Player Matchup

Sol
Sol
ABowlOfPeanuts
Sol
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 7L
1,647 Elo+
Party 1
Ix Chel
Ix Chel
Dankestofdemall
Ix Chel
Level 129
God Stats
1W - 3L
1,409 SR
Queue Stats
6W - 10L
1,401 Elo+
Solo
Odin
Odin
MysticKelp
Odin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,647 Elo+
Party 1
Team Averages
Level 84
1,470 SR
1,565 Elo+

VS

Team Averages
Level 90
1,510 SR
1,417 Elo+
Nemesis
Nemesis
Elvorin
Nemesis
Level 55
God Stats
4W - 3L
1,566 SR
Queue Stats
41W - 37L
1,426 Elo+
Solo
Scylla
Scylla
Tha_E-raticDemon
Scylla
Level 109
God Stats
75W - 90L
1,462 SR
Queue Stats
629W - 668L
1,362 Elo+
Solo
Khepri
Khepri
xL A G L O R Dx
Khepri
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
8,804
734
11,818
13,965
4,918
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

3
0 / 0 / 0
6,822
569
0
1,075
240
12
0 / 3 / 1
8,107
676
3,717
16,625
16,523
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Elvorin
Nemesis
13
6 / 0 / 0
10,062
839
12,297
11,524
5,406
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 4
9,090
758
9,456
5,692
2,509
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 1 / 5
8,658
722
4,735
7,879
7,904
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
7
7
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
0
0
0
0
W
Nemesis
Elvorin
Nemesis
6
0
0
6
L
0
3
1
0.17
W
1
0
4
3
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,535
Damage
26,488
31,665
Taken
25,095
21,681
Mitigated
15,819
4,670
Healing
3,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,818
4,745
0
4,170
13,965
4,918
0
6,931
7,034
51,947
0
L
0
0
0
0
1,075
240
0
1,075
0
0
0
W
Nemesis
Elvorin
Nemesis
12,297
5,853
9
721
11,524
5,406
785
3,645
7,879
0
54,415
L
3,717
1,779
0
500
16,625
16,523
0
6,631
9,994
0
15,984
W
9,456
1,171
0
1,428
5,692
2,509
1,181
3,872
1,820
36,976
0
W
4,735
374
357
1,105
7,879
7,904
652
4,969
2,373
16,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,733
Gold Earned
27,810
92
Minions Killed
131
0
Camps Cleared
0
373,452
Distance Traveled
659,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,804
734
77
6
0
178,565
0
L
Ix Chel
6,822
569
0
0
0
803
0
W
Nemesis
10,062
839
66
6
0
256,414
0
L
Odin
8,107
676
15
1
0
194,084
0
W
Scylla
9,090
758
43
4
0
189,469
0
W
Khepri
8,658
722
22
2
0
213,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role