Player Matchup

Da Ji
Da Ji
CxaF
Da Ji
Level 170
God Stats
0W - 2L
1,439 SR
Queue Stats
85W - 69L
1,597 Elo+
Solo
Thor
Thor
Dοnn
Thor
Level 46
God Stats
0W - 3L
1,341 SR
Queue Stats
33W - 20L
1,489 Elo+
Party 2
Sol
Sol
Stonë
Sol
Level 159
God Stats
1W - 1L
1,873 SR
Queue Stats
96W - 87L
1,543 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Takuannor
Tsukuyomi
Level 86
God Stats
9W - 6L
1,612 SR
Queue Stats
135W - 117L
1,539 Elo+
Solo
Nu Wa
Nu Wa
TheDeathHurts
Nu Wa
Level 124
God Stats
28W - 15L
1,550 SR
Queue Stats
321W - 290L
1,589 Elo+
Solo
Team Averages
Level 117
1,563 SR
1,551 Elo+

VS

Team Averages
Level 167
1,522 SR
1,538 Elo+
Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ENl9MA
Gilgamesh
Level 202
God Stats
4W - 5L
1,366 SR
Queue Stats
479W - 549L
1,566 Elo+
Party 1
Ne Zha
Ne Zha
NeosWildFire
Ne Zha
Level 136
God Stats
3W - 1L
1,636 SR
Queue Stats
131W - 116L
1,555 Elo+
Solo
Anhur
Anhur
ttvBarryPonds
Anhur
Level 197
God Stats
11W - 6L
1,609 SR
Queue Stats
194W - 217L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CxaF
Da Ji
2
0 / 1 / 0
2,941
490
345
1,066
300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
Dοnn
Thor
5
0 / 2 / 0
3,501
584
1,775
4,299
1,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
Stonë
Sol
6
0 / 3 / 1
3,797
633
3,756
4,931
728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
Takuannor
Tsukuyomi
7
0 / 1 / 0
4,134
689
1,861
4,438
1,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
2 / 1 / 0
4,366
728
1,735
3,472
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
6 / 1 / 1
4,792
799
3,743
5,300
1,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
 
Agni
8
0 / 0 / 3
4,505
751
1,488
1,703
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
ENl9MA
Gilgamesh
7
0 / 0 / 1
3,949
658
1,812
5,385
3,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
6
1 / 0 / 3
4,042
674
1,181
3,090
1,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 3
4,063
677
2,715
4,272
1,423
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
8
8
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
1
1
6.5
W
Agni
 
Agni
0
0
3
1.5
L
Da Ji
CxaF
Da Ji
0
1
0
0
L
Thor
Dοnn
Thor
0
2
0
0
W
Gilgamesh
ENl9MA
Gilgamesh
0
0
1
0.5
W
Ne Zha
1
0
3
2.5
L
Sol
Stonë
Sol
0
3
1
0.17
L
Tsukuyomi
Takuannor
Tsukuyomi
0
1
0
0
L
2
1
0
2
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,472
Damage
10,939
18,206
Taken
19,750
5,099
Mitigated
7,776
4,177
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,743
1,263
0
3,978
5,300
1,501
0
608
4,636
0
22,169
W
Agni
 
Agni
1,488
261
0
852
1,703
440
0
675
990
29,644
0
L
Da Ji
CxaF
Da Ji
345
223
0
19
1,066
300
0
424
642
0
3,580
L
Thor
Dοnn
Thor
1,775
552
0
1,193
4,299
1,874
0
0
4,299
0
8,776
W
Gilgamesh
ENl9MA
Gilgamesh
1,812
567
0
2,012
5,385
3,128
0
96
5,273
0
20,292
W
Ne Zha
1,181
326
589
1,159
3,090
1,284
0
993
2,081
0
9,980
L
Sol
Stonë
Sol
3,756
2,256
0
1,199
4,931
728
0
0
4,931
22,560
0
L
Tsukuyomi
Takuannor
Tsukuyomi
1,861
438
0
1,143
4,438
1,342
0
0
4,438
0
26,156
L
1,735
748
0
623
3,472
855
0
1,064
2,408
19,682
0
W
2,715
1,655
0
1,681
4,272
1,423
0
2,993
1,279
0
21,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,739
Gold Earned
21,351
142
Minions Killed
199
0
Camps Cleared
0
527,634
Distance Traveled
614,121
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
4,792
799
33
6
0
140,843
0
W
Agni
4,505
751
70
12
0
106,919
0
L
Da Ji
2,941
490
6
1
0
23,667
0
L
Thor
3,501
584
17
3
0
125,683
0
W
Gilgamesh
3,949
658
36
6
0
117,668
0
W
Ne Zha
4,042
674
16
3
0
137,879
3
L
Sol
3,797
633
40
7
0
116,625
0
L
Tsukuyomi
4,134
689
37
6
0
135,003
0
L
Nu Wa
4,366
728
42
7
0
126,656
0
W
Anhur
4,063
677
44
7
0
110,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role