Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Hakulukiam
Kuzenbo
Level 126
God Stats
6W - 5L
1,387 SR
Queue Stats
377W - 165L
1,694 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
List0chek
Morgan Le Fay
Level 129
God Stats
36W - 43L
1,458 SR
Queue Stats
260W - 290L
1,435 Elo+
Solo
Hachiman
Hachiman
Nuoxx
Hachiman
Level 148
God Stats
7W - 1L
1,912 SR
Queue Stats
375W - 164L
1,705 Elo+
Party 1
Thanatos
Thanatos
rapper1euro
Thanatos
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 3L
1,392 Elo+
Solo
Team Averages
Level 84
1,552 SR
1,545 Elo+

VS

Team Averages
Level 28
1,435 SR
1,460 Elo+
Chang'e
Chang'e
AshFayd
Chang'e
Level 8
God Stats
3W - 6L
1,227 SR
Queue Stats
64W - 77L
1,244 Elo+
Solo
Bacchus
Bacchus
DrTongue98
Bacchus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,399 Elo+
Solo
Vulcan
Vulcan
Legendary会NOOB
Vulcan
Level 8
God Stats
3W - 5L
1,449 SR
Queue Stats
17W - 17L
1,423 Elo+
Solo
Izanami
Izanami
MansGotMusic
Izanami
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,742 Elo+
Solo
Neith
Neith
PreXe
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 2 / 2
8,016
802
5,394
7,522
4,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Hakulukiam
Kuzenbo
14
0 / 0 / 7
7,498
750
5,478
8,129
13,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
List0chek
Morgan Le Fay
13
2 / 0 / 4
7,412
741
5,616
5,986
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Nuoxx
Hachiman
16
3 / 1 / 5
8,433
843
12,150
8,992
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
rapper1euro
Thanatos
15
4 / 0 / 3
7,891
789
5,400
9,309
4,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AshFayd
Chang'e
13
0 / 3 / 2
6,999
700
4,685
10,114
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
DrTongue98
Bacchus
12
0 / 3 / 2
6,624
662
4,622
8,689
6,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 1
7,089
709
5,762
7,095
2,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
MansGotMusic
Izanami
12
1 / 1 / 1
6,742
674
6,758
6,593
2,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Neith
PreXe
Neith
14
2 / 2 / 0
7,690
769
6,867
7,428
2,950
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
13
Kills
3
3
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
2
2.5
L
Chang'e
AshFayd
Chang'e
0
3
2
0.33
L
Bacchus
DrTongue98
Bacchus
0
3
2
0.33
W
Kuzenbo
Hakulukiam
Kuzenbo
0
0
7
3.5
L
0
4
1
0.13
W
Morgan Le Fay
List0chek
Morgan Le Fay
2
0
4
4
L
Izanami
MansGotMusic
Izanami
1
1
1
1.5
W
Hachiman
Nuoxx
Hachiman
3
1
5
5.5
L
Neith
PreXe
Neith
2
2
0
1
W
Thanatos
rapper1euro
Thanatos
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,038
Damage
28,694
39,938
Taken
39,919
27,820
Mitigated
18,261
10,428
Healing
5,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,394
1,293
0
1,152
7,522
4,133
672
2,695
4,697
0
17,498
L
Chang'e
AshFayd
Chang'e
4,685
32
58
3,036
10,114
3,514
0
2,256
7,773
20,450
0
L
Bacchus
DrTongue98
Bacchus
4,622
195
0
761
8,689
6,840
448
2,659
5,999
10,609
0
W
Kuzenbo
Hakulukiam
Kuzenbo
5,478
1,834
0
574
8,129
13,046
230
2,457
5,556
19,612
0
L
5,762
1,212
0
764
7,095
2,618
75
2,001
5,011
28,618
0
W
Morgan Le Fay
List0chek
Morgan Le Fay
5,616
64
0
544
5,986
2,678
599
1,278
4,700
21,633
0
L
Izanami
MansGotMusic
Izanami
6,758
3,995
0
660
6,593
2,339
0
1,388
5,028
0
21,389
W
Hachiman
Nuoxx
Hachiman
12,150
7,256
0
2,645
8,992
3,839
1,959
4,736
4,164
0
41,356
L
Neith
PreXe
Neith
6,867
2,324
0
436
7,428
2,950
0
2,790
4,596
0
21,095
W
Thanatos
rapper1euro
Thanatos
5,400
1,010
0
5,513
9,309
4,124
0
3,403
5,752
0
22,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,250
Gold Earned
35,144
198
Minions Killed
188
0
Camps Cleared
0
1,081,982
Distance Traveled
958,784
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,016
802
26
3
0
179,903
2
L
Chang'e
6,999
700
39
4
0
173,691
2
L
Bacchus
6,624
662
18
2
0
182,351
0
W
Kuzenbo
7,498
750
33
3
0
223,472
0
L
Vulcan
7,089
709
56
6
0
186,133
0
W
Morgan Le Fay
7,412
741
36
4
0
233,347
0
L
Izanami
6,742
674
31
3
0
211,709
0
W
Hachiman
8,433
843
70
7
0
211,302
0
L
Neith
7,690
769
44
4
0
204,900
0
W
Thanatos
7,891
789
33
3
0
233,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role