Player Matchup

Tiamat
Tiamat
Chfullerton
Tiamat
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 84L
1,556 Elo+
Solo
Ah Puch
Ah Puch
GODLIKEYO
Ah Puch
Level 37
God Stats
3W - 1L
1,725 SR
Queue Stats
51W - 78L
1,383 Elo+
Solo
Nike
Nike
Swordfish797
Nike
Level 28
God Stats
1W - 3L
1,348 SR
Queue Stats
27W - 39L
1,453 Elo+
Party 1
Ganesha
Ganesha
WeakHandz
Ganesha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 41L
1,456 Elo+
Party 1
Lancelot
Lancelot
chichico1312
Lancelot
Level 98
God Stats
3W - 5L
1,500 SR
Queue Stats
151W - 142L
1,481 Elo+
Solo
Team Averages
Level 65
1,515 SR
1,466 Elo+

VS

Team Averages
Level 82
1,585 SR
1,538 Elo+
Discordia
Discordia
Blind Alan
Discordia
Level 68
God Stats
11W - 3L
1,520 SR
Queue Stats
399W - 397L
1,411 Elo+
Solo
Ah Puch
Ah Puch
Criptron69
Ah Puch
Level 29
God Stats
5W - 1L
1,721 SR
Queue Stats
337W - 351L
1,479 Elo+
Solo
Ymir
Ymir
InariMoonLight
Ymir
Level 127
God Stats
4W - 1L
1,483 SR
Queue Stats
169W - 169L
1,459 Elo+
Solo
Medusa
Medusa
LANCENOPANTS69
Medusa
Level 100
God Stats
7W - 2L
1,703 SR
Queue Stats
410W - 102L
1,710 Elo+
Solo
Ao Kuang
Ao Kuang
hopalot
Ao Kuang
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
1 / 5 / 4
8,265
689
8,217
10,283
7,448
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
GODLIKEYO
Ah Puch
13
1 / 6 / 0
7,676
640
7,793
11,136
5,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
5 / 6 / 3
9,451
788
5,360
18,452
26,233
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
WeakHandz
Ganesha
15
0 / 7 / 6
8,622
719
3,970
19,973
24,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
chichico1312
Lancelot
14
2 / 7 / 4
8,176
681
5,079
15,608
15,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Blind Alan
Discordia
17
4 / 1 / 18
10,372
864
16,452
5,366
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
Criptron69
Ah Puch
17
4 / 1 / 16
10,332
861
11,606
5,495
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 4 / 21
9,715
810
6,507
16,743
20,272
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
14 / 2 / 14
11,747
979
29,534
10,255
5,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
hopalot
Ao Kuang
15
5 / 4 / 13
9,389
782
7,806
12,763
12,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
112
9
Kills
30
31
Deaths
12
17
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Discordia
Blind Alan
Discordia
4
1
18
13
L
Tiamat
1
5
4
0.6
W
Ah Puch
Criptron69
Ah Puch
4
1
16
12
L
Ah Puch
GODLIKEYO
Ah Puch
1
6
0
0.17
W
3
4
21
3.38
W
14
2
14
10.5
L
5
6
3
1.08
L
Ganesha
WeakHandz
Ganesha
0
7
6
0.43
L
Lancelot
chichico1312
Lancelot
2
7
4
0.57
W
Ao Kuang
hopalot
Ao Kuang
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,419
Damage
71,905
75,452
Taken
50,622
79,761
Mitigated
45,054
9,068
Healing
14,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Blind Alan
Discordia
16,452
61
200
1,344
5,366
2,828
2,366
2,824
2,542
31,127
0
L
Tiamat
8,217
498
337
884
10,283
7,448
0
4,795
5,428
17,988
0
W
Ah Puch
Criptron69
Ah Puch
11,606
552
1,959
1,753
5,495
3,835
921
1,114
4,381
29,291
0
L
Ah Puch
GODLIKEYO
Ah Puch
7,793
259
1,136
1,371
11,136
5,511
0
6,173
4,915
19,282
0
W
6,507
838
0
1,864
16,743
20,272
665
5,524
11,219
10,520
0
W
29,534
15,422
296
2,212
10,255
5,997
3,651
4,230
6,025
0
49,118
L
5,360
614
435
308
18,452
26,233
0
9,981
8,246
0
12,384
L
Ganesha
WeakHandz
Ganesha
3,970
325
446
2,879
19,973
24,810
0
14,201
5,548
15,755
0
L
Lancelot
chichico1312
Lancelot
5,079
584
593
679
15,608
15,759
0
6,664
8,944
0
12,191
W
Ao Kuang
hopalot
Ao Kuang
7,806
1,774
1,439
3,140
12,763
12,122
1,247
6,288
6,475
10,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,190
Gold Earned
51,555
113
Minions Killed
153
0
Camps Cleared
0
973,078
Distance Traveled
1,187,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,372
864
55
5
0
253,076
0
L
Tiamat
8,265
689
41
3
0
215,795
0
W
Ah Puch
10,332
861
41
3
0
241,755
0
L
Ah Puch
7,676
640
27
2
0
127,857
0
W
Ymir
9,715
810
3
0
0
219,256
0
W
Medusa
11,747
979
35
3
0
256,927
0
L
Nike
9,451
788
23
2
0
212,134
0
L
Ganesha
8,622
719
2
0
0
183,226
0
L
Lancelot
8,176
681
20
2
0
234,066
0
W
Ao Kuang
9,389
782
19
2
0
216,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role