Player Matchup

He Bo
He Bo
Filsdemorte
He Bo
Level 35
God Stats
1W - 5L
1,174 SR
Queue Stats
107W - 113L
1,309 Elo+
Party 1
King Arthur
King Arthur
Presha_king
King Arthur
Level 44
God Stats
15W - 24L
1,479 SR
Queue Stats
41W - 76L
1,319 Elo+
Solo
Jormungandr
Jormungandr
StormKingPryde
Jormungandr
Level 2
God Stats
0W - 5L
1,500 SR
Queue Stats
8W - 34L
1,500 Elo+
Party 1
Thanatos
Thanatos
TheCursedOnion
Thanatos
Level 44
God Stats
9W - 15L
1,271 SR
Queue Stats
145W - 169L
1,486 Elo+
Party 1
Izanami
Izanami
akay047
Izanami
Level 28
God Stats
10W - 3L
1,500 SR
Queue Stats
59W - 93L
1,296 Elo+
Party 1
Team Averages
Level 31
1,385 SR
1,382 Elo+

VS

Team Averages
Level 55
1,320 SR
1,421 Elo+
Da Ji
Da Ji
CS-NFSHeat
Da Ji
Level 6
God Stats
4W - 2L
1,300 SR
Queue Stats
15W - 10L
1,413 Elo+
Party 2
Bacchus
Bacchus
MajinKami
Bacchus
Level 28
God Stats
4W - 8L
1,386 SR
Queue Stats
254W - 248L
1,443 Elo+
Party 3
Nu Wa
Nu Wa
Zz_JYROS_zZ
Nu Wa
Level 67
God Stats
2W - 3L
1,337 SR
Queue Stats
119W - 107L
1,440 Elo+
Party 2
Anubis
Anubis
crazy-KobY
Anubis
Level 89
God Stats
2W - 6L
1,076 SR
Queue Stats
36W - 47L
1,397 Elo+
Party 3
Heimdallr
Heimdallr
its-ElementZ
Heimdallr
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 156L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,173
561
4,106
6,598
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Presha_king
King Arthur
8
1 / 8 / 0
5,226
475
3,202
13,544
8,754
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
StormKingPryde
Jormungandr
8
0 / 2 / 0
4,945
450
2,126
5,229
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
8
0 / 4 / 1
4,951
450
1,852
7,970
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Izanami
akay047
Izanami
8
0 / 3 / 0
4,933
448
1,787
5,121
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
4 / 0 / 1
6,372
579
3,024
6,832
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
MajinKami
Bacchus
9
1 / 0 / 4
6,222
566
3,222
5,710
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
2 / 2 / 2
6,019
547
2,840
4,713
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
crazy-KobY
Anubis
13
11 / 2 / 1
8,580
780
12,790
8,013
3,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
its-ElementZ
Heimdallr
10
3 / 0 / 3
6,144
559
3,417
6,000
2,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
21
21
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
4
0
1
4.5
L
2
4
1
0.63
W
Bacchus
MajinKami
Bacchus
1
0
4
3
L
King Arthur
Presha_king
King Arthur
1
8
0
0.13
L
Jormungandr
StormKingPryde
Jormungandr
0
2
0
0
L
Thanatos
0
4
1
0.13
W
2
2
2
1.5
L
Izanami
akay047
Izanami
0
3
0
0
W
Anubis
crazy-KobY
Anubis
11
2
1
5.75
W
Heimdallr
its-ElementZ
Heimdallr
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,073
Damage
25,293
38,462
Taken
31,268
18,158
Mitigated
13,822
5,456
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
3,024
993
0
1,000
6,832
2,577
0
1,532
5,300
0
38,651
L
4,106
0
0
375
6,598
1,845
0
2,767
3,831
40,515
0
W
Bacchus
MajinKami
Bacchus
3,222
463
208
2,445
5,710
3,816
204
707
5,003
15,520
0
L
King Arthur
Presha_king
King Arthur
3,202
753
0
1,836
13,544
8,754
0
9,068
4,476
0
19,242
L
Jormungandr
StormKingPryde
Jormungandr
2,126
276
0
803
5,229
3,661
0
1,406
3,823
10,427
0
L
Thanatos
1,852
796
0
2,238
7,970
2,335
0
3,477
4,493
0
23,201
W
2,840
498
0
500
4,713
1,548
0
2,134
2,579
30,621
0
L
Izanami
akay047
Izanami
1,787
1,288
0
204
5,121
1,563
0
2,134
2,987
0
29,176
W
Anubis
crazy-KobY
Anubis
12,790
951
0
4,037
8,013
3,731
0
353
7,660
62,520
0
W
Heimdallr
its-ElementZ
Heimdallr
3,417
631
0
1,899
6,000
2,150
580
1,506
4,494
0
41,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,228
Gold Earned
33,337
190
Minions Killed
296
0
Camps Cleared
0
1,004,360
Distance Traveled
1,071,678
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,372
579
67
6
0
261,332
1
L
He Bo
6,173
561
74
7
0
211,795
0
W
Bacchus
6,222
566
14
1
0
225,644
0
L
King Arthur
5,226
475
16
1
0
196,287
0
L
Jormungandr
4,945
450
10
1
0
194,447
0
L
Thanatos
4,951
450
39
4
0
172,779
1
W
Nu Wa
6,019
547
52
5
0
205,981
1
L
Izanami
4,933
448
51
5
0
229,052
0
W
Anubis
8,580
780
89
8
0
189,676
0
W
Heimdallr
6,144
559
74
7
0
189,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role