Player Matchup

Nemesis
Nemesis
Above Faded
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,375 Elo+
Party 1
Sun Wukong
Sun Wukong
AzaelyaQC
Sun Wukong
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 44L
1,421 Elo+
Solo
Skadi
Skadi
EJ Finessey
Skadi
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,309 Elo+
Party 1
Cthulhu
Cthulhu
NonoTTV
Cthulhu
Level 53
God Stats
1W - 0L
1,274 SR
Queue Stats
7W - 9L
1,407 Elo+
Party 1
Ah Puch
Ah Puch
saberwulf13
Ah Puch
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,517 Elo+
Party 1
Team Averages
Level 59
1,455 SR
1,406 Elo+

VS

Team Averages
Level 90
1,436 SR
1,424 Elo+
Cupid
Cupid
BadwolfRuNzPS
Cupid
Level 105
God Stats
12W - 7L
1,522 SR
Queue Stats
1,501W - 1,470L
1,470 Elo+
Solo
Loki
Loki
HFTGWiTTyZNa
Loki
Level 40
God Stats
3W - 1L
1,695 SR
Queue Stats
59W - 51L
1,383 Elo+
Party 2
Izanami
Izanami
HFTGbonnyZNa
Izanami
Level 47
God Stats
2W - 5L
1,381 SR
Queue Stats
66W - 56L
1,394 Elo+
Party 2
Heimdallr
Heimdallr
Krisblade23
Heimdallr
Level 149
God Stats
0W - 4L
1,084 SR
Queue Stats
206W - 213L
1,460 Elo+
Solo
Da Ji
Da Ji
Mistlan
Da Ji
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 86L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Above Faded
Nemesis
17
6 / 7 / 18
11,066
922
6,489
14,474
15,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
AzaelyaQC
Sun Wukong
16
8 / 6 / 20
10,685
890
14,785
17,858
23,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 3 / 15
10,673
889
14,749
9,109
4,337
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
NonoTTV
Cthulhu
18
6 / 3 / 28
11,600
967
17,969
15,207
22,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
saberwulf13
Ah Puch
20
12 / 3 / 24
12,151
1,013
15,506
10,145
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 6
9,776
815
8,930
18,643
8,511
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 9 / 8
10,160
847
10,848
16,002
7,700
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
HFTGbonnyZNa
Izanami
14
2 / 7 / 7
8,664
722
8,082
12,558
5,634
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Krisblade23
Heimdallr
16
4 / 9 / 11
9,812
818
10,266
16,717
8,497
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Da Ji
Mistlan
Da Ji
16
4 / 9 / 7
9,515
793
7,019
14,498
7,396
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
59
42
Kills
20
22
Deaths
43
105
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Above Faded
Nemesis
6
7
18
2.14
W
Sun Wukong
AzaelyaQC
Sun Wukong
8
6
20
3
L
4
9
6
0.78
W
10
3
15
5.83
L
6
9
8
1.11
L
Izanami
HFTGbonnyZNa
Izanami
2
7
7
0.79
L
Heimdallr
Krisblade23
Heimdallr
4
9
11
1.06
L
Da Ji
Mistlan
Da Ji
4
9
7
0.83
W
Cthulhu
NonoTTV
Cthulhu
6
3
28
6.67
W
Ah Puch
saberwulf13
Ah Puch
12
3
24
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,498
Damage
45,145
66,793
Taken
78,418
71,158
Mitigated
37,738
16,940
Healing
10,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Above Faded
Nemesis
6,489
2,520
877
1,129
14,474
15,994
653
0
14,474
0
15,837
W
Sun Wukong
AzaelyaQC
Sun Wukong
14,785
2,675
941
3,690
17,858
23,351
742
0
17,858
0
22,258
L
8,930
3,888
1,827
3,773
18,643
8,511
82
7,342
11,301
0
19,325
W
14,749
7,947
0
852
9,109
4,337
3,800
0
9,105
0
24,222
L
10,848
4,666
100
1,464
16,002
7,700
470
6,433
9,569
0
18,910
L
Izanami
HFTGbonnyZNa
Izanami
8,082
4,863
90
614
12,558
5,634
396
5,568
6,990
0
17,515
L
Heimdallr
Krisblade23
Heimdallr
10,266
4,703
175
1,057
16,717
8,497
0
7,538
9,179
0
22,190
L
Da Ji
Mistlan
Da Ji
7,019
1,151
427
765
14,498
7,396
0
6,031
8,467
0
12,373
W
Cthulhu
NonoTTV
Cthulhu
17,969
1,193
1,249
4,241
15,207
22,606
172
0
15,207
34,969
563
W
Ah Puch
saberwulf13
Ah Puch
15,506
1,267
1,015
2,946
10,145
4,870
1,892
0
10,145
32,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,175
Gold Earned
47,927
126
Minions Killed
109
0
Camps Cleared
0
1,250,977
Distance Traveled
920,448
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,066
922
11
1
0
229,018
0
W
Sun Wukong
10,685
890
15
1
0
277,248
0
L
Cupid
9,776
815
35
3
0
199,580
0
W
Skadi
10,673
889
23
2
0
230,734
0
L
Loki
10,160
847
15
1
0
208,193
0
L
Izanami
8,664
722
32
3
0
174,304
0
L
Heimdallr
9,812
818
24
2
0
138,093
0
L
Da Ji
9,515
793
3
0
0
200,278
0
W
Cthulhu
11,600
967
33
3
0
280,273
0
W
Ah Puch
12,151
1,013
44
4
0
233,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role