Player Matchup

Nike
Nike
Silver IV
BlueFalke
Nike
Silver IV
Level 80
God Stats
7W - 7L
1,146 SR
Queue Stats
104W - 110L
1,140 MMR
Party 1
Thanatos
Thanatos
Silver IV
Lil seta 615
Thanatos
Silver IV
Level 49
God Stats
4W - 6L
1,462 SR
Queue Stats
104W - 110L
1,140 MMR
Party 1
Nu Wa
Nu Wa
Silver III
TWooW24-PTN
Nu Wa
Silver III
Level 155
God Stats
27W - 20L
1,584 SR
Queue Stats
67W - 90L
879 MMR
Solo
Zeus
Zeus
Silver IV
TunksinTallo
Zeus
Silver IV
Level 182
God Stats
3W - 1L
1,654 SR
Queue Stats
135W - 158L
689 MMR
Solo
Medusa
Medusa
Silver IV
xCech
Medusa
Silver IV
Level 125
God Stats
3W - 1L
1,747 SR
Queue Stats
29W - 48L
729 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,518 SR
915 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 135
1,487 SR
908 MMR
Artemis
Artemis
Bronze III
CornerFiber3074
Artemis
Bronze III
Level 139
God Stats
10W - 9L
1,459 SR
Queue Stats
51W - 85L
246 MMR
Solo
Chronos
Chronos
Silver II
HarleyRidingAg
Chronos
Silver II
Level 226
God Stats
0W - 1L
1,500 SR
Queue Stats
658W - 679L
922 MMR
Solo
Ne Zha
Ne Zha
Bronze III
KirboStar7977
Ne Zha
Bronze III
Level 94
God Stats
70W - 62L
1,437 SR
Queue Stats
154W - 160L
1,216 MMR
Solo
Hachiman
Hachiman
Bronze I
Toreadasns
Hachiman
Bronze I
Level 73
God Stats
2W - 7L
1,537 SR
Queue Stats
248W - 284L
1,083 MMR
Solo
Yemoja
Yemoja
Silver II
xlSway
Yemoja
Silver II
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 62L
1,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
3 / 0 / 1
7,926
610
5,740
10,806
8,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
Lil seta 615
Thanatos
13
3 / 2 / 5
7,941
611
8,549
10,888
5,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 6
7,149
550
8,524
2,456
743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 0 / 1
8,311
639
5,429
4,359
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
xCech
Medusa
13
3 / 2 / 3
7,861
605
7,254
7,555
3,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
AchillesDanzaburouMulan

VS

Bans
BakasuraMartichorasAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,470
498
6,550
10,445
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 1 / 0
6,639
511
490
5,540
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 1
6,675
513
3,074
10,778
4,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Toreadasns
Hachiman
10
1 / 5 / 2
6,264
482
3,674
10,588
2,745
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
xlSway
Yemoja
9
2 / 3 / 2
6,404
493
5,390
12,541
5,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
15
Kills
4
4
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nike
3
0
1
3.5
L
0
3
0
0
L
0
1
0
0
L
1
3
1
0.5
W
Thanatos
Lil seta 615
Thanatos
3
2
5
2.75
W
2
0
6
5
L
Hachiman
Toreadasns
Hachiman
1
5
2
0.4
W
4
0
1
4.5
W
Medusa
xCech
Medusa
3
2
3
2.25
L
Yemoja
xlSway
Yemoja
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,496
Damage
19,178
36,064
Taken
49,892
19,067
Mitigated
18,135
17,766
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
5,740
438
0
4,513
10,806
8,348
65
0
10,806
7,432
50,373
L
6,550
2,755
0
3,808
10,445
3,852
300
1,089
8,698
0
57,478
L
490
0
0
1,137
5,540
1,821
0
2,459
2,953
52,272
0
L
3,074
660
0
692
10,778
4,697
0
2,832
7,766
0
52,495
W
Thanatos
Lil seta 615
Thanatos
8,549
2,661
0
8,291
10,888
5,208
201
2,180
8,708
0
58,909
W
8,524
2,431
0
695
2,456
743
216
340
2,116
48,110
0
L
Hachiman
Toreadasns
Hachiman
3,674
1,743
0
2,546
10,588
2,745
0
3,843
6,661
0
40,267
W
5,429
700
0
2,013
4,359
1,630
0
1,179
3,180
58,252
0
W
Medusa
xCech
Medusa
7,254
3,271
0
2,254
7,555
3,138
1,325
2,181
5,374
0
60,662
L
Yemoja
xlSway
Yemoja
5,390
245
1,349
1,659
12,541
5,020
0
4,069
8,432
23,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,188
Gold Earned
32,452
447
Minions Killed
385
0
Camps Cleared
0
1,291,563
Distance Traveled
1,242,518
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,926
610
76
6
0
244,510
0
L
Artemis
6,470
498
76
6
0
195,622
0
L
Chronos
6,639
511
106
8
0
253,978
3
L
Ne Zha
6,675
513
91
7
0
299,059
0
W
Thanatos
7,941
611
87
7
0
297,933
0
W
Nu Wa
7,149
550
69
5
0
250,557
6
L
Hachiman
6,264
482
76
6
0
250,585
0
W
Zeus
8,311
639
124
10
0
234,551
7
W
Medusa
7,861
605
91
7
0
264,012
0
L
Yemoja
6,404
493
36
3
0
243,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role