Player Matchup

Kuzenbo
Kuzenbo
Gold III
Beardus93
Kuzenbo
Gold III
Level 111
God Stats
22W - 20L
1,469 SR
Queue Stats
858W - 842L
1,455 MMR
Solo
Heimdallr
Heimdallr
Gold III
Dt_Strangler
Heimdallr
Gold III
Level 136
God Stats
190W - 157L
1,637 SR
Queue Stats
469W - 472L
1,504 MMR
Solo
Nu Wa
Nu Wa
Silver I
Kernel_Panic_512
Nu Wa
Silver I
Level 225
God Stats
3W - 0L
1,905 SR
Queue Stats
61W - 50L
1,512 MMR
Solo
Bakasura
Bakasura
Gold II
Ru5h77
Bakasura
Gold II
Level 192
God Stats
9W - 9L
1,482 SR
Queue Stats
899W - 901L
1,508 MMR
Solo
Cerberus
Cerberus
Gold V
frysrdone
Cerberus
Gold V
Level 158
God Stats
3W - 0L
1,687 SR
Queue Stats
31W - 29L
1,488 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,636 SR
1,493 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,415 SR
1,492 MMR
Anubis
Anubis
Gold IV
I23456789
Anubis
Gold IV
Level 145
God Stats
3W - 2L
1,578 SR
Queue Stats
56W - 50L
1,533 MMR
Solo
Vamana
Vamana
Gold III
XxScArRyyxX
Vamana
Gold III
Level 159
God Stats
7W - 5L
1,729 SR
Queue Stats
282W - 273L
1,522 MMR
Solo
Chronos
Chronos
Bronze III
thesaggindragon
Chronos
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,497 MMR
Solo
Kukulkan
Kukulkan
Bronze III
truemen19
Kukulkan
Bronze III
Level 112
God Stats
0W - 1L
1,136 SR
Queue Stats
0W - 4L
1,454 MMR
Party 1
Chaac
Chaac
Bronze III
uuu44444444
Chaac
Bronze III
Level 105
God Stats
0W - 1L
1,133 SR
Queue Stats
0W - 5L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Beardus93
Kuzenbo
12
1 / 0 / 5
7,782
519
5,240
8,856
8,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Dt_Strangler
Heimdallr
16
1 / 0 / 2
8,581
572
5,152
8,284
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 4
8,824
588
9,581
11,123
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Ru5h77
Bakasura
16
9 / 3 / 3
9,807
654
10,133
15,640
6,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
frysrdone
Cerberus
13
3 / 3 / 4
7,857
524
9,347
16,272
13,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Ix ChelHachimanHadesMorgan Le Fay

VS

Bans
MartichorasThanatosPeleSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
I23456789
Anubis
14
4 / 8 / 1
8,927
595
14,986
14,240
6,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
15
3 / 0 / 1
8,817
588
7,380
12,063
7,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 3 / 1
7,614
508
4,239
9,854
4,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
truemen19
Kukulkan
11
1 / 4 / 1
6,730
449
4,153
6,063
1,928
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 3 / 1
6,171
411
3,730
10,925
4,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
18
Kills
8
8
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Beardus93
Kuzenbo
1
0
5
3.5
W
Heimdallr
Dt_Strangler
Heimdallr
1
0
2
2
L
Anubis
I23456789
Anubis
4
8
1
0.56
W
4
2
4
3
W
Bakasura
Ru5h77
Bakasura
9
3
3
3.5
L
Vamana
3
0
1
3.5
W
Cerberus
frysrdone
Cerberus
3
3
4
1.67
L
0
3
1
0.17
L
Kukulkan
truemen19
Kukulkan
1
4
1
0.38
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,453
Damage
34,488
60,175
Taken
53,145
36,411
Mitigated
25,063
21,614
Healing
11,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Beardus93
Kuzenbo
5,240
2,189
0
2,258
8,856
8,714
24
3,175
5,681
22,008
0
W
Heimdallr
Dt_Strangler
Heimdallr
5,152
2,435
0
6,329
8,284
4,554
888
2,372
5,912
0
80,767
L
Anubis
I23456789
Anubis
14,986
954
0
3,643
14,240
6,404
0
7,431
6,146
77,443
0
W
9,581
1,573
0
900
11,123
2,896
616
8,722
2,401
71,431
0
W
Bakasura
Ru5h77
Bakasura
10,133
6,645
0
5,465
15,640
6,893
0
5,307
10,333
0
82,932
L
Vamana
7,380
4,483
0
2,848
12,063
7,347
0
2,731
8,617
0
84,307
W
Cerberus
frysrdone
Cerberus
9,347
746
0
6,662
16,272
13,354
0
4,406
11,866
49,399
0
L
4,239
1,097
0
1,656
9,854
4,571
0
2,188
7,572
59,542
0
L
Kukulkan
truemen19
Kukulkan
4,153
454
74
185
6,063
1,928
213
5,039
954
38,839
0
L
3,730
1,478
44
3,365
10,925
4,813
320
6,532
3,982
0
21,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,851
Gold Earned
38,259
530
Minions Killed
461
0
Camps Cleared
0
1,475,379
Distance Traveled
1,493,856
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,782
519
25
2
0
305,812
3
W
Heimdallr
8,581
572
135
9
0
280,557
5
L
Anubis
8,927
595
130
9
0
252,403
0
W
Nu Wa
8,824
588
113
8
0
273,983
0
W
Bakasura
9,807
654
142
9
0
362,212
0
L
Vamana
8,817
588
131
9
0
369,044
0
W
Cerberus
7,857
524
115
8
0
252,815
0
L
Chronos
7,614
508
108
7
0
321,495
2
L
Kukulkan
6,730
449
52
3
0
258,495
1
L
Chaac
6,171
411
40
3
0
292,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role