Player Matchup

Sun Wukong
Sun Wukong
Platinum II
 
Sun Wukong
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum I
Julessss
Cerberus
Platinum I
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 176L
1,940 MMR
Solo
Chang'e
Chang'e
Diamond V
NatsuzDragneeL
Chang'e
Diamond V
Level 238
God Stats
7W - 14L
1,455 SR
Queue Stats
274W - 294L
1,976 MMR
Solo
Lancelot
Lancelot
Platinum III
SlytherinSnek
Lancelot
Platinum III
Level 156
God Stats
5W - 5L
1,875 SR
Queue Stats
389W - 379L
1,939 MMR
Solo
Izanami
Izanami
Platinum II
TakeoNavaEngres
Izanami
Platinum II
Level 129
God Stats
17W - 11L
1,647 SR
Queue Stats
337W - 331L
1,943 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,595 SR
1,860 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,692 SR
1,948 MMR
Gilgamesh
Gilgamesh
Platinum I
BigFarterXD
Gilgamesh
Platinum I
Level 148
God Stats
5W - 3L
1,584 SR
Queue Stats
83W - 70L
1,943 MMR
Party 1
Chaac
Chaac
Platinum I
CnC Detailer
Chaac
Platinum I
Level 107
God Stats
21W - 14L
1,623 SR
Queue Stats
296W - 274L
1,908 MMR
Solo
Ra
Ra
Diamond V
JcupGuawadanyo
Ra
Diamond V
Level 143
God Stats
34W - 28L
1,577 SR
Queue Stats
83W - 70L
1,943 MMR
Party 1
Hachiman
Hachiman
Platinum III
MexicanPoptart
Hachiman
Platinum III
Level 129
God Stats
18W - 9L
1,863 SR
Queue Stats
100W - 77L
1,897 MMR
Party 2
Atlas
Atlas
Diamond V
mexamericanmoose
Atlas
Diamond V
Level 144
God Stats
14W - 5L
1,814 SR
Queue Stats
125W - 93L
2,048 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 1 / 0
5,516
552
2,452
9,408
7,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Julessss
Cerberus
8
0 / 0 / 1
5,091
509
2,716
8,059
4,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 1
5,210
521
5,522
7,065
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
SlytherinSnek
Lancelot
10
1 / 0 / 0
5,592
559
5,350
7,694
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,215
522
1,009
6,510
2,134
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
MartichorasThorJanusBakasura

VS

Bans
Morgan Le FaySerqetGuan YuVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigFarterXD
Gilgamesh
10
3 / 0 / 1
5,940
594
3,380
8,577
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 0
6,541
654
6,088
6,180
5,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 2 / 1
6,496
650
4,104
4,465
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
11
0 / 0 / 3
6,326
633
6,038
4,790
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

10
1 / 0 / 2
6,006
601
5,703
7,258
5,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
7
7
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Gilgamesh
BigFarterXD
Gilgamesh
3
0
1
3.5
W
1
0
0
1
W
2
2
1
1.25
L
Cerberus
Julessss
Cerberus
0
0
1
0.5
W
Hachiman
0
0
3
1.5
L
1
3
1
0.5
L
Lancelot
SlytherinSnek
Lancelot
1
0
0
1
L
0
3
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,049
Damage
25,313
38,736
Taken
31,270
19,387
Mitigated
17,067
12,178
Healing
11,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,452
758
0
2,768
9,408
7,125
0
0
9,408
0
45,041
W
Gilgamesh
BigFarterXD
Gilgamesh
3,380
1,069
0
1,433
8,577
3,415
0
2,942
5,635
0
39,231
W
6,088
1,240
0
2,831
6,180
5,547
0
0
6,180
0
51,298
W
4,104
369
542
1,458
4,465
1,414
0
2,198
2,267
51,246
0
L
Cerberus
Julessss
Cerberus
2,716
174
1,162
3,042
8,059
4,384
0
3,074
4,985
15,378
0
W
Hachiman
6,038
3,629
0
2,959
4,790
1,576
0
722
4,068
0
58,850
L
5,522
223
717
2,573
7,065
2,568
0
3,550
3,456
39,123
0
L
Lancelot
SlytherinSnek
Lancelot
5,350
1,440
0
500
7,694
3,176
0
2,116
5,578
0
40,174
L
1,009
353
0
1,416
6,510
2,134
0
993
5,502
0
36,944
W
5,703
2,059
0
2,174
7,258
5,115
0
2,376
4,882
19,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,624
Gold Earned
31,309
339
Minions Killed
380
0
Camps Cleared
0
988,416
Distance Traveled
1,087,096
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,516
552
81
8
0
208,403
3
W
Gilgamesh
5,940
594
58
6
0
239,340
0
W
Chaac
6,541
654
95
10
0
208,169
4
W
Ra
6,496
650
103
10
0
231,653
4
L
Cerberus
5,091
509
25
3
0
188,280
4
W
Hachiman
6,326
633
98
10
0
194,785
2
L
Chang'e
5,210
521
71
7
0
195,447
1
L
Lancelot
5,592
559
76
8
0
243,820
0
L
Izanami
5,215
522
86
9
0
152,466
1
W
Atlas
6,006
601
26
3
0
213,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role