Player Matchup

Ne Zha
Ne Zha
Myselfy
Ne Zha
Level 129
God Stats
9W - 9L
1,703 SR
Queue Stats
341W - 343L
1,538 Elo+
Solo
He Bo
He Bo
TascNasa
He Bo
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,582 Elo+
Solo
Anhur
Anhur
bipedtomcat4067
Anhur
Level 126
God Stats
0W - 1L
1,804 SR
Queue Stats
94W - 50L
1,635 Elo+
Solo
Scylla
Scylla
ike32mike
Scylla
Level 107
God Stats
2W - 5L
1,360 SR
Queue Stats
161W - 155L
1,511 Elo+
Solo
Ah Puch
Ah Puch
tyreal7776
Ah Puch
Level 102
God Stats
4W - 1L
1,559 SR
Queue Stats
47W - 45L
1,507 Elo+
Solo
Team Averages
Level 102
1,585 SR
1,555 Elo+

VS

Team Averages
Level 152
1,528 SR
1,528 Elo+
Gilgamesh
Gilgamesh
BlazinJewels86x
Gilgamesh
Level 149
God Stats
5W - 3L
1,554 SR
Queue Stats
435W - 403L
1,537 Elo+
Party 1
Freya
Freya
C0MEHONORKID
Freya
Level 149
God Stats
6W - 4L
1,389 SR
Queue Stats
449W - 449L
1,539 Elo+
Party 1
Nu Wa
Nu Wa
OHIOisAWESOME
Nu Wa
Level 158
God Stats
52W - 27L
1,666 SR
Queue Stats
1,197W - 1,205L
1,467 Elo+
Party 1
Neith
Neith
SaltsGrace
Neith
Level 109
God Stats
2W - 2L
1,724 SR
Queue Stats
213W - 217L
1,541 Elo+
Party 1
Achilles
Achilles
z Prodigy z
Achilles
Level 197
God Stats
3W - 2L
1,307 SR
Queue Stats
487W - 431L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Myselfy
Ne Zha
19
3 / 6 / 15
11,425
762
14,118
22,403
30,899
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
TascNasa
He Bo
5
0 / 1 / 0
7,220
481
0
1,895
491
17
5 / 6 / 8
10,767
718
14,268
16,054
7,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
ike32mike
Scylla
20
9 / 4 / 9
12,923
862
19,502
13,622
7,327
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
tyreal7776
Ah Puch
18
5 / 4 / 7
11,512
767
18,336
14,011
6,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlazinJewels86x
Gilgamesh
19
4 / 5 / 11
11,276
752
5,793
16,456
13,132
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
8 / 5 / 9
12,460
831
9,411
15,329
7,419
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

19
2 / 3 / 15
11,500
767
16,649
9,751
4,934
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
17
3 / 6 / 12
10,705
714
13,268
14,420
6,423
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
z Prodigy z
Achilles
18
4 / 4 / 13
11,791
786
11,599
20,867
25,574
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
81
22
Kills
21
21
Deaths
23
39
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BlazinJewels86x
Gilgamesh
4
5
11
1.9
W
8
5
9
2.5
L
Ne Zha
Myselfy
Ne Zha
3
6
15
1.75
W
2
3
15
3.17
W
Neith
3
6
12
1.5
L
He Bo
TascNasa
He Bo
0
1
0
0
L
5
6
8
1.5
L
Scylla
ike32mike
Scylla
9
4
9
3.38
L
Ah Puch
tyreal7776
Ah Puch
5
4
7
2.13
W
Achilles
z Prodigy z
Achilles
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,224
Damage
56,720
67,985
Taken
76,823
53,387
Mitigated
57,482
22,592
Healing
21,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BlazinJewels86x
Gilgamesh
5,793
1,202
1,134
414
16,456
13,132
940
6,065
10,232
0
18,110
W
9,411
3,112
2,179
5,262
15,329
7,419
1,664
8,850
6,268
23,103
0
L
Ne Zha
Myselfy
Ne Zha
14,118
2,429
1,792
6,996
22,403
30,899
227
7,245
15,158
0
32,672
W
16,649
5,211
837
922
9,751
4,934
2,913
5,299
4,356
48,625
0
W
Neith
13,268
5,580
1,827
2,490
14,420
6,423
2,863
8,510
5,700
0
28,033
L
He Bo
TascNasa
He Bo
0
0
0
0
1,895
491
0
1,013
882
0
0
L
14,268
6,520
1,509
2,969
16,054
7,759
2,858
6,485
9,569
0
29,690
L
Scylla
ike32mike
Scylla
19,502
1,288
2,121
2,686
13,622
7,327
722
3,931
9,691
40,197
0
L
Ah Puch
tyreal7776
Ah Puch
18,336
1,126
861
3,658
14,011
6,911
666
7,386
6,625
57,920
0
W
Achilles
z Prodigy z
Achilles
11,599
2,702
1,357
5,011
20,867
25,574
228
8,127
12,429
0
19,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,847
Gold Earned
57,732
199
Minions Killed
185
0
Camps Cleared
0
959,127
Distance Traveled
1,339,007
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,276
752
24
2
0
279,894
0
W
Freya
12,460
831
37
2
0
268,241
0
L
Ne Zha
11,425
762
23
2
0
248,924
0
W
Nu Wa
11,500
767
73
5
0
288,852
0
W
Neith
10,705
714
32
2
0
244,897
0
L
He Bo
7,220
481
0
0
0
0
0
L
Anhur
10,767
718
37
2
0
236,186
0
L
Scylla
12,923
862
52
3
0
229,499
0
L
Ah Puch
11,512
767
87
6
0
244,518
0
W
Achilles
11,791
786
19
1
0
257,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role