Player Matchup

Achilles
Achilles
Gold II
Godlike_Thanatos
Achilles
Gold II
Level 165
God Stats
8W - 10L
1,535 SR
Queue Stats
361W - 329L
1,391 MMR
Solo
Bacchus
Bacchus
Silver IV
Iil Jay
Bacchus
Silver IV
Level 137
God Stats
37W - 42L
1,455 SR
Queue Stats
62W - 67L
1,382 MMR
Solo
Chang'e
Chang'e
Silver II
iSpacedOut2
Chang'e
Silver II
Level 156
God Stats
1W - 2L
1,880 SR
Queue Stats
30W - 45L
1,376 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,624 SR
1,383 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,613 SR
1,361 MMR
Hou Yi
Hou Yi
Bronze III
C1ickz
Hou Yi
Bronze III
Level 87
God Stats
1W - 5L
1,570 SR
Queue Stats
5W - 10L
1,418 MMR
Party 1
Anubis
Anubis
Bronze III
ClingtoJesus
Anubis
Bronze III
Level 122
God Stats
1W - 2L
1,742 SR
Queue Stats
5W - 12L
1,418 MMR
Party 1
Guan Yu
Guan Yu
Silver I
YT-iConic_LoKo
Guan Yu
Silver I
Level 125
God Stats
3W - 2L
1,528 SR
Queue Stats
518W - 586L
1,247 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
11,476
675
12,931
20,884
22,709
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Iil Jay
Bacchus
15
6 / 1 / 3
12,338
726
9,623
15,534
21,772
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
iSpacedOut2
Chang'e
14
1 / 5 / 6
11,493
676
14,672
16,833
5,099
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ao KuangMerlinHachimanAphroditeAtlas

VS

Bans
CernunnosGaneshaHeraAthenaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
C1ickz
Hou Yi
16
3 / 1 / 3
12,895
759
16,042
13,315
6,017
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
14
2 / 7 / 4
12,243
720
16,469
16,301
9,124
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 1 / 4
12,169
716
6,757
17,006
22,654
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
9
Kills
7
7
Deaths
9
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
C1ickz
Hou Yi
3
1
3
4.5
W
Anubis
2
7
4
0.57
L
2
1
7
5.5
L
Bacchus
Iil Jay
Bacchus
6
1
3
7.5
W
2
1
4
4
L
Chang'e
iSpacedOut2
Chang'e
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,226
Damage
39,268
53,251
Taken
46,622
49,580
Mitigated
37,795
18,063
Healing
13,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
C1ickz
Hou Yi
16,042
8,951
0
2,469
13,315
6,017
2,221
7,303
6,012
0
53,148
W
Anubis
16,469
466
0
4,635
16,301
9,124
398
10,320
5,981
73,898
0
L
12,931
4,331
0
5,486
20,884
22,709
20
6,336
14,548
1,644
32,188
L
Bacchus
Iil Jay
Bacchus
9,623
858
0
2,206
15,534
21,772
0
5,438
10,096
30,186
0
W
6,757
378
1,242
4,824
17,006
22,654
76
8,089
8,917
0
33,464
L
Chang'e
iSpacedOut2
Chang'e
14,672
1,378
4,644
5,727
16,833
5,099
380
5,194
11,639
63,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,307
Gold Earned
37,307
145
Minions Killed
172
0
Camps Cleared
0
963,886
Distance Traveled
867,159
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,895
759
55
3
0
294,960
0
W
Anubis
12,243
720
79
5
0
246,394
0
L
Achilles
11,476
675
26
2
0
325,681
1
L
Bacchus
12,338
726
47
3
0
337,120
3
W
Guan Yu
12,169
716
38
2
0
325,805
0
L
Chang'e
11,493
676
72
4
0
301,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role