Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Bad Astronomy
Hou Yi
Level 137
God Stats
2W - 0L
1,801 SR
Queue Stats
208W - 213L
1,506 Elo+
Party 1
Susano
Susano
DS l Mista
Susano
Level 122
God Stats
9W - 6L
1,539 SR
Queue Stats
313W - 313L
1,530 Elo+
Party 1
Ganesha
Ganesha
Junkercade
Ganesha
Level 121
God Stats
4W - 7L
1,512 SR
Queue Stats
103W - 100L
1,521 Elo+
Solo
Baron Samedi
Baron Samedi
xXPUNKXx99
Baron Samedi
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 214L
1,501 Elo+
Party 1
Team Averages
Level 133
1,570 SR
1,512 Elo+

VS

Team Averages
Level 126
1,503 SR
1,510 Elo+
Nu Wa
Nu Wa
Handkranker
Nu Wa
Level 159
God Stats
6W - 5L
1,452 SR
Queue Stats
329W - 335L
1,558 Elo+
Solo
King Arthur
King Arthur
Komi0123
King Arthur
Level 156
God Stats
0W - 2L
1,311 SR
Queue Stats
104W - 99L
1,590 Elo+
Solo
Maui
Maui
Pareotics
Maui
Level 117
God Stats
10W - 7L
1,500 SR
Queue Stats
52W - 46L
1,442 Elo+
Solo
Izanami
Izanami
Specx12
Izanami
Level 64
God Stats
8W - 3L
1,709 SR
Queue Stats
107W - 105L
1,499 Elo+
Solo
Artemis
Artemis
wtfMyNameTaken
Artemis
Level 135
God Stats
78W - 77L
1,542 SR
Queue Stats
401W - 440L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
3 / 0 / 3
6,381
1,276
6,013
1,363
465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 0 / 4
5,814
1,163
1,706
1,648
639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
DS l Mista
Susano
10
2 / 0 / 4
5,774
1,155
4,700
2,928
1,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Junkercade
Ganesha
10
0 / 0 / 4
6,170
1,234
1,687
4,024
3,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
xXPUNKXx99
Baron Samedi
10
0 / 0 / 5
5,498
1,100
2,194
1,305
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

400

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,313
1,063
3,139
3,701
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Komi0123
King Arthur
10
0 / 2 / 0
5,523
1,105
1,825
5,161
3,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
9
0 / 0 / 0
5,469
1,094
713
4,299
3,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Specx12
Izanami
9
0 / 1 / 0
4,956
991
510
1,342
429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 0
5,892
1,178
3,191
3,846
1,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
6
Kills
0
0
Deaths
6
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
0
3
4.5
W
1
0
4
3
W
Susano
DS l Mista
Susano
2
0
4
4
L
0
3
0
0
W
Ganesha
Junkercade
Ganesha
0
0
4
2
L
King Arthur
Komi0123
King Arthur
0
2
0
0
L
Maui
0
0
0
0
L
Izanami
Specx12
Izanami
0
1
0
0
L
0
0
0
0
W
Baron Samedi
xXPUNKXx99
Baron Samedi
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,300
Damage
9,378
11,268
Taken
18,349
6,061
Mitigated
9,944
3,133
Healing
1,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,013
0
0
830
1,363
465
0
275
1,088
15,011
0
W
1,706
885
0
369
1,648
639
0
357
1,291
0
14,341
W
Susano
DS l Mista
Susano
4,700
325
0
0
2,928
1,096
0
1,511
1,417
0
8,538
L
3,139
621
0
0
3,701
1,129
0
1,824
1,877
10,430
0
W
Ganesha
Junkercade
Ganesha
1,687
27
0
1,444
4,024
3,275
0
1,419
2,605
15,286
0
L
King Arthur
Komi0123
King Arthur
1,825
386
0
189
5,161
3,338
0
2,814
2,347
0
23,240
L
Maui
713
254
58
206
4,299
3,450
0
3,103
1,196
4,872
0
L
Izanami
Specx12
Izanami
510
226
0
174
1,342
429
0
664
678
0
4,124
L
3,191
521
0
1,332
3,846
1,598
0
1,489
2,357
0
8,897
W
Baron Samedi
xXPUNKXx99
Baron Samedi
2,194
80
257
233
1,305
586
0
290
1,015
7,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,637
Gold Earned
27,153
99
Minions Killed
98
4
Camps Cleared
5
509,133
Distance Traveled
409,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,381
1,276
29
6
3
104,508
0
W
Hou Yi
5,814
1,163
36
7
0
92,102
0
W
Susano
5,774
1,155
6
1
1
109,773
0
L
Nu Wa
5,313
1,063
20
4
0
92,882
0
W
Ganesha
6,170
1,234
0
0
0
93,797
0
L
King Arthur
5,523
1,105
48
10
2
101,324
0
L
Maui
5,469
1,094
10
2
0
72,282
0
L
Izanami
4,956
991
8
2
1
18,363
0
L
Artemis
5,892
1,178
12
2
2
124,390
0
W
Baron Samedi
5,498
1,100
28
6
0
108,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role