Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Dolat0xXx
Chang'e
Level 82
God Stats
3W - 6L
1,190 SR
Queue Stats
87W - 100L
1,357 Elo+
Solo
Odin
Odin
Griffitee
Odin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,285 Elo+
Party 1
Thor
Thor
VoidRUwU
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,402 Elo+
Party 2
Maui
Maui
WSG Brandon
Maui
Level 86
God Stats
1W - 1L
1,697 SR
Queue Stats
13W - 22L
1,396 Elo+
Party 2
Team Averages
Level 56
1,477 SR
1,388 Elo+

VS

Team Averages
Level 70
1,429 SR
1,398 Elo+
Charybdis
Charybdis
CRIMSONxSage
Charybdis
Level 59
God Stats
2W - 6L
1,055 SR
Queue Stats
98W - 101L
1,384 Elo+
Solo
Nu Wa
Nu Wa
XxiZergxX
Nu Wa
Level 67
God Stats
3W - 1L
1,834 SR
Queue Stats
29W - 28L
1,438 Elo+
Solo
Ne Zha
Ne Zha
aSplinteredCell
Ne Zha
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
84W - 95L
1,405 Elo+
Solo
Cthulhu
Cthulhu
burketer
Cthulhu
Level 27
God Stats
11W - 13L
1,415 SR
Queue Stats
18W - 21L
1,419 Elo+
Solo
Bastet
Bastet
dusky1995
Bastet
Level 107
God Stats
4W - 2L
1,341 SR
Queue Stats
43W - 53L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
3 / 1 / 3
8,456
769
9,098
9,368
3,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Dolat0xXx
Chang'e
14
1 / 3 / 3
7,885
717
6,978
12,799
5,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Odin
15
2 / 2 / 4
8,274
752
5,052
10,032
9,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thor
12
2 / 1 / 2
7,426
675
3,428
5,782
2,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 2 / 6
8,265
751
4,916
11,233
10,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CRIMSONxSage
Charybdis
16
4 / 3 / 3
9,321
847
7,487
10,503
4,439
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
XxiZergxX
Nu Wa
16
0 / 1 / 8
8,843
804
11,060
6,097
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 2 / 2
8,710
792
4,997
10,973
5,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
burketer
Cthulhu
15
2 / 0 / 3
8,366
761
7,839
6,258
6,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
dusky1995
Bastet
15
2 / 3 / 6
8,544
777
6,549
10,506
4,277
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
9
Kills
9
9
Deaths
9
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
1
3
4.5
W
Charybdis
CRIMSONxSage
Charybdis
4
3
3
1.83
L
Chang'e
Dolat0xXx
Chang'e
1
3
3
0.83
L
Odin
2
2
4
2
L
Thor
2
1
2
3
L
1
2
6
2
W
Nu Wa
XxiZergxX
Nu Wa
0
1
8
4
W
1
2
2
1
W
Cthulhu
burketer
Cthulhu
2
0
3
3.5
W
Bastet
dusky1995
Bastet
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,472
Damage
37,932
49,214
Taken
44,337
31,245
Mitigated
22,922
8,601
Healing
10,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,098
4,345
0
2,082
9,368
3,848
1,494
3,615
5,338
0
31,054
W
Charybdis
CRIMSONxSage
Charybdis
7,487
4,356
0
3,372
10,503
4,439
3,676
1,510
8,621
0
29,193
L
Chang'e
Dolat0xXx
Chang'e
6,978
142
1,142
2,982
12,799
5,242
408
3,912
8,389
29,434
0
L
Odin
5,052
818
0
732
10,032
9,096
0
2,425
7,332
0
19,238
L
Thor
3,428
409
0
764
5,782
2,236
0
1,997
3,567
0
8,940
L
4,916
634
184
715
11,233
10,823
0
5,006
5,689
15,241
0
W
Nu Wa
XxiZergxX
Nu Wa
11,060
1,410
0
629
6,097
2,899
476
1,476
4,580
35,417
0
W
4,997
925
0
2,616
10,973
5,116
272
3,241
7,570
0
35,546
W
Cthulhu
burketer
Cthulhu
7,839
321
0
761
6,258
6,191
165
2,442
3,777
15,221
0
W
Bastet
dusky1995
Bastet
6,549
1,808
0
2,654
10,506
4,277
968
3,225
7,190
0
22,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,306
Gold Earned
43,784
172
Minions Killed
240
0
Camps Cleared
0
1,022,159
Distance Traveled
1,181,583
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,456
769
46
4
0
196,558
0
W
Charybdis
9,321
847
58
5
0
194,941
0
L
Chang'e
7,885
717
58
5
0
247,086
0
L
Odin
8,274
752
39
4
0
236,308
0
L
Thor
7,426
675
12
1
0
128,795
0
L
Maui
8,265
751
17
2
0
213,412
0
W
Nu Wa
8,843
804
82
7
0
245,289
0
W
Ne Zha
8,710
792
59
5
0
285,350
0
W
Cthulhu
8,366
761
16
1
0
215,070
0
W
Bastet
8,544
777
25
2
0
240,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role