Player Matchup

Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Chiefg
Fenrir
Gold V
Level 84
God Stats
2W - 5L
1,874 SR
Queue Stats
95W - 102L
1,337 MMR
Party 1
Thanatos
Thanatos
Gold IV
Dreamtown264
Thanatos
Gold IV
Level 108
God Stats
25W - 16L
1,539 SR
Queue Stats
210W - 223L
1,437 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
ICEBEARinc
Ix Chel
Bronze III
Level 129
God Stats
2W - 0L
1,551 SR
Queue Stats
5W - 5L
1,407 MMR
Party 3
Surtr
Surtr
Silver III
vNghiitMerry
Surtr
Silver III
Level 126
God Stats
2W - 1L
1,517 SR
Queue Stats
10W - 13L
1,454 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,596 SR
1,427 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,587 SR
1,427 MMR
Cliodhna
Cliodhna
Bronze IV
 
Cliodhna
Bronze IV
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver III
EYEEATA55
Zeus
Silver III
Level 51
God Stats
0W - 1L
1,909 SR
Queue Stats
134W - 138L
1,403 MMR
Solo
Mulan
Mulan
Gold IV
ExtremelyLethal_
Mulan
Gold IV
Level 171
God Stats
6W - 8L
1,592 SR
Queue Stats
564W - 563L
1,387 MMR
Solo
Geb
Geb
Bronze IV
PlezMyShoulders
Geb
Bronze IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,381 MMR
Party 2
Izanami
Izanami
Bronze IV
xGRABBINxDRAGON
Izanami
Bronze IV
Level 115
God Stats
1W - 2L
1,433 SR
Queue Stats
13W - 14L
1,464 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 1 / 4
7,566
582
9,571
9,937
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Chiefg
Fenrir
13
7 / 1 / 2
7,715
593
4,166
10,966
9,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Dreamtown264
Thanatos
13
2 / 1 / 4
7,597
584
3,168
9,037
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
ICEBEARinc
Ix Chel
13
2 / 0 / 2
7,778
598
5,632
5,310
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 3
7,356
566
5,440
11,448
8,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
VamanaThorTyrMartichoras

VS

Bans
Baba YagaHachimanAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
3
0 / 3 / 0
4,577
352
0
2,236
359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
12
3 / 3 / 1
7,045
542
7,672
9,526
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 1
7,136
549
7,246
8,874
7,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 2 / 1
7,240
557
2,901
9,006
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 4 / 0
6,817
524
3,213
9,614
2,966
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
12
Kills
5
5
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
4
3
L
Cliodhna
 
Cliodhna
0
3
0
0
W
Fenrir
Chiefg
Fenrir
7
1
2
8
W
Thanatos
Dreamtown264
Thanatos
2
1
4
4
L
Zeus
3
3
1
1.17
L
1
1
1
1.5
W
Ix Chel
ICEBEARinc
Ix Chel
2
0
2
3
L
1
2
1
0.75
W
0
2
3
0.75
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,977
Damage
21,032
46,698
Taken
39,256
27,078
Mitigated
20,199
22,815
Healing
10,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,571
4,477
0
4,562
9,937
3,305
876
1,836
8,101
0
62,202
L
Cliodhna
 
Cliodhna
0
0
0
0
2,236
359
0
0
2,201
0
0
W
Fenrir
Chiefg
Fenrir
4,166
1,067
298
1,849
10,966
9,561
140
4,864
6,102
0
29,253
W
Thanatos
Dreamtown264
Thanatos
3,168
1,341
0
8,439
9,037
3,698
0
1,464
7,573
0
67,988
L
Zeus
7,672
522
0
1,936
9,526
3,082
0
2,405
7,032
50,215
0
L
7,246
1,368
0
4,292
8,874
7,764
0
167
7,894
0
52,338
W
Ix Chel
ICEBEARinc
Ix Chel
5,632
1,006
589
1,920
5,310
1,920
675
1,651
3,659
66,732
0
L
2,901
357
0
2,563
9,006
6,028
0
3,227
5,491
17,052
0
W
5,440
2,042
0
5,158
11,448
8,594
0
758
9,908
509
47,987
L
3,213
1,943
0
2,208
9,614
2,966
0
0
9,614
0
61,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,012
Gold Earned
32,815
468
Minions Killed
332
0
Camps Cleared
0
1,316,237
Distance Traveled
1,073,151
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,566
582
98
8
0
231,190
3
L
Cliodhna
4,577
352
0
0
0
109,220
0
W
Fenrir
7,715
593
44
3
0
272,792
4
W
Thanatos
7,597
584
114
9
0
319,182
1
L
Zeus
7,045
542
94
7
0
237,761
0
L
Mulan
7,136
549
93
7
0
224,261
2
W
Ix Chel
7,778
598
121
9
0
251,102
2
L
Geb
7,240
557
14
1
0
257,049
2
W
Surtr
7,356
566
91
7
0
241,971
2
L
Izanami
6,817
524
131
10
0
244,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role