Player Matchup

Raijin
Raijin
Caprakorn
Raijin
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,496 Elo+
Solo
Da Ji
Da Ji
FearDahReaper
Da Ji
Level 151
God Stats
5W - 3L
1,795 SR
Queue Stats
435W - 451L
1,516 Elo+
Solo
Ullr
Ullr
LESBlHONEST
Ullr
Level 183
God Stats
3W - 6L
1,159 SR
Queue Stats
721W - 721L
1,498 Elo+
Solo
Hel
Hel
TrashyCheesy721
Hel
Level 156
God Stats
0W - 2L
1,142 SR
Queue Stats
24W - 23L
1,470 Elo+
Party 1
Susano
Susano
zv ALPHA VS
Susano
Level 186
God Stats
3W - 4L
1,758 SR
Queue Stats
589W - 591L
1,562 Elo+
Party 1
Team Averages
Level 163
1,471 SR
1,508 Elo+

VS

Team Averages
Level 131
1,772 SR
1,643 Elo+
Yemoja
Yemoja
Flavorfly
Yemoja
Level 129
God Stats
5W - 1L
2,060 SR
Queue Stats
113W - 37L
1,737 Elo+
Party 2
Janus
Janus
Fweep
Janus
Level 135
God Stats
3W - 0L
1,841 SR
Queue Stats
125W - 43L
1,688 Elo+
Party 2
Set
Set
Gravity010
Set
Level 121
God Stats
2W - 2L
1,685 SR
Queue Stats
122W - 123L
1,483 Elo+
Solo
Bellona
Bellona
Houstone76
Bellona
Level 158
God Stats
6W - 6L
1,474 SR
Queue Stats
363W - 364L
1,490 Elo+
Solo
Mulan
Mulan
Nithos
Mulan
Level 113
God Stats
2W - 0L
1,800 SR
Queue Stats
99W - 29L
1,815 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Caprakorn
Raijin
16
3 / 4 / 9
9,445
787
15,847
13,263
5,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 7 / 7
9,580
798
6,974
16,158
9,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

14
1 / 5 / 4
8,323
694
6,027
12,509
5,001
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 11
7,821
652
7,491
11,761
4,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
17
6 / 5 / 6
10,016
835
11,521
15,099
7,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Flavorfly
Yemoja
16
0 / 2 / 20
9,562
797
3,439
12,489
17,340
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Janus
Fweep
Janus
17
11 / 3 / 9
10,861
905
16,630
8,275
4,590
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 3 / 15
10,321
860
18,436
12,758
10,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Houstone76
Bellona
17
4 / 2 / 16
9,339
778
11,780
15,736
21,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
Nithos
Mulan
16
3 / 4 / 20
9,893
824
13,419
17,161
21,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
107
14
Kills
27
27
Deaths
14
37
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Raijin
Caprakorn
Raijin
3
4
9
1.88
L
4
7
7
1.07
W
Yemoja
Flavorfly
Yemoja
0
2
20
5
W
Janus
Fweep
Janus
11
3
9
5.17
W
9
3
15
5.5
W
Bellona
Houstone76
Bellona
4
2
16
6
L
1
5
4
0.6
W
Mulan
Nithos
Mulan
3
4
20
3.25
L
0
6
11
0.92
L
Susano
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,860
Damage
63,704
68,790
Taken
66,419
31,900
Mitigated
75,250
21,344
Healing
28,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Caprakorn
Raijin
15,847
1,087
799
3,077
13,263
5,468
245
4,346
8,552
40,892
0
L
6,974
1,200
1,361
1,307
16,158
9,997
350
4,318
11,714
0
11,154
W
Yemoja
Flavorfly
Yemoja
3,439
1,514
13,512
4,772
12,489
17,340
1,358
6,457
6,032
10,071
0
W
Janus
Fweep
Janus
16,630
202
1,563
453
8,275
4,590
3,259
3,781
4,494
38,030
0
W
18,436
9,006
780
2,134
12,758
10,002
1,385
3,986
8,772
0
31,999
W
Bellona
Houstone76
Bellona
11,780
2,042
986
2,136
15,736
21,426
692
4,175
11,561
0
22,128
L
6,027
1,362
1,240
951
12,509
5,001
643
3,856
8,465
0
15,153
W
Mulan
Nithos
Mulan
13,419
1,516
560
1,663
17,161
21,892
1,173
4,939
12,222
532
24,017
L
7,491
106
5,047
3,426
11,761
4,429
0
3,649
7,960
11,099
0
L
Susano
11,521
2,269
2,277
1,859
15,099
7,005
708
3,900
11,002
0
20,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,185
Gold Earned
49,976
107
Minions Killed
113
0
Camps Cleared
0
982,451
Distance Traveled
1,025,609
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,445
787
39
3
0
218,726
0
L
Da Ji
9,580
798
7
1
0
176,492
0
W
Yemoja
9,562
797
9
1
0
191,933
0
W
Janus
10,861
905
49
4
0
193,707
0
W
Set
10,321
860
22
2
0
216,940
0
W
Bellona
9,339
778
12
1
0
227,743
0
L
Ullr
8,323
694
26
2
0
175,879
0
W
Mulan
9,893
824
21
2
0
195,286
0
L
Hel
7,821
652
15
1
0
207,609
0
L
Susano
10,016
835
20
2
0
203,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role