4,098
9,243
4,652
1,043
4,722
4,521
38,080
0
L
5,107
731
1,591
1,246
8,677
5,328
0
6,280
2,311
13,758
0
L
Tsukuyomi
Bonesmohr
Tsukuyomi
14,323
2,332
455
2,564
12,363
6,462
0
5,611
6,441
0
22,827
W
Chernobog
Drunkkn_Monkey
Chernobog
3,712
2,361
142
2,118
7,574
4,663
730
5,607
1,967
0
11,138
W
Kuzenbo
Lokimobile
Kuzenbo
10,279
3,251
1,077
6,272
19,462
25,144
116
10,221
9,241
18,763
321
L
3,551
844
159
121
7,859
4,114
0
4,393
3,427
9,362
0
W
9,583
2,032
1,884
942
10,303
5,212
73
5,023
5,280
0
19,032
W
4,879
799
817
1,636
11,935
15,429
84
5,500
6,435
6,925
157
L
15,565
358
468
1,629
8,984
5,234
0
5,195
3,748
35,798
0
L
Xing Tian
xKuFi
Xing Tian
6,850
807
3,663
3,828
12,617
13,640
0
7,181
4,995
13,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,351
Gold Earned
40,460
127
Minions Killed
108
0
Camps Cleared
0
1,028,299
Distance Traveled
1,013,073
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,564
869
62
6
0
206,870
0
L
Nox
7,812
710
24
2
0
200,827
0
L
Tsukuyomi
7,497
682
21
2
0
208,964
0
W
Chernobog
8,283
753
15
1
0
182,126
0
W
Kuzenbo
9,823
893
23
2
0
213,274
0
L
Zeus
6,786
617
12
1
0
142,276
0
W
Loki
8,719
793
16
1
0
219,191
0
W
Maui
8,962
815
11
1
0
206,838
0
L
Agni
9,350
850
44
4
0
214,161
0
L
Xing Tian
9,015
820
7
1
0
246,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role