Player Matchup

King Arthur
King Arthur
AxionGlass29
King Arthur
Level 139
God Stats
30W - 49L
1,427 SR
Queue Stats
512W - 479L
1,507 Elo+
Solo
Izanami
Izanami
BasedCell
Izanami
Level 50
God Stats
2W - 0L
1,863 SR
Queue Stats
17W - 10L
1,568 Elo+
Party 1
Loki
Loki
FreshKlaffy
Loki
Level 105
God Stats
2W - 4L
1,388 SR
Queue Stats
71W - 64L
1,534 Elo+
Solo
Kumbhakarna
Kumbhakarna
Godricio
Kumbhakarna
Level 57
God Stats
1W - 1L
1,986 SR
Queue Stats
26W - 22L
1,445 Elo+
Party 1
Persephone
Persephone
SenatorLorgana
Persephone
Level 61
God Stats
3W - 6L
1,568 SR
Queue Stats
45W - 41L
1,640 Elo+
Solo
Team Averages
Level 82
1,647 SR
1,539 Elo+

VS

Team Averages
Level 110
1,537 SR
1,554 Elo+
Ares
Ares
Correxus
Ares
Level 145
God Stats
45W - 38L
1,598 SR
Queue Stats
222W - 204L
1,497 Elo+
Solo
Danzaburou
Danzaburou
PUDDINXlOVER
Danzaburou
Level 102
God Stats
10W - 16L
1,338 SR
Queue Stats
841W - 828L
1,516 Elo+
Solo
Agni
Agni
TrollAlotSMC
Agni
Level 37
God Stats
5W - 6L
1,628 SR
Queue Stats
14W - 19L
1,425 Elo+
Solo
Bakasura
Bakasura
iiPurpleSkittle
Bakasura
Level 158
God Stats
10W - 9L
1,618 SR
Queue Stats
270W - 283L
1,485 Elo+
Solo
Ix Chel
Ix Chel
ratonetrick
Ix Chel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,845 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AxionGlass29
King Arthur
18
6 / 2 / 6
11,802
590
11,044
16,556
16,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
BasedCell
Izanami
17
3 / 1 / 6
11,221
561
18,097
13,217
6,809
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 2 / 5
11,058
553
12,404
15,053
7,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Godricio
Kumbhakarna
15
3 / 1 / 10
10,727
536
6,755
16,575
18,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
SenatorLorgana
Persephone
15
2 / 2 / 8
10,636
532
12,930
10,482
4,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
3 / 4 / 2
9,886
494
6,964
20,623
23,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
PUDDINXlOVER
Danzaburou
16
1 / 1 / 2
10,158
508
11,415
18,048
8,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 5 / 0
10,393
520
4,478
14,615
7,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
13
0 / 6 / 2
8,612
431
6,381
18,808
7,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
ratonetrick
Ix Chel
15
3 / 5 / 0
9,591
480
12,325
13,440
5,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
20
Kills
8
8
Deaths
21
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AxionGlass29
King Arthur
6
2
6
4.5
W
Izanami
BasedCell
Izanami
3
1
6
6
L
Ares
3
4
2
1
W
6
2
5
4.25
W
Kumbhakarna
Godricio
Kumbhakarna
3
1
10
8
L
Danzaburou
PUDDINXlOVER
Danzaburou
1
1
2
2
W
Persephone
SenatorLorgana
Persephone
2
2
8
3
L
1
5
0
0.2
L
Bakasura
0
6
2
0.17
L
Ix Chel
ratonetrick
Ix Chel
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,230
Damage
41,563
71,883
Taken
85,534
54,049
Mitigated
52,968
15,733
Healing
21,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AxionGlass29
King Arthur
11,044
1,111
0
1,500
16,556
16,848
155
3,970
11,568
0
92,906
W
Izanami
BasedCell
Izanami
18,097
14,316
0
5,353
13,217
6,809
5,680
4,130
9,033
0
116,506
L
Ares
6,964
143
2,482
2,328
20,623
23,438
0
6,643
13,980
22,645
0
W
12,404
3,993
94
4,415
15,053
7,333
0
3,837
10,865
0
76,366
W
Kumbhakarna
Godricio
Kumbhakarna
6,755
1,043
0
2,304
16,575
18,777
160
6,371
10,172
34,544
0
L
Danzaburou
PUDDINXlOVER
Danzaburou
11,415
6,192
0
7,687
18,048
8,336
1,017
3,411
14,637
0
91,863
W
Persephone
SenatorLorgana
Persephone
12,930
893
0
2,067
10,482
4,282
714
5,989
4,400
80,079
0
L
4,478
372
0
3,947
14,615
7,589
0
998
13,617
112,051
0
L
Bakasura
6,381
5,163
26
3,591
18,808
7,658
585
3,277
15,531
0
44,076
L
Ix Chel
ratonetrick
Ix Chel
12,325
1,367
536
1,008
13,440
5,947
0
5,356
8,084
82,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,444
Gold Earned
48,640
567
Minions Killed
555
0
Camps Cleared
0
2,059,734
Distance Traveled
1,825,213
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,802
590
136
7
0
408,424
0
W
Izanami
11,221
561
174
9
0
380,425
2
L
Ares
9,886
494
25
1
0
377,015
3
W
Loki
11,058
553
108
5
0
428,245
0
W
Kumbhakarna
10,727
536
28
1
0
423,717
7
L
Danzaburou
10,158
508
135
7
0
391,615
1
W
Persephone
10,636
532
121
6
0
418,923
7
L
Agni
10,393
520
159
8
0
353,381
1
L
Bakasura
8,612
431
92
5
0
329,341
0
L
Ix Chel
9,591
480
144
7
0
373,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role