Player Matchup

Jing Wei
Jing Wei
DeadlyPants42
Jing Wei
Level 27
God Stats
3W - 1L
1,571 SR
Queue Stats
90W - 95L
1,392 Elo+
Party 1
Cerberus
Cerberus
Shortlees
Cerberus
Level 29
God Stats
3W - 3L
1,702 SR
Queue Stats
79W - 74L
1,422 Elo+
Party 1
King Arthur
King Arthur
WASP1NATOR
King Arthur
Level 89
God Stats
6W - 8L
1,456 SR
Queue Stats
139W - 144L
1,356 Elo+
Party 1
Ix Chel
Ix Chel
Zolarix
Ix Chel
Level 60
God Stats
4W - 2L
1,724 SR
Queue Stats
53W - 40L
1,543 Elo+
Solo
Sun Wukong
Sun Wukong
shootyguy57
Sun Wukong
Level 97
God Stats
25W - 16L
1,492 SR
Queue Stats
154W - 147L
1,417 Elo+
Party 1
Team Averages
Level 60
1,589 SR
1,426 Elo+

VS

Team Averages
Level 69
1,498 SR
1,325 Elo+
Cabrakan
Cabrakan
BRАSCO
Cabrakan
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 113L
1,289 Elo+
Solo
Thanatos
Thanatos
Kornamyut
Thanatos
Level 44
God Stats
6W - 7L
1,485 SR
Queue Stats
84W - 107L
1,385 Elo+
Party 3
Vamana
Vamana
Kossine
Vamana
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
8W - 22L
1,160 Elo+
Party 2
Olorun
Olorun
Lukasdesbananes
Olorun
Level 87
God Stats
5W - 5L
1,507 SR
Queue Stats
231W - 209L
1,412 Elo+
Party 3
Chang'e
Chang'e
ShiroWP
Chang'e
Level 42
God Stats
5W - 2L
1,500 SR
Queue Stats
50W - 53L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DeadlyPants42
Jing Wei
13
4 / 1 / 2
8,039
473
7,238
11,376
4,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Shortlees
Cerberus
11
0 / 0 / 10
7,793
458
6,841
16,300
12,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
WASP1NATOR
King Arthur
15
5 / 0 / 6
9,105
536
7,476
14,088
15,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
Zolarix
Ix Chel
14
5 / 3 / 4
9,051
532
11,352
11,878
5,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
shootyguy57
Sun Wukong
14
7 / 1 / 6
9,172
540
12,271
16,816
10,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BRАSCO
Cabrakan
10
0 / 4 / 1
7,194
423
5,376
18,728
23,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Kornamyut
Thanatos
9
0 / 8 / 2
6,698
394
6,588
14,701
5,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
Kossine
Vamana
13
0 / 5 / 0
7,150
421
3,951
10,150
6,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 0 / 1
9,458
556
9,798
7,643
4,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
ShiroWP
Chang'e
13
2 / 4 / 0
7,843
461
14,268
14,446
6,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
21
Kills
4
5
Deaths
21
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BRАSCO
Cabrakan
0
4
1
0.13
W
Jing Wei
DeadlyPants42
Jing Wei
4
1
2
5
L
Thanatos
Kornamyut
Thanatos
0
8
2
0.13
L
Vamana
Kossine
Vamana
0
5
0
0
L
2
0
1
2.5
L
Chang'e
ShiroWP
Chang'e
2
4
0
0.5
W
Cerberus
Shortlees
Cerberus
0
0
10
5
W
King Arthur
WASP1NATOR
King Arthur
5
0
6
8
W
Ix Chel
Zolarix
Ix Chel
5
3
4
2.33
W
Sun Wukong
shootyguy57
Sun Wukong
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,178
Damage
39,981
70,458
Taken
65,668
47,807
Mitigated
45,430
12,739
Healing
17,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BRАSCO
Cabrakan
5,376
677
0
1,610
18,728
23,042
217
5,687
13,041
19,404
0
W
Jing Wei
DeadlyPants42
Jing Wei
7,238
6,224
0
984
11,376
4,361
414
7,052
4,324
0
49,132
L
Thanatos
Kornamyut
Thanatos
6,588
2,089
147
4,311
14,701
5,457
521
5,578
9,123
0
31,460
L
Vamana
Kossine
Vamana
3,951
1,572
0
1,127
10,150
6,403
0
0
10,150
0
33,320
L
9,798
5,713
376
6,041
7,643
4,176
2,328
1,235
6,408
93,226
0
L
Chang'e
ShiroWP
Chang'e
14,268
1,538
906
2,664
14,446
6,352
0
5,710
8,736
61,961
0
W
Cerberus
Shortlees
Cerberus
6,841
294
2,161
4,311
16,300
12,761
54
8,739
7,561
23,680
0
W
King Arthur
WASP1NATOR
King Arthur
7,476
445
0
750
14,088
15,493
185
647
13,441
17
58,635
W
Ix Chel
Zolarix
Ix Chel
11,352
1,088
1,223
1,198
11,878
5,155
266
5,315
6,563
65,068
0
W
Sun Wukong
shootyguy57
Sun Wukong
12,271
3,676
0
2,112
16,816
10,037
64
7,689
9,127
0
69,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,160
Gold Earned
38,343
400
Minions Killed
379
0
Camps Cleared
0
1,575,492
Distance Traveled
1,488,873
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,194
423
27
2
0
294,681
0
W
Jing Wei
8,039
473
83
5
0
276,732
2
L
Thanatos
6,698
394
40
2
0
279,978
1
L
Vamana
7,150
421
56
3
0
281,342
0
L
Olorun
9,458
556
155
9
0
315,716
0
L
Chang'e
7,843
461
101
6
0
317,156
0
W
Cerberus
7,793
458
45
3
0
337,021
1
W
King Arthur
9,105
536
77
5
0
291,421
0
W
Ix Chel
9,051
532
95
6
0
298,100
7
W
Sun Wukong
9,172
540
100
6
0
372,218
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role